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How to test textures in Blender (the REAL way)
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Topic: How to test textures in Blender (the REAL way) (Read 6611 times)
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Shukaku
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Re: How to test textures in Blender (the REAL way)
«
Reply #15 on:
September 16, 2009, 08:33:13 PM »
Yeah thats what I mean but everytime I use
William's converter, an error always occur and there
was another converter that didn't work either so only pharrox's
work for me and I don't know why.
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stickman
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Re: How to test textures in Blender (the REAL way)
«
Reply #16 on:
September 16, 2009, 08:57:12 PM »
that's odd. I'll send you the one i use in a PM later on or tomorrow.
It doesnt do character models (correctly) but trophy models come out fine. do the models in the description link work?
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Shukaku
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Re: How to test textures in Blender (the REAL way)
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Reply #17 on:
September 16, 2009, 09:04:03 PM »
They work perfectly fine but its just that I'm trying to extract other things
and none of the converters work properly but I'll just wait for the one you'll
send me and thanks for everything.
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stickman
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Re: How to test textures in Blender (the REAL way)
«
Reply #18 on:
September 16, 2009, 09:44:25 PM »
http://cid-505c27ac74dc5f17.skydrive.live.com/self.aspx/.Documents/other/mdl0converter.zip
I'll just post it here. this converts mdl0 files, not raw pac or brres files. you need to get the mdl0 out of them with ssbbextract or something similar.
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