Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Lengthening Peaches hair via Motionect  (Read 935 times)
0 Members and 1 Guest are viewing this topic.
Roo
Lol Kitten
*********
Offline Offline

Posts: 785


Or WAS I?

  • Awards Fiery Topic Heart Container

  • View Profile Awards
    « on: April 27, 2011, 07:52:14 PM »


    I can lengthen peaches hair in Brawlbox, but after applying animations, it goes back to normal length. I thought there was a way to do this that didn't require editing every single animation, no?
    Logged

    Techno Assassin
    Expert Kitten
    ****
    Offline Offline

    Posts: 69

    An Ace can never lose!


    View Profile Awards
    « Reply #1 on: April 27, 2011, 08:07:05 PM »


    I don't know. Maybe editing the T-Pose, but every time I tried that I ended up with some freaky results. Undecided The trick is, to make some thing smaller if you want it to be bigger and vice versa.
    « Last Edit: April 27, 2011, 08:16:48 PM by Techno Assassin » Logged


    BlackJax96
    Brawl Mod God
    Boss Kitten
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #2 on: April 27, 2011, 08:47:32 PM »


    You've gotta edit every animation >.<
    And don't edit the model's bindstate (original pose) in the previewer or else the transforms will mess up. You have to change it on the right while highlighting a bone.
    Logged

    Roo
    Lol Kitten
    *********
    Offline Offline

    Posts: 785


    Or WAS I?

  • Awards Fiery Topic Heart Container

  • View Profile Awards
    « Reply #3 on: April 28, 2011, 02:00:58 PM »


    Changing the T-pose outside of the preview causes it to transform normally, and not go glitchy like if you change it in-preview.

    There's really no soluton? Sad
    Logged

    Pages: [1]
    Print
    Jump to: