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Author Topic: Help me with audio pack please?  (Read 8049 times)
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Tasty Pumpkin Clock
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    « on: April 25, 2011, 05:35:57 AM »


    Could somebody inject a sound packet into my sound file? I've tried a billion times but I can never do it.

    There's a default audio file.
    http://www.mediafire.com/?unuztmtmgyy

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18400
    That's the sound packet I want to use.

    Somebody please?
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    Juri Han
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    « Reply #1 on: April 25, 2011, 07:24:15 AM »


    Here you go. Try this one out and let me know if it works.

    http://www.megaupload.com/?d=1MWFM7NJ
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    Tasty Pumpkin Clock
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    « Reply #2 on: April 25, 2011, 07:34:32 AM »


    Hmm.... no change.
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    Juri Han
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    « Reply #3 on: April 25, 2011, 07:38:20 AM »


    Hmm...stupid question, but you're using Riivolution, right? ^^; I just wanna confirm that first...
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    Tasty Pumpkin Clock
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    « Reply #4 on: April 25, 2011, 07:40:00 AM »


    Actually I'm using Dolphin. But I've gotten every other sound pack to work so far so...
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    Juri Han
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    « Reply #5 on: April 25, 2011, 07:43:49 AM »


    :/ Hmm...well I'm certain I used the right offset and everything. Did you try using Sawndz to insert it yourself? That's a relatively easy method
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    Tasty Pumpkin Clock
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    « Reply #6 on: April 25, 2011, 07:45:57 AM »


    How do I do that?
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    Juri Han
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    « Reply #7 on: April 25, 2011, 07:52:36 AM »


    Alright, well first off, you're going to need Sawndz (obviouslylol). You can get that here:
    http://www.mediafire.com/?uqt36rtt5fhb6ak

    Just place the program in a "Sawndz" folder, along with the hex packet you want to use and the clean .brsar file. Run sawndz, and then paste the offset from the hex packet (in this case, it's 1085C20) in the "offset of beginning section".

    Click "insert", and then when it prompts you to open the file, open the hex packet. That's exactly what I do with riivo, and I haven't had any trouble yet.
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    Tasty Pumpkin Clock
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    « Reply #8 on: April 25, 2011, 07:53:58 AM »


    Well I'll try... something tells me this isn't going to work though.. I've had zero success with Sawndz in the past trying to make audio packs myself. And I tried for like weeks.
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    Juri Han
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    « Reply #9 on: April 25, 2011, 07:55:55 AM »


    I'm sorry :/ I wish I could be of more help, but I don't have access to my Wii right now, so I can't test it out for myself ._.
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    Tasty Pumpkin Clock
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    « Reply #10 on: April 25, 2011, 08:39:22 AM »


    Is it supposed to take like hours?
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    Juri Han
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    « Reply #11 on: April 25, 2011, 08:42:48 AM »


    Inserting the hex packet? O.o No...the longest it took for me was about 7 minutes. But most of the time, it should be done in a minute or less
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    Tasty Pumpkin Clock
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    « Reply #12 on: April 25, 2011, 08:47:36 AM »


    D: It's almost been an hour. I put the offset into the thing and clicked insert and clicked the thing. What else was I supposed to do?

    Edit: That was a horrible explanation. Anyway how do I clean the brsar?
    « Last Edit: April 25, 2011, 08:52:14 AM by Apprentice Of Death » Logged

    Juri Han
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    « Reply #13 on: April 25, 2011, 08:52:33 AM »


    Hm...as long as you put it in the "offset of beginning" section, it should work. That's all I had to do. If you want, try this version of sawndz, and see if that makes a difference.

    http://cid-80a075c4cf55b1a4.office.live.com/self.aspx/.Documents/Brawl%20Mods/Sawndz%20Project/sawndz%200.051.exe
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    Jaklub
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    « Reply #14 on: April 25, 2011, 09:06:01 AM »


    The reason why it seems not to work is that there were not too many voices replaced in the packet. Many samples are left unmodified.

    In any version of Sawndz that supports inserting hex packets you have to have your smashbros_sound.brsar in the same directory as the program. Copy 1085C20 into "Offset of beginning" field. Click insert and choose Sepiroth.hex file. Now it's inserted.
    « Last Edit: April 25, 2011, 09:07:55 AM by Jaklub » Logged

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