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Author Topic: Brawl imports : Sprite Characters (Concept)  (Read 9154 times)
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Roo
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    « on: May 21, 2011, 12:35:05 PM »


    I was thinking of the recent advancements in Brawl hacking and it hit me. "Is it possible to make sprite characters? After brainstorming for a bit, the answer turns out to be yes, but only after the MDL0 converter is finished. Here's how. (Warning, big Pic ahead!!)



    It's quite possible i'm COMEPETELY wrong with this process, but I dont see how. Let me know if you see some sort of flaw.
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    OmegaMalkior
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    « Reply #1 on: May 21, 2011, 12:36:27 PM »


    They have to be mdl0 and I think they aren't
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    Roo
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    « Reply #2 on: May 21, 2011, 12:37:32 PM »


    How about actually reading the whole process before commenting. It says it would require the MDL0 converter.
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    DoctorFlux(Mariodk)
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    « Reply #3 on: May 21, 2011, 12:41:40 PM »


    omg a 8 bit mario joins SSBB
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    SmashClash
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    « Reply #4 on: May 21, 2011, 12:49:30 PM »


    omg a 8 bit mario joins SSBB

    This is what I want.
    Same with Paper Mario.
    Also, for that Sonic I could use it for my Nostalgia Sonic PSA(In progress)
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    Jaklub
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    « Reply #5 on: May 21, 2011, 01:00:31 PM »


    I think sprites may just not fit into Wii's memory. Nonetheless, interesting idea and if it worked somehow, beautiful things would happen.
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    ForOhFor Error
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    « Reply #6 on: May 21, 2011, 01:07:30 PM »


    Yeah, this would be great.
    Imagine, super smash bros in 8 bit graphics XD
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    Roo
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    « Reply #7 on: May 21, 2011, 01:22:13 PM »


    I think sprites may just not fit into Wii's memory. Nonetheless, interesting idea and if it worked somehow, beautiful things would happen.

    The sprites are textures, which can easily be loaded into through the wii's memory.
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    DarkPikachu
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    « Reply #8 on: May 21, 2011, 01:26:22 PM »


    it's good for a basic concept I guess...
    (for what tools we currently have)

    once I crack the Material-Shaders and TEV's,
    you can expect to see sprite animations Evil

    a close example would be:
    look at Pika's eyes...
    a script controls which texture to display on the face of the object

    so yea...
    PW's working on an script editor though >_>
    I was planning on it, but he's way over me...
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    « Reply #9 on: May 21, 2011, 01:29:35 PM »


    The sprites are textures, which can easily be loaded into through the wii's memory.
    The problems is that if you want to have well animated sprites, you'll need LOTS of textures.
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    Roo
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    « Reply #10 on: May 21, 2011, 02:00:41 PM »


    The problems is that if you want to have well animated sprites, you'll need LOTS of textures.

    Thats true of super advanced sprites from more recent games, but this will be simple for early games like Mario Bros. Ect.
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    Roo
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    « Reply #11 on: May 21, 2011, 02:10:26 PM »


    it's good for a basic concept I guess...
    (for what tools we currently have)

    once I crack the Material-Shaders and TEV's,
    you can expect to see sprite animations Evil

    a close example would be:
    look at Pika's eyes...
    a script controls which texture to display on the face of the object

    so yea...
    PW's working on an script editor though >_>
    I was planning on it, but he's way over me...

    Aww frig, double post but whatever.

    Tech my method is a WHOLE lot simpler than what I believe your describing. My method involves direct model animation, while yours would include countless hours of script editing just for a polygon to show a particular texture for each animation.
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    ForOhFor Error
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    « Reply #12 on: May 21, 2011, 03:03:24 PM »


    The problems is that if you want to have well animated sprites, you'll need LOTS of textures.
    Yeah, but you could probably just make them 8 by 8....
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    DoctorFlux(Mariodk)
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    « Reply #13 on: May 21, 2011, 03:05:06 PM »


    SSBB = for sure now the new Mugen with soon more char. slots+more stages slots+.dae importer+this now
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    DarkPikachu
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    « Reply #14 on: May 21, 2011, 03:06:24 PM »


    not countless hours Tongue

    try more like 10 minutes to write the scripts (for someone like mario)
    ^4 minutes with a template
    (which of course I will provide because I'm one of the most helpful people on this furom) AWESOME 2.0!

    all you really need for the animations are a few lists Wink
    ^well, for blender anyways

    I did manage to get Pika's eyes working as they should...
    (through a modded version of the animation method I talked about below)

    but that was a different Pika for testing the method Tongue
    blah...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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