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Author Topic: MotionEtc.pac doesn't work  (Read 10364 times)
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MrMarill
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« on: April 12, 2011, 01:05:43 PM »


I need quite urgent help.

I've already downloaded and got a Shadow PSA, complete with motion, working, so I'm pretty sure I'm not doing anything drastically wrong.

I've made a Hatsune Miku texture, which I plan to post in the near future, and I changed some of her animations. I decided it would be best to test they worked before going along with making them all.

Here's my little problem. I've uploaded the FitSZeroSuit00 PAC and PCS along with the FitSZeroSuitMotionEtc PAC files for convenience:

FitSZeroSuit00.pac http://www.mediafire.com/?d6l5auvpaqb51je
FitSZeroSuit00.pcs http://www.mediafire.com/?m7wsd4jnmkwkepe
FitSZeroSuitMotionEtc http://www.mediafire.com/?1gladd9fgjk7e4y

Now, the Miku texture works really well if I do say so myself, but none of her alt animations load at all. If, for some reason, they don't work in your BrawlBox (assuming you downloaded, of course), I changed the "Wait1" and "Wait2" animations most noticeably.

Here is the location of my ZSS hacks:

private/wii/app/RSBP/pf/Fighter/szerosuit

In this folder, I have those three files and those three files only. Two PACs and one PCS.

I have tested them, and the animations load for both the PAC and the PCS, so I don't know what's going wrong. I've gone into the core MotionEtc file and replaced "Wait1" and "Wait2" and still nothing changes when I load it up in Brawl.

The two replaced animations are fairly simple. Her "Wait1" normal standing pose has her holding her left arm up in a more laid-back fighting stance compared to ZSS's gun-holding. "Wait2" has her turning to look at the camera, swinging her arm happily then going back to the normal fighting stance; you can see if it's working simply because the first frame is the first frame of "Wait1".

I'm convinced the game simply isn't seeing it or something. I'd be very happy with a quick reply, as I really need this working.

I run Riivolution and a 4.3 PAL Wii. Thanks in advance!
« Last Edit: April 12, 2011, 01:09:11 PM by MrMarill » Logged

vm19961126
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    « Reply #1 on: April 12, 2011, 02:50:09 PM »


    Hmm...
    I don't see anything wrong, I can see the snimation in Brawlbox (i havent tested in game)
    maybe its just riivolution.. I dont think so but still... and also, try to use some other ZSS motion files, if those do work, I think you're doing something wrong...
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    « Reply #2 on: April 12, 2011, 03:19:55 PM »


    Yeah, some FitMotionEtc.pacs don't work on their own in Riivolution or Dolphin I believe.  It's kinda weird Undecided
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    MrMarill
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    « Reply #3 on: April 12, 2011, 03:38:52 PM »


    Hmm. I downloaded this Motion.pac (http://www.mediafire.com/?jmgydmgtzkn - LongHairedZSS) and it still makes no difference. Is there any fix for it?
    Dr, you said "on their own". What other files do I need to put in? I'd love to get this fixed =/

    Thanks guys for helping =D
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    Lost Saltshaker
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    « Reply #4 on: April 12, 2011, 03:54:39 PM »


    Common_en.pac has a copy of ZSS' motionetc, you can try replacing that.
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    MrMarill
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    « Reply #5 on: April 12, 2011, 03:58:31 PM »


    GeckoOS has it working, but misses out every other hack I have outside textures so I'll leave that Tongue

    Gonna try editing common_en =D

    EDIT: I replaced it with my files, that didn't work... Are there any other things I could do? D=
    « Last Edit: April 12, 2011, 04:59:16 PM by MrMarill » Logged

    vondy56
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    « Reply #6 on: April 12, 2011, 05:01:22 PM »


    i have this same problem with samus' motion files where they just don't load them and i have replaced them in both the common_en.pac and the fitmotionetc.pac 1 at a time and then both at the same time and no luck
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    BlackJax96
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    « Reply #7 on: April 12, 2011, 05:07:21 PM »


    Add a reference to Common_en.pac in your Riivolution xml.
    Ex:

