That's not good. In a similar manner, brawlcustommusic.com has BRSTMs that use 48000 Hz Sample Rates, but I've mostly seen that with Sonic-related games.
Yah I am pinned to use that because of the rendering methods I use in Sony ACID to render wavs, where brawlbox rejects the wav if i dont make it 44100hz, (I do have the 48000HZ option, but i grab 44100 and 48000 hz MP3s off of youtube to use in my brstm projects
but still, despite the way i make my brstms, the outcome is excelent on my end when i use
Riivoloution To hack the music, I get NO peoblems, but when i hack it with
Gecko, ALL NEW brstms i add to my card get the random distortion/static/jumping to other brstm music on the card. so this is why I make my loops as small as possible