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libertyernie
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    « on: July 08, 2010, 05:49:55 PM »


    I used Maestro's guide here (on the mediafire link) as a base. I couldn't have done this without reading that first.

    Custom SSS:
    046B8F5C 7C802378
    046B8F64 7C6300AE
    040AF618 5460083C
    040AF68C 38840002
    040AF6AC 5463083C
    040AF6C0 88030001
    040AF6E8 3860FFFF
    040AF59C 3860000C
    060B91C8 00000018
    BFA10014 7CDF3378
    7CBE2B78 7C7D1B78
    2D05FFFF 418A0014
    006B929C 0000001F
    066B99D8 0000001F
    00010203 04050709
    080A0B0C 0D0E0F10
    11141516 1A191217
    0618131D 1E1B1C00

    006B92A4 0000000A
    066B9A58 0000000A
    1F202122 25242326
    27280000 00000000

    06407AAC 00000054
    01010202 03030404
    05050606 07070808
    0909330A 0B0B0C0C
    0D0D0E0E 130F1410
    15111612 17131814
    19151C16 1D171E18
    1F19201A 211B221C
    231D241E 251F2932
    2A332B34 2C352D36
    2F373038 3139323A
    2E3BFFFF 00000000


    (Note: I had 66 before where 54 is now, but I think it is supposed to be 54 in this case)

    This is a code for the default SSS. What a useless code. But you can use it as a base for editing.

    The red block controls the icons on the Brawl screen.
    The blue block controls the icons on the Melee screen.
    The yellow block controls the stages at a deeper level - you can swap icons between stages, and if you want to add icons for the WWR or one of the STGCUSTOM# stages you get with PW's code, you'll need to edit or add to this.

    What I figured out is that the bytes in the red (00, 01, etc.) and blue (1F, 20, etc.) parts actually point to the two-byte pairs in the yellow part. So the 00 at the beginning of the red (Brawl stages) part points to the first two bytes in the yellow part, which are 0101 - Battlefield with Battlefield's icon. The 01 in the red part points to 0202, the 09 points to 330A (this is Bridge of Eldin), and so on.
    You can change these pairs to make different stages have different icons/pictures, or make different icons/pictures load different stages. You can also add more stage/icon pairs after the FF and use 2A and above to point to those, but they won't be included on the random stage select.

    If you don't change the yellow part up to and including the FFFF, you can use the values from the first column below in the red and blue parts. The second and third values are what you use if you do want to change the yellow part. Keep in mind that only the first 41 stages will be loaded by pressing "Random."
    Note: I'm pretty sure the FFFF has to stay where it is.

    Code:
    Default Index - Stage Name - Level ID -Icon ID
    00 Battlefield 01 01
    01 Final Destination 02 02
    02 Delfino Plaza 03 03
    03 Luigi's Mansion 04 04
    04 Mushroomy Kingdom 05 05
    05 Mario Circuit 06 06
    06 75 m 07 07
    07 Rumble Falls 08 08
    08 Pirate Ship 09 09
    09 Bridge of Eldin 33 0A
    0A Norfair 0B 0B
    0B Frigate Orpheon 0C 0C
    0C Yoshi's Island (B) 0D 0D
    0D Halberd 0E 0E
    0E Lylat Cruise 13 0F
    0F Pokémon Stadium 2 14 10
    10 Spear Pillar 15 11
    11 Port Town Aero Dive 16 12
    12 Summit 17 13
    13 Flat Zone 2 18 14
    14 Castle Siege 19 15
    15 WarioWare, Inc. 1C 16
    16 Distant Planet 1D 17
    17 Skyworld 1E 18
    18 Mario Bros. 1F 19
    19 New Pork City 20 1A
    1A Smashville 21 1B
    1B Shadow Moses Island 22 1C
    1C Green Hill Zone 23 1D
    1D PictoChat 24 1E
    1E Hanenbow 25 1F
    1F Temple 29 32
    20 Yoshi's Island (M) 2A 33
    21 Jungle Japes 2B 34
    22 Onett 2C 35
    23 Green Greens 2D 36
    24 Rainbow Cruise 2F 37
    25 Corneria 30 38
    26 Big Blue 31 39
    27 Brinstar 32 3A
    28 Pokémon Stadium 2E 3B
    29 Menu -- 64
    -- Blank -- 00
    -- ConfigTest 26 --
    -- Result 28 --
    -- Homerun 34 --
    -- Edit 35 --
    -- Heal 36 --
    -- OnlineTraining 37 --
    -- TargetBreak 38 --

    An example code:
    Code:
    Custom SSS:
    046B8F5C 7C802378
    046B8F64 7C6300AE
    040AF618 5460083C
    040AF68C 38840002
    040AF6AC 5463083C
    040AF6C0 88030001
    040AF6E8 3860FFFF
    040AF59C 3860000C
    060B91C8 00000018
    BFA10014 7CDF3378
    7CBE2B78 7C7D1B78
    2D05FFFF 418A0014
    006B929C 00000020
    066B99D8 00000020
    00010203 04050709
    080A0B0C 0D0E0F10
    11141516 1A191217
    0618131D 1E1B1C2A
    006B92A4 0000000D
    066B9A58 0000000D
    1F202122 25242326
    27282B2C 2D000000
    06407AAC 00000062 <-- Should this be 5C?
    01060202 03030404
    05050601 07070808
    0909330A 0B0B0C0C
    0D0D0E0E 130F1410
    15111612 17131814
    19151C16 1D171E18
    1F19201A 211B221C
    231D241E 251F2932
    2A332B34 2C352D36
    2F373038 3139323A
    2E3BFFFF 3764400A
    41181C1A 00000000

    *Battlefield and Mario Circuit have their icons switched
    *A "Menu" icon is added to the Brawl screen; it loads the WWR
    *Three icons are added to the Melee screen: blank (loads Bridge of Eldin), Summit (loads Skyworld) and New Pork City (loads WarioWare, Inc.)
    « Last Edit: October 29, 2010, 04:53:31 PM by libertyernie » Logged


    libertyernie
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    « Reply #1 on: July 08, 2010, 05:53:01 PM »


    Reserved post for talking about PW's expansion code.
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    Yoshiboshi3
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    Hey guys im yoshiboshi3 i maik vertex hacks

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    « Reply #2 on: July 10, 2010, 11:09:53 PM »


    Massivly useful. Thank you so much. Could you link me to a similar guide regarding CSS order?
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    STILL BETTER AT VEXING THAN TEXING

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