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Author Topic: CaptN CeeGee's Stuff : Chun LI Progress : Improved Side Tilt  (Read 24657 times)
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CaptN CeeGee
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« Reply #15 on: May 31, 2011, 07:43:27 PM »


Upsmash/Hi4 done, wouldve uploaded/updated earlier, but my internets been messed up today.

-ty ever1 for support =p
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    « Reply #16 on: May 31, 2011, 07:46:51 PM »


    I can't wait to see the up smash, it my favorite kicking move period lol
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    CaptN CeeGee
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    « Reply #17 on: May 31, 2011, 07:54:03 PM »


    how does it look?
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    « Reply #18 on: May 31, 2011, 09:20:11 PM »


    O_O, can you teach me to do that kick because that looks awesome
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    Get A Load of This!
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    « Reply #19 on: May 31, 2011, 10:41:42 PM »


    The moveset's a bit strange due to the fact there's recycled attacks for different smashes and specials, but the quality of the animations themselves is spectacular. +2 points for Waddle Dee.
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    « Reply #20 on: June 01, 2011, 12:39:41 PM »


    looks really cool, continue with the great work, I'll surely download it when you release it
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    CaptN CeeGee
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    « Reply #21 on: June 03, 2011, 03:02:17 PM »


    ty, ill probably update l8er 2night.

    edit: ill finish this animation up 2moro morning..tired
    « Last Edit: June 03, 2011, 10:23:12 PM by CaptN CeeGee » Logged

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    CaptN CeeGee
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    « Reply #22 on: June 04, 2011, 03:49:43 PM »


    op updated with the getting up animation
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    SiLeNtDo0m
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    « Reply #23 on: June 04, 2011, 04:04:58 PM »


    I've actually found that using animated sprites is an excellent way to create the animations near perfectly.  What I did for my Vegeta dance animation was I took the GIF in Photoshop and viewed it layer by layer.  Then set the position of Wolf to match each layer every 4 frames, giving a smooth animation. 

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    CaptN CeeGee
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    « Reply #24 on: June 04, 2011, 04:08:59 PM »


    ^yep thats wut im doing now. Except i use gimp and make a spritesheet on paint with the 'keyframes' that i see.  but sometimes, i have to change the animation a bit to make it smoother.  

    also i saw that animation, looked great... but it seemed a bit stiff to me. And the flip was too slow(but still nice and smooth).

    edit:

    for those who think i waste/take alot of time making the animation gifs, it takes me less than a few mins.. I dl 2 exes off the internet,edited em a bit so they work the way i need em to.  So yeh its pretty simple for me to gif-ify them.
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    « Reply #25 on: June 04, 2011, 04:11:38 PM »


    ^yep thats wut im doing now. Except i use gimp and make a spritesheet on paint with the 'keyframes' that i see.  but sometimes, i have to change the animation a bit to make it smoother. 

    also i saw that animation, looked great... but it seemed a bit stiff to me. And the flip was too slow(but still nice and smooth).

    Yeah, the cleaning made it a tad stiff in places.  But I had to clean it otherwise the file size would have been MASSIVE (that one animation was 244KB before cleaning and I reduced it to 49KB).  And I've sped up the flip and the split kick, as well as generally making the animation a tad faster in PSA Smiley
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    CaptN CeeGee
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    « Reply #26 on: June 04, 2011, 05:43:01 PM »


    meh quick update, jump
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    Gaia
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    « Reply #27 on: June 05, 2011, 01:40:04 AM »


    Man, this is looking awesome. Can't wait to use her. In both the street fighter games and Capcom vs... games Chun Li's always been one of my mains so a well animated version of her is something i've been highly desiring for a long time.  In the words of  Larry the Cable Guy, "Git 'er dun!"
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    « Reply #28 on: June 05, 2011, 01:42:12 PM »


    What bones are you using to rotate?
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    « Reply #29 on: June 05, 2011, 01:50:31 PM »


    Oh btw, quick question.  What do you use to create the .gifs? 
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