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sph34r
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« Reply #15 on: April 27, 2011, 12:19:24 AM »


I'm not a pirate, I bought SSBB for $50 the day it came out.


Regardless, I don't want to buy a capture card if I can use wiiscrubber and avoid having to buy stuff. Now I just need how to figure out how to use wiiscrubber =|

Does anyone know if there's a guide somewhere that lists which files on the ISO correspond to what files in-game? Specifically, just the replays/music/textures section.
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    « Reply #16 on: April 27, 2011, 02:53:57 AM »


    3. Downloading and Using Brawl Hacks

    Now that you have Homebrew set up and an app to load files with, you'll need files to load. Where can you find files? Right here of course! Look around the forums and BrawlVault to find hacks that you like and download them to your computer. All files must be named correctly in order for them to work. Look at the lists below for where to put the files and what to name them. This list works for both the File Patch code and Riivolution, as long as you used the File Patch XML for Riivolution. (Replace the (X)'s in the file locations with the proper SD drive location and disc region.

    Characters
    Characters belong in the following location:
    (X):\private\wii\app\RSB(X)\pf\Fighter\(Character Name)\

    Here are the names for each character:

    Captain Falcon:   captain
    King Dedede:   dedede
    Diddy Kong:   diddy
    Donkey Kong:   donkey
    Falco:      falco
    Fox:      fox
    Mr. Game & Watch:  gamewatch
    Ganondorf:   ganon
    Giga Bowser:   gkoopa
    Ike:      ike
    Kirby:      kirby
    Bowser:      koopa
    Link:      link
    Lucario:   lucario
    Lucas:      lucas
    Luigi:      luigi
    Mario:      mario
    Marth:      marth
    Meta Knight:   metaknight
    Ness:      ness
    Peach:      peach
    Pikachu:   pikachu
    Captain Olimar:   pikmin
    Pit:      pit
    Ivysaur:   pokefushigisou
    Charizard:   pokelizardon
    Pokémon Trainer:poketrainer
    Squirtle:   pokezenigame
    Ice Climbers:   popo
    Jigglypuff:         purin
    R.O.B.:      robot
    Samus:      samus
    Sheik:      sheik
    Snake:      snake
    Sonic:      sonic
    Zero Suit Samus:  szerosuit
    Toon Link:   toonlink
    Wario:      wario
    Warioman:   warioman
    Wolf:      wolf
    Yoshi:      yoshi
    Zelda:      zelda
    Green Alloy:   zakoball
    Yellow Alloy:   zakochild
    Blue Alloy:   zakogirl
    Red Alloy:    zakoboy

    Character Colors by File Number:
    Captain Falcon
    00-Original
    01-Blood Hawk
    02-Green
    03-Blue
    04-Black
    05-Pink

    Dedede
    00-Original
    02-Green
    03-White
    04-Grayscale
    05-Purple
    06-Pink

    Diddy Kong
    00-Original
    02-Green
    03-Blue
    04-Pink
    05-Yellow
    06-Purple

    Donkey Kong
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Black
    05-White

    Falco
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Black
    05-Yellow

    Fox
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Black
    05-White

    Ganondorf
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Grandpa Ganon
    05-Brown

    Ike
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Another Kind Of Green
    05-Yellow

    Kirby
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Yellow
    05-White

    Bowser
    00-Original
    01-Red
    03-Blue
    04-Black
    05-Pimp Gold
    06-Brown

    Link
    00-Original
    01-Red
    03-Blue
    04-Dark
    05-White/Light Blue
    06-Yellow

    Lucario
    00-Original
    01-Red
    02-Green
    04-Light Blue
    05-White

    Lucas
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Claus
    05-Pink/Purple

    Luigi
    00-Original
    01-Red
    02-UNUSED-Blue
    03-Blue
    04-Fire Luigi
    05-Orange
    06-Waluigi

    Mario
    00-Original
    02-Green
    03-Jumpman
    04-Wario
    05-Black
    06-Fire Mario

    Marth
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Black
    05-White

    Meta-Knight
    00-Original
    01-Red
    02-Green
    03-Blue
    04-White
    05-Pink

    Ness
    00-Original
    02-Green
    03-Blue
    04-Bumble-Bee
    05-Fuel
    06-Mr.Saturn

    Peach
    00-Original
    01-Red
    02-Green
    03-Blue
    04-White
    05-Daisy/Yellow

    Pikachu
    00-Original
    01-Cap
    02-Bandana
    03-Googles

    Olimar
    00-Original
    01-Red
    02-Green
    03-Blue
    04-White
    05-Dirty Helmet (Yellow and Black)

    Pit
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Gold
    05-Black

    Pokemon Trainer
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Light

    Ice Climbers
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Dark
    05-Light

    Jigglypuff
    00-Normal
    01-Flower
    02-Sleep Hat
    03-Japan Hat
    04-Trainer Cap

    ROB
    00-Original
    02-Green
    03-Blue
    04-Pink/Purple
    05-Yellow
    06-NES

    Samus
    00-Original
    01-Pink
    02-Green
    03-Fusion/Blue
    04-Gravity Suit/Purple
    05-Dark Suit/Black

