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Pseudo-Polygon porting in 3DSMAX?
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Topic: Pseudo-Polygon porting in 3DSMAX? (Read 2184 times)
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Velen
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Pseudo-Polygon porting in 3DSMAX?
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on:
April 10, 2011, 11:33:32 AM »
I've been wanting to get into vertexing, but often find I don't have the patience or time. So I thought about something.
What about the idea of pseudo-polygon porting?
What am I talking about?
Well, you take parts of many characters in 3DSMAX, then try patching the changes onto the character model your "porting them to" (preferably a character who is not part of the character parts you're "porting") another character.
For example, you make a 'frankenstein model" made up of Falco, Snake, and Bowser's hair, and try patching it onto Wolf, who has all the necessary features for your hack. How well would that work?
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BlueBrain
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Re: Pseudo-Polygon porting in 3DSMAX?
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Reply #1 on:
April 11, 2011, 04:06:06 AM »
it wouldnt work
end...
ive tried sumthing similar and the vertices dont match... so, it will give error and wont work
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VILE
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Re: Pseudo-Polygon porting in 3DSMAX?
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Reply #2 on:
April 11, 2011, 06:22:37 AM »
That whole patching thing only affects the vertex vectors, faces (and everything else) are left untouched.
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Zephiel:
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Velen
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Re: Pseudo-Polygon porting in 3DSMAX?
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Reply #3 on:
April 11, 2011, 10:24:20 AM »
Quote from: jokekid on April 11, 2011, 04:06:06 AM
it wouldnt work
end...
ive tried sumthing similar and the vertices dont match... so, it will give error and wont work
How are you so sure since you haven't tried?
@VILE: Explain?
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ForOhFor Error
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Re: Pseudo-Polygon porting in 3DSMAX?
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Reply #4 on:
April 11, 2011, 01:17:55 PM »
Well, maybe if the thing had the EXACT same number of verticies, connected in the exact same way.
In other words, completely improbable.
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VILE
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Re: Pseudo-Polygon porting in 3DSMAX?
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Reply #5 on:
April 11, 2011, 08:21:05 PM »
The patcher only affects vertex data, the face data is untouched. You would have to write your own program to import polygons, just wait for the model importer.
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Zephiel:
You know what I really like on my stack smash?
Texture updates.
Androu1:
@Zephiel: “your†Stack Smash?
BlueBrain
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Re: Pseudo-Polygon porting in 3DSMAX?
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Reply #6 on:
April 12, 2011, 11:19:47 AM »
Quote from: Velen Draufgänger on April 11, 2011, 10:24:20 AM
How are you so sure since you haven't tried?
@VILE: Explain?
i HAVE tried it, i said it in the black text...
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