We could use this model, but it needs fixing up:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15618Moves:
1. Sinking animation: 8-Bit Death Animation
2. Hurt Animation: (getting hurt--losing rings, becoming visible and invisible(blinking body).
Make the Rings a graphic so when you touch them they'll make the sound you get when you get a sticker:
http://www.models-resource.com/wii_gamecube/soniccolors/sheet/11483. Thorn Spring(B-Up Tap Animation): Make the Thorn Spring's animation spin so the thorns(spikes) hurt people, and rapdily, a lot like Cosmic Geno's DownB. Like how his DownB
gives rapid hits. Once it hits the ground it'll hit there and stay there for 45 seconds.
Opponents will be able to walk right onto it and it will make them bounce high:
http://www.models-resource.com/wii_gamecube/soniccolors/sheet/8064. Multi-Bounce: Hold B-Up: For every 2 seconds(while B-Up is being held) a new bounce graphic will be summoned for a second for you to keep bouncing in the air. So you can keep bouncing:
http://www.models-resource.com/wii_gamecube/soniccolors/sheet/803DownTaunt: He holds a life with one hand and wit his other hand he'll gesture a thumbs up at the screen:
http://www.models-resource.com/wii_gamecube/soniccolors/sheet/1146More ideas will be addressed.
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**Models need to be converted into mdl0. It is currently in .obj format. There's a method somehwere I think RandomTBrush made for doing this.