    Zelda
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Black
    05-Ocarina of Time colors

    Snake
    00-Original
    01-Red/Black
    02-Green
    03-Blue
    04-"IDK WTF this is" camo
    05-Wild Feline camo

    Sonic
    00-Original
    01-Red
    02-Green
    04-Gold
    05-Black

    Toon Link
    00-Original
    01-Red
    03-Blue
    04-Purple
    05-NES Link
    06-Dark

    Wario
    00-Original (WarioWare)
    01-Red (WarioWare)
    02-Green (WarioWare)
    03-Blue (WarioWare)
    04-Black & Red (WarioWare)
    05-Orange & Blue (WarioWare)
    06-Original (Overall)
    07-Red (Overall)
    08-Green (Overall)
    09-Blue (Overall)
    10-WarioLand 2 color (Overall)
    11-WarioLand 3 color (Overall)

    Wolf
    00-Original
    01-Red
    02-Green
    03-Blue
    04-Black
    05-Red & White

    Yoshi
    00-Original
    01-Red
    03-Blue
    04-Yellow
    05-Pink
    06-Light Blue

    The transforming characters (Zero Suit Samus/Samus, Wario/Wario Man, Bowser/Giga Bowser, Pokemon Trainer/Squirtle/Ivysaur/Charizard) all need .pac files along with .pcs files for textures to work correctly.

    Stages
    Normal stages belong in the following location:
    (X):\private\wii\app\RSB(X)\pf\stage\melee\

    SSE stages (NOT MODEL SWAPPED STAGES, only the actual SSE stages) belong in:
    (X):\private\wii\app\RSB(X)\pf\stage\adventure\
    You'll know if a stage is an actual SSE stage because it's file name will be a bunch of numbers. (Ex. 420101.pac)

    Stage Names:
    Battle Field      STGBATTLEFIELD.PAC
    Yoshi's Island      STGCRAYON.PAC
    Delphino Plaza      STGDOLPIC.PAC
    75m         STGDONKEY.PAC
    Big Blue (Melee)   STGDXBIGBLUE.PAC
    Corneria (Melee)   STGDXCORNERIA.PAC
    Jungle Japes (Melee)   STGDXGARDEN.PAC
    Green Greens (Melee)   STGDXGREENS.PAC
    Onett (Melee)      STGDXONETT.PAC
    Pokemon Stadium (Melee)   STGDXPSTADIUM.PAC
    Rainbow Cruise (Melee)   STGDXRCRUISE.PAC
    Temple (Melee)      STGDXSHRINE.PAC
    Yoshi's Island (Melee)   STGDXYORSTER.PAC
    Brinstar (Melee)   STGDXZEBES.PAC
    Distant Planet      STGEARTH.PAC
    Custom Stage (Nature)  STGEDIT_0.PAC
    Custom Stage (Factory) STGEDIT_1.PAC
    Custom Stage (Ruins)    STGEDIT_2.PAC
    Castle Siege (Transition)   STGEMBLEM.PAC
    Castle Siege (Outside)      STGEMBLEM_00.PAC
    Castle Siege (Inside)        STGEMBLEM_01.PAC
    Castle Siege (Lava Cave)  STGEMBLEM_02.PAC
    Mario Bros.      STGFAMICOM.PAC
    Final Destination   STGFINAL.PAC
    Port Town Aero Dive   STGFZERO.PAC
    Green Hill      STGGREENHILL.PAC
    Flat Zone 2      STGGW.PAC
    Halberd         STGHALBERD.PAC
    Summit         STGICE.PAC
    Rumble Falls      STGJUNGLE.PAC
    Mario Circuit      STGKART.PAC
    Warioware, Inc.      STGMADEIN.PAC
    Luigi's Mansion      STGMANSION.PAC
    Mushroomy Kingdom 1   STGMARIOPAST_00.PAC
    Mushroomy Kingdom 2   STGMARIOPAST_01.PAC
    Shadow Moses Isle (Rex)   STGMETALGEAR_00.PAC
    Shadow Moses Isle (Ray)   STGMETALGEAR_01.PAC
    Shadow Moses (Gecko)   STGMETALGEAR_02.PAC
    New Pork City      STGNEWPORK.PAC
    Norfair         STGNORFAIR.PAC
    Bridge of Eldin      STGOLDIN.PAC
    Frigate Orpheon      STGORPHEON.PAC
    Skyworld      STGPALUTENA.PAC
    Pictochat      STGPICTCHAT_en.PAC
    Pirate Ship      STGPIRATES.PAC
    Hanenbow      STGPLANKTON.PAC
    Pokemon Stadium 2   STGSTADIUM.PAC
    Lylat Cruise (Asteroids)  STGSTARFOX_ASTEROID.PAC
    Lylat Cruise (Battleships)  STGSTARFOX_BATTLESHIP.PAC
    Lylat Cruise (Corneria)  STGSTARFOX_CORNERIA.PAC
    Lylat Cruise (Main Ship)  STGSTARFOX_GDIFF.PAC
    Lylat Cruise (Space)   STGSTARFOX_SPACE.PAC
    Target Test 1   STGTARGETLV1.PAC
    Target Test 2   STGTARGETLV2.PAC
    Target Test 3   STGTARGETLV3.PAC
    Target Test 4   STGTARGETLV4.PAC
    Target Test 5   STGTARGETLV5.PAC
    Spear Pillar (Dialga)   STGTENGAN_1.PAC
    Spear Pillar (Palkia)   STGTENGAN_2.PAC
    Spear Pillar (Cresselia)STGTENGAN_3.PAC
    Smashville   STGVILLAGE_00.PAC
    Smashville   STGVILLAGE_01.PAC
    Smashville   STGVILLAGE_02.PAC
    Smashville   STGVILLAGE_03.PAC
    Smashville   STGVILLAGE_04.PAC

