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Author Topic: Pseudo-Polygon porting in 3DSMAX?  (Read 2184 times)
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Velen
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    « on: April 10, 2011, 11:33:32 AM »


    I've been wanting to get into vertexing, but often find I don't have the patience or time. So I thought about something.

    What about the idea of pseudo-polygon porting?

    What am I talking about?

    Well, you take parts of many characters in 3DSMAX, then try patching the changes onto the character model your "porting them to" (preferably a character who is not part of the character parts you're "porting") another character.
    For example, you make a 'frankenstein model" made up of Falco, Snake, and Bowser's hair, and try patching it onto Wolf, who has all the necessary features for your hack. How well would that work?
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    BlueBrain
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    « Reply #1 on: April 11, 2011, 04:06:06 AM »


    it wouldnt work

    end...
    ive tried sumthing similar and the vertices dont match... so, it will give error and wont work
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    VILE
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    « Reply #2 on: April 11, 2011, 06:22:37 AM »


    That whole patching thing only affects the vertex vectors, faces (and everything else) are left untouched.
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    « Reply #3 on: April 11, 2011, 10:24:20 AM »


    it wouldnt work

    end...
    ive tried sumthing similar and the vertices dont match... so, it will give error and wont work

    How are you so sure since you haven't tried?

    @VILE: Explain?
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    « Reply #4 on: April 11, 2011, 01:17:55 PM »


    Well, maybe if the thing had the EXACT same number of verticies, connected in the exact same way.

    In other words, completely improbable.
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    VILE
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    « Reply #5 on: April 11, 2011, 08:21:05 PM »


    The patcher only affects vertex data, the face data is untouched. You would have to write your own program to import polygons, just wait for the model importer.
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    « Reply #6 on: April 12, 2011, 11:19:47 AM »


    How are you so sure since you haven't tried?

    @VILE: Explain?

    i HAVE tried it, i said it in the black text...
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