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Author Topic: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~  (Read 44047 times)
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VILE
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    « on: April 25, 2011, 10:15:36 PM »


    Features:

    Current Features:
    - Import all vertex groups in 1 go
    - Support for all characters


    Next Release Features:

    Complete:
    - Import all vertex groups in 1 go
    - Support for all characters


    In Progress:
    - Auto patcher (This may take some time people, but I haven't forgotten)
    - All vertex formats supported (Yes, item and stage vertex editing)


    Not Done:
    - Normal group import
    - UV group import


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Readme:
    Quote from: Readme
    VILE's Vertex Box

    1. Convert any MDL0 you want with AiS.
    2. Save as "original.obj" in the same directory as VVBox.
    3. Edit original.obj however you please and save as "new.obj" in the same directory.
    4. Put the MDL0 file you converted with AiS in with the OBJ files and VVBox and name it "original.mdl0"
    5. Run VVBox.
    6. Your vertex hack will be named "new.mdl0" (you may have to convert this file and repeat the process to patch it).


    Change List:
    V0.2 - Support for all characters and no removal of objects (polygons) necessary.

    V0.1 - OBJ to MDL0 vertex conversion for some characters.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    DOWNLOAD
    « Last Edit: June 15, 2011, 06:42:42 PM by VILE » Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

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    @Zephiel: “your” Stack Smash?

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    « Reply #1 on: April 25, 2011, 10:38:52 PM »


    you should hint the user in as to how it works and how to use it before they DL :/

    EDIT:
    FileSonic... really DX
    this stupid site is even worse than rapidshare Im srs here
    « Last Edit: April 25, 2011, 10:42:13 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    VILE
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    « Reply #2 on: April 25, 2011, 10:44:29 PM »


    There's a readme.

    And FileSonic RAPES rapidshare.
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    « Reply #3 on: April 25, 2011, 10:45:44 PM »


    Sweet, been waiting for something like this.
    « Last Edit: April 25, 2011, 10:46:59 PM by VILE » Logged

    (8:15:26 PM) Vyse: I hope you get raped by a lumberjack
    (8:18:16 PM) Vyse: >:|
    (8:21:52 PM) Vyse: Two of them.

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    « Reply #4 on: April 25, 2011, 11:02:52 PM »


    There's a readme.

    And FileSonic RAPES rapidshare.
    just copy the info from the readme...

    and no...
    FS is the 2nd worst in my list:

    1: My Free File Hosting
    2: Mega Upload
    3: Mediafire
    4: Rapidshare
    5: Filesonic
    6: Google Docs

    yes you have to wait 30 or 25 seconds with MU
    but you don't get like 5 popups (like MF)
    and you don't have to wait extra time between downloads (unlike FS or RS)
    and you don't have to put in a stupid captcha

    honestly though,
    I vote MFFH because you don't have to do anything...
    just click then DL (there is a size limit though) :/
    but you do have to create a list of the things you've UL'd >_>
    (and put the delete links with them)

    so yea...
    MU and MFFH are the best I've used by far
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #5 on: April 25, 2011, 11:14:09 PM »


    hey vile...

    got any ideas on how to write a version 9 MDL0 from scratch??
    (reguarding the object data)

    btw
    v9 MDL0's are what brawl uses
    I'm just getting used to stating the version now since BJ's epic find
    (v11 MDL0's now work in brbx)

    I've changed my template as well...
    what was thought to be the version is now changed to flags
    and there is no 'sections' thing
    that would be the version

    EDIT:
    yes IK...
    a D-post -_-

    reason: posts are not on the same topic
    « Last Edit: April 25, 2011, 11:15:24 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #6 on: April 26, 2011, 01:27:54 PM »


    If it's not to much to ask could someone please upload this on to a diffrent site?

    File sonic is not agreeing with my computer, everytime I press slow download it says wait 30 seconds but it never starts downloading...
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    « Reply #7 on: April 27, 2011, 09:54:47 AM »


    sounds great
    but which settings do i have to use when i export the model as an .obj
    i use 3ds max 8
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    « Reply #8 on: April 27, 2011, 01:19:54 PM »


    Can someone copy the content of the "read me" here?

    I don't feel inclined to download something I know nothing about.
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    « Reply #9 on: April 27, 2011, 01:24:24 PM »


    He he. Nothing very surprising about what you say br3compactor. Anyway, here is the content of the readme.

    Quote
    VILE's Vertex Box

    1. Convert any MDL0 you want with AiS.
    2. Remove all repeated vertex groups (in Brawl Box you look under the polygons and see which ones use the same vertex groups).
    3. Save as "original.obj" in the same directory as VVBox.
    4. Edit original.obj however you please and save as "new.obj" in the same directory.
    5. Put the MDL0 file you converted with AiS in with the OBJ files and VVBox and name it "original.mdl0"
    6. Run VVBox.
    7. Your vertex hack will be named "new.mdl0" (you may have to convert this file and repeat the process to patch it).
    Logged



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    « Reply #10 on: April 27, 2011, 01:29:01 PM »


    So, all the vertexed polygons are exported at once? Very nice.

    But what about multiple patching? Is Mariokart64n's script needed? I think we need a tutorial on this...
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    « Reply #11 on: April 27, 2011, 01:45:50 PM »


    So, all the vertexed polygons are exported at once? Very nice.

    But what about multiple patching? Is Mariokart64n's script needed? I think we need a tutorial on this...

    Second!
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    « Reply #12 on: April 27, 2011, 03:41:22 PM »


    I think we need a tutorial on this...

    I agree.
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    « Reply #13 on: April 27, 2011, 03:58:37 PM »


    THIRD on the atutorial thing. :3
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    « Reply #14 on: April 27, 2011, 05:02:08 PM »


    I couldn't agree more with you guys... we really do need a tutorial for this!
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