    <file external="/brawlmods/custom1/system/common.pac" disc="/system/common_en.pac" />
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    MrMarill
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    « Reply #8 on: April 12, 2011, 05:21:29 PM »


    <wiidisc version="1">
       <id game="RSB" />
       <options>
          <section name="Files">
             <option name="File Code Replacements">
                <choice name="Enabled">
                   <patch id="filecode" />
                </choice>
             </option>
          </section>
       </options>
       <patch id="filecode">
          <folder external="/private/wii/app/RSBE/pfmenu2" disc="/menu2" />
          <folder external="/private/wii/app/RSBP/pfmenu2" disc="/menu2" />
          <folder external="/private/wii/app/RSBJ/pfmenu2" disc="/menu2" />
          <folder external="/private/wii/app/RSBE/pf" disc="/" />
          <folder external="/private/wii/app/RSBP/pf" disc="/" />
          <folder external="/private/wii/app/RSBJ/pf" disc="/" /> 
                    <file external="/private/wii/app/RSBP/pf/system/common_en.pac" disc="/system/common_en.pac" />   </patch>
    </wiidisc>

    ^That's my "SSBBFiles" XML. Would something like that work? It's midnight so I can't test it... Tongue
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    BlackJax96
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    « Reply #9 on: April 12, 2011, 05:39:11 PM »


    Yeah, that should work...
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    vondy56
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    « Reply #10 on: April 12, 2011, 06:43:42 PM »


    Add a reference to Common_en.pac in your Riivolution xml.
    Ex:

    <file external="/brawlmods/custom1/system/common.pac" disc="/system/common_en.pac" />

    thank you that worked!!!!!
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    MrMarill
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    « Reply #11 on: April 13, 2011, 03:52:06 AM »


    Urgh, neither mine or the one you posted worked at all. Where am I going wrong? Is there anyone who could upload an XML that works or something? Tongue
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    « Reply #12 on: April 13, 2011, 04:43:12 AM »


    Well Wolfric added a Readme to his Megaman over Samus one slot size mod that is directed to Riivolution users about MotionEtc.pac problems.  Maybe you could read it and apply the principle to this situation?

    Here's the link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17982
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    MrMarill
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    « Reply #13 on: April 13, 2011, 05:07:39 AM »


    It gives the same advice as BlackJax did, but it's for a different type of XML to mine; I use the File Patch Code. I'm not 100% sure on everything still, so I'm not certain I have that (I only recently changed over).

    The readme again didn't work. Is there anything else I can do? Maybe I can get an XML like vondy has?
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    vm19961126
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    « Reply #14 on: April 13, 2011, 05:25:51 AM »


    <wiidisc version="1">
       <id game="RSB" />
       <options>
          <section name="Files">
             <option name="File Code Replacements">
                <choice name="Enabled">
                   <patch id="filecode" />
                </choice>
             </option>
          </section>
       </options>
       <patch id="filecode">
          <folder external="/private/wii/app/RSBE/pfmenu2" disc="/menu2" />
          <folder external="/private/wii/app/RSBP/pfmenu2" disc="/menu2" />
          <folder external="/private/wii/app/RSBJ/pfmenu2" disc="/menu2" />
          <folder external="/private/wii/app/RSBE/pf" disc="/" />
          <folder external="/private/wii/app/RSBP/pf" disc="/" />
          <folder external="/private/wii/app/RSBJ/pf" disc="/" /> 
                    <file external="/private/wii/app/RSBP/pf/system/common_en.pac" disc="/system/common_en.pac" />   </patch>
    </wiidisc>

    ^That's my "SSBBFiles" XML. Would something like that work? It's midnight so I can't test it... Tongue

    hmm I think this didn't work because this xml just replaces everything in the PF folder, I think that you dont need the Fighter stage, sound etc folders... and because it already replaces everything in the pf folder, the line you added didn''t realy make sense I guess because that line is also pointing at the pf folder, but a specific place in the pf folder, which isn't required with this xml...

    so what I 'm trying to say, changing the xml didn;t change anything, only if you let it read another folder then the pf folder (like private>wii>app>RSBE>Mods)...
    hope that this makes something clear, so its noit your xml...

    woah, too much text 0.o
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