Here is Link to Terra over Peach (unfinished but playable):
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19198&Moderated=AllAnd Here is a link to Terra over Zelda costume (without the PSA as of yet):
http://www.mediafire.com/?4wssk72v1a1muo1 Hey, not sure what to put here just yet, guess I'll upload pics or something if someone asks. I'm working on a Terra Branford from Final Fantasy Dissidia Psa and I'd like opinions, feedback, etc.
I can post up a moveset eventually, but I think its easiest to say most attacks that chain for her chain with the A or B button, I built her combos to be somewhat like they look in Dissidia Fire Magic > Holy > Ultima etc, um, guess that's the foreword,
(Ah ,also, if anyone skilled in vertexing or model importing would like to help me turn a .dae/.smd or .obj file of Terra into a skin for Zelda etc to go with this moveset which I plan on switching to her next please let me know by any means, I'd be very appreciative ^_^)
Down A: Fire Magic
Terra casts fire magic on a fallen foe. It travels along the ground, just like in Dissidia...
...before exploding.
Note: This may be a good camping move, or a might just be a good move to get enemies away from you, while pulling them into a combo.
-Fira Combo: Holding A towards the end of this move will allow it to travel longer on the ground before exploding
-Most of the fire hitboxes send characters backwards, the last hit sends them toward you
-Firaga Combo: Holding A during Fira will end with the enemy being blown into your awaiting fist which unfortunately for them holds a fire ball with 169 trajectory.
-Aeroga Combo: If A is released before they reach you, Terra will do an Aero fist with directly downward trajectory.
Terra's Aeroga Fist
Down A Smash: Terra's Gravity Magic
It's still a work in progress, I plan on giving her a 3 level charge (Graity, Gravija, Graviga).
For the time being: Terra slams her fist into the floor and everyone touching the floor withing a large radius, is thrown into the air.
-Note: Terra is good a building up damage but not exceedingly well as KOing yet, or at least I don't think so. This will probably be one of her best killing moves at high percentages although it's easy to forget she has it.
Down A Aerial: Tornado Drop
Terra descends rapidly, striking the opponent with wind-powered feet amped by the power of tornado magic.
Note:
-This move spikes & impales
-If this move lands early & fails to impale, Terra will unleash a side kick sending the opponent away from her
-Though it might generally be considered a double KO move Terra can easily recover from it using Esper flight
-This move combos well from Warp (Teleport > Mind Games > Impale > do as you please...)
Down B (Hold): Senbon Sakura
Holding Down B unleashes Terra's Brawl original move, Senbon Sakura (learned from this guy when he came to visit for a Brawl lol,
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18106). This twister of cherry petals forms a continous vortex surrounding Terra that stuns and slices opponents to bits. This move is infinite, to end it you must press a or b button
Note: Thus move is another good way to rack up damage on a foe, although this move might be a little unfair if someone is off the edge or trapped in a corner (if they are, ease up, even Captian Byakuya took it easy on Renji).
-Holding A cancels this move into Gravity Magic level 1
-Holding B cancels this move into Snow Storm
Cancelling Sakura into Snow Storm
Down B (Press): Snow Storm
It's hard to see in this picture, but balls of dirt & frost rain from the sky in this spell of hail, this combos well from Senbon Sakura as Sakura brings them in, and Snow Storm blows them away (while freezing them). I wanted this move to have lots of vertical range because sky enemies are hard to hit and I thought she needed to be prepared for everything.
Side B: Warp or Esper Step (if you prefer)
Terra Spins once then leap forward becoming invisible and ethereal briefly, this move is essentially a short teleport than you can air combo out of.
Note:
-Holding shield during this move teleports you a short distance
-Pressing B during this move teleports you a medium distance
-Holding A teleports you the longest distance
-Holding B (not pressing) during this move, and while in air, will cause Terra to enter Esper Flight Mode
Side B (hold B): Esper Flight
Terra turns into a ball of air and purple darkness and flies erratically about the screen so long as you hold B, you do control this move and to keep it fair, though she is fast and has tremendous mobility, she is quite capable of being hurt when like this.
Note: I find that playing this move reminds me of some dragon ball games where you knock your opponent into the air, then fly up and body slam them downward before they finish their momentum. A savvy player will make use of her flight to connect her fighting moves and aerials in a pinch (Although I plan on changing her aerials eventually).
Terra being knocked out of Esper Flight by something flying faster than her...
Neutral B: Blizzara
Throws a ball of crackling ice which explodes upon contact, stunning the target briefly
Note:
-Holding B chains this into Holy if blizzara hits
-Holding A chains this to Blizzaga if blizzara hits
Neutal B (hold B after hitting with Blizzara): Holy
Terra follows up her Blizzara by tossing off holy spell
Note:
-While this spell is weak, I plan on having this heal a couple damage and I wanted to keep things fair so it will probably deal around 7 damage and heal 3-5 damage because it follows so quickly from Blizzara.
-When Holy hits, it 'usually' flashes in a brilliant white light (may wish to wear sunglasses)
Holy Hit (currently this move has the Down effect/flag, perhaps I should make this move give them a flower or something instead, I felt that holy should do some sort of special affect, like healing, than just doing more damage)
Neutral B (holding A during/after hitting with blizzara): Blizzaga
Terra summons a large sphere of earth and ice and bowls it toward her opponent.
This is one of Terra's other KO moves, its definitely her strongest move as of yet and thus has a lot of lag when casting (much like Ganondorf's warlock fist)
Note:
-This move will not clash although it can be shielded through or dodged easily enough
-This move freezes and has high knockback (but not as much knockback growth I think)