Ok, this videos shorter than the last, and it's only 1 part
, bad news, running A still freezes, it didn't the first time I did it, but it did the second time at the end of the video
VIDEO:
http://www.megaupload.com/?d=VVTCLXX7NOTES:
-Intro animation looks very good and legit, much better than the last nicely done
-IDK if it's new but standing animation darkness effects are badass
-Uptaunt graphics are FIXED!!
-New sidetaunt looks MUCH better, only one thing to nitpick is when his arms reach the highest point when he starts to draw them back, there's a bit of a skip in the animation that's a little noticeable, nothing too big but if it's possible, smoothen that out a little and it's gold
-Gerudo Razor activated by A(hold), then hit B and rest comes out automatically, very weird effects on it Coin AND a flower
, I think you mentioned it would have this though but it is less powerful, and yes it would probably be better to have it like an average A combo, I'd try to make it a bit more like Link's how it flows together
-Around 1:50, Sparta kick still in and fully functional
-Walking speed is faster, that's fixed for the most part I think
-@2:18 uptilt is the same as before
-@3:34 upthrow is better in the knockback strength category, however there's one problem, you can't cancel out of the upthrow animation as early as before(I'm literally mashing jump right after I do upthrow) so now you can't combo out of it... change that part back please
it was very useful for Ganon's combo game, the way it is now it also leaves Ganon open for quite a bit to be attack by another opponent
-@4:30 I start testing Upair, yea that spike is insane, nothing really changed about it
-@6:30 I FINALLY get the hitbox on the upair that hits them upwards, I was actually trying to do it the whole time, but now you can at least see how hard it is to hit with that hitbox, and it's pretty overpowered, got a nice easy kill around 100% with it as you can see
-Warlock punch the same
-@8:20 I test the DownB counter, if you just hit downB and let it go, the counterattack comes out after the animation automatically, but as you can see, it's a little messed up
, HOWEVER Ganon is fully invincible so that's good, oh and if I hold DownB the whole time the counterattack does NOT come out, BUT if I hold downB and then let go halfway through the animation or any time before it ends the counterattack WILL come out, so there's an improvement there
-@9:55 I try the sidesmash, if I let it go at a weaker charge, it does the same charge glitch thing as the downB counter, but if I charge it all the way it does a really fast swipe that you really can't see but I think it might actually be doing the first hit of the glitchy charge and cancelling itself out, sidesmash via C-Stick just puts it right into the charge, and you can cancel the charge/dash glitchy attack any time
-@11:00 I land a running A successfully, but when I do it again the wii freezes
You managed some good improvements though