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Question: its over sonic
kewl, another reason to clone sonic
meh, i prefer shadow
meh, i prefer burst sonic
he looks pretty cool, but why sonic?
no grafical/movement glitches anymore? AWESOME!!!

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Author Topic: lets get barbaros in brawl!no glitch help needed anymore ingame previews  (Read 2174 times)
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BlueBrain
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    « on: May 15, 2011, 07:25:21 AM »


    i have ripped the model and animations, and there are a lot that can be used, the most important would be:

    run animation
    walk slow animation
    enough wait animations
    trip animation (would need a frame speed modifier since its a pretty long one...)
    some A attacks probably

    important missing animations:
    jump
    squat
    turn
    walk mid and fast

    and some other things i dont remember right now...

    i will try to do this project, but i'll need helpers, just so u know, brawl animations cant be ported due to the bone structure (specially cuz he has 2 hip bones)

    so, i would like to be redirected to some basic import tutorials, like how to fix run glitches, item grab, grab and throw and all that stuff ^^

    and soon we may have a cool blue pirate in brawl (cuz brawl needs a pirate)




    HAHA a pink ball?!?!!!





    OMG!!! it can morph!!!!!!!! RUUUUN!!
    « Last Edit: May 16, 2011, 09:11:43 AM by jokekid » Logged

    BlueBrain
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    « Reply #1 on: May 15, 2011, 11:07:43 PM »


    mini-update, i got him to work in training mode, problem is the textures dont load correct, ive sent the files to xxmasal22xx, he will try to fix the texture issues, i still need someone to tell me how to fix the typical run/walk in place glitch...

    oh, and the wait animation looks awesome ^^
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    KCJMenelek
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    « Reply #2 on: May 16, 2011, 12:00:53 AM »


    This can be a tricky one to fix, because the TransN of the new model MUST be in the same spot as the replaced model. Example: you want to replace Mario, he has a TransN of 7, therefore to avoid the walking glitch the new models 7th bone must also be TransN. The easiest way to fix it is to find a character that has the same TransN index and replace that one. If you can’t or don’t want to replace those characters, then you can either rename the bone that is in the TransN index of the replaced character, but this might cause issues later on, because Brawl is referencing a random bone thinking it’s the TransN when it really isn’t.
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    diedhammer98
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    « Reply #3 on: May 16, 2011, 12:54:05 AM »


    model fixes guide is in this http://www.smashboards.com/showthread.php?t=276883
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    BlueBrain
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    « Reply #4 on: May 16, 2011, 03:23:34 AM »


    thanx for the guide link, and i didnt know it would be so hard, but he doesnt even have a transN, so i'll see what i can do...

    actually i wanna focus on the texture fixing first... xD
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