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Author Topic: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~  (Read 44471 times)
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ShadowSnake
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    « Reply #15 on: April 27, 2011, 05:07:11 PM »


    a tutorial would be nice. i want to know the capabilities of this. >_>
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    Ricky (Br3)
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    « Reply #16 on: April 27, 2011, 05:12:26 PM »


    Well, at least a FAQ
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    Beyond
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    ...but nothing happened...

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    « Reply #17 on: April 27, 2011, 05:15:02 PM »


    Is anyone actually going to try getting this to work on their own before they start asking for tutorials? ._.

    *sighs*
    I'll play around with this and see if I can get it to work and If I do, I'll make a tutorial for you guys I guess....
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    « Reply #18 on: April 27, 2011, 07:09:54 PM »


    You'll be able to get it to work. You are so far beyond us... See what I did thar? X3
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    kiro
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    « Reply #19 on: April 27, 2011, 07:30:56 PM »


    All I want to know is does it allow edits on vertexes that are affected by wind? (pikachu's ears, Marth's cape, etc.)
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    Roo
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    « Reply #20 on: April 27, 2011, 07:45:09 PM »


    All I want to know is does it allow edits on vertexes that are affected by wind? (pikachu's ears, Marth's cape, etc.)

    All those objects CAN be vertexed, it just notmally takes over 9000 patches for it to work correctly. Hopefully this program will fix that out nicely.
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    DarkPikachu
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    complexity == fun

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    « Reply #21 on: April 27, 2011, 08:50:35 PM »


    btw, Pika's ears arn't affected by wind
    that's all in the animations

    I would know ^_^
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    « Reply #22 on: April 27, 2011, 08:52:53 PM »


    btw, Pika's ears arn't affected by wind
    that's all in the animations

    I would know ^_^

    Lol

    I'm gonna try and finally patch Konata's hair with this
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    Lost Saltshaker
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    « Reply #23 on: April 28, 2011, 02:34:32 PM »


    Looks like a 'no' on easier wind-affected parts (20 patches later and Jiggs' curl still isn't right), but I'll take a full-model import/export over that anyday. It makes multiple patching much easier and faster, so it's an improvement.
    « Last Edit: April 28, 2011, 02:37:42 PM by Lost Saltshaker » Logged


    MeleeMaster500
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    « Reply #24 on: April 28, 2011, 05:03:54 PM »


    idk if it helps but I got every character organized, imported into 3ds 9 along with all their weapons and vertex sets (and most major polys have their vert sets applied to their morpher modifiers). it's good for people having trouble importing characters and vertex sets or those who want to edit using incompatible to brawlscript max versions (and can get someone to help export).

    it doesn't help with double patching much though
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    « Reply #25 on: April 29, 2011, 01:47:32 PM »


    i dont get the step where u have to "delete double vertex sets"
    u mean like link's and marth's sword?????
    i guess i could get it to work if i knew that...
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    « Reply #26 on: April 29, 2011, 03:00:54 PM »


    i dont get the step where u have to "delete double vertex sets"
    u mean like link's and marth's sword?????
    i guess i could get it to work if i knew that...

    I'm pretty sure thats the part tripping up us all. DX
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    BlackJax96
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    « Reply #27 on: April 29, 2011, 05:00:03 PM »


    i dont get the step where u have to "delete double vertex sets"
    u mean like link's and marth's sword?????
    i guess i could get it to work if i knew that...

    Delete polygons that use the same vertex set as another.

    For example, Link's sword. He has one on his back and in his hand, and they both use the same vertex set. Delete the one on his back completely and vertex the one in his hand.
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    « Reply #28 on: April 30, 2011, 12:43:17 AM »


    delete it in brawlbox???
    cuz in 3ds max, they are both at his hand for some odd reason...
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    VILE
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    « Reply #29 on: April 30, 2011, 12:45:37 AM »


    delete it in brawlbox???
    cuz in 3ds max, they are both at his hand for some odd reason...

    Delete it in 3ds max.
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