    Music
    Music only works with File Patch code versions over 3.1 (and Riivolution of course).
    Songs belong in:
    (X):\private\wii\app\RSB(X)\pf\sound\strm\

    A full list of songs and what to name them can be found here: http://www.mediafire.com/?jgmd833x1l0bpjn.
    (Not made by me, but I forgot who made it... Sorry!)

    *Note* If your music sounds like static, or the song cuts off randomly and a new song starts, or the song doesn't sound like it should, first try defragmenting your SD Card. If that doesn't work, back up everything on your SD Card and then format it.

    Sound Effects
    Sound effects can ONLY be used with Riivolution. The most stable File Patch Code (3.5.1) DOES NOT support sound effects.
    The file "smashbros_sound.brsar" is the file used for sound effects in game, such as character/announcer voices. This file is often edited for completely new characters. It belongs in:
    (X):\private\wii\app\RSB(X)\pf\sound\

    Menus
    Most hacks for the menus are in the mu_menumain.pac, sc_selcharacter.pac, and sc_selmap.pac files.

    The mu_menumain.pac file belongs in:
    (X):\private\wii\app\RSB(X)\pfmenu2\ (Not a typo. Create a new folder in your RSBE folder called "pfmenu2" for the mu_menumain.pac.)

    The other files above belong in:
    (X):\private\wii\app\RSB(X)\pf\menu2\


    System Files
    The system files that are most commonly edited are common3.pac and common5.pac

    All of the common_.pac files belong in:
    (X):\private\wii\app\RSB(X)\pf\system\

    Strap Loaders
    This is the screen that appears before the opening movie which reminds you to wear the wrist strap/don’t hit people. It’s very popular to edit. It belongs in:
    (X):\private\wii\app\RSB(X)\pf\menu\strap\

    Rel Files
    These files allow you to replace a stage in Brawl with a stage that uses a different Brawl stage as a base. For example, if somebody created a stage based off of Final Destination, you could use a rel file to load it over Hanenbow instead. They belong in:
    (X):\private\wii\app\RSB(X)\pf\module\
    For help in naming or creating rel files, visit this page: http://ssbbcustom.wikia.com/wiki/Module_files.


    Quoted from "The Complete N00B's Guide to Brawl Hacking".
    « Last Edit: April 27, 2011, 02:56:15 AM by Una » Logged

    Jaklub
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    « Reply #17 on: April 27, 2011, 07:24:04 AM »


    The highest the Wii can run at isnt 480p, its actually 720p, the only thing is...very few developers actually use that graphic power for the Wii
    Wait. HD on Wii is actually possible? What titles actually use it?

    Sorry for incompetence.
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    sph34r
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    « Reply #18 on: April 27, 2011, 03:13:21 PM »


    Well, yes. I know that much (from what you quoted), but when I load the ISO I have a bunch of this:



    How do I go from that to \pf\fighter or any of the other stuff?

    Ha ha, sorry if I come off as clueless (I am).
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    « Reply #19 on: April 28, 2011, 01:18:19 AM »


    /facepalm

    Yeah, okay. Maybe not that clueless. Found it. God that was lame.

    edit: I have all my textures/music replaced, but I don't know what the directory for replays is. On the SD card it's "rp" but I can't find the corresponding directory on the ISO.

    halp?
    « Last Edit: April 28, 2011, 01:42:26 AM by sph34r » Logged

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    « Reply #20 on: April 28, 2011, 04:13:33 AM »


    /facepalm

    Yeah, okay. Maybe not that clueless. Found it. God that was lame.

    edit: I have all my textures/music replaced, but I don't know what the directory for replays is. On the SD card it's "rp" but I can't find the corresponding directory on the ISO.

    halp?

    thats because the disc doesnt contain replays, the rp data is in either the system memory (the wii/your vault data), OR on your sd card, to the replay stuff you just keep that on your card or the wii memory and launch the replay on the injected iso how you do normally
    « Last Edit: April 29, 2011, 03:39:29 PM by Diddy_Kong » Logged


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    « Reply #21 on: April 29, 2011, 09:40:05 AM »


    Wait. HD on Wii is actually possible? What titles actually use it?

    Sorry for incompetence.

    Sonic Colors is one of the rare ones. Brawl was on the list but Nintendo canceled it due to high costs. I forget the other ones.
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