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Author Topic: Adding animations and subactions  (Read 2206 times)
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GabbaGhoul
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    « on: May 30, 2011, 10:16:12 PM »


    well I wanted to add animations to a character specifically lucario
    It is possible right?
    Id assume if you somhow added an animation A subaction would come with it
    Is it possible?
    and if so how can I do it?
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    « Reply #1 on: May 31, 2011, 12:26:08 AM »


    Well if you look up WackaAlpaca on Youtube he has some great tutorials to get you started in Brawl modding of any sorts, up to and including the basics of animation.  Now he animates in Brawlbox I do believe and I have no idea what other programs there might be out there that would be better, but I think it's a good place to start!
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    GabbaGhoul
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    « Reply #2 on: May 31, 2011, 12:39:55 AM »


    I am well aware of WackaAlpaca and have a vast understanding of brawlbox and animations already. He does'nt happen to have what Im looking for.
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    « Reply #3 on: May 31, 2011, 01:30:09 AM »


    Go to the characters FitMotionEtc.pac, select AnimationData[0], right click it and select New -> Animation.  Simple as.
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    « Reply #4 on: May 31, 2011, 04:59:25 AM »


    I while back I had a talk with PW and asked him why adding sub actions results in a freeze, apparently it is calculated by the module files. We cannot modify the sub action count until we both have a program to edit modules and a program to add new sub actions (isn't too hard).
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    GabbaGhoul
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    « Reply #5 on: May 31, 2011, 11:19:07 AM »


    I while back I had a talk with PW and asked him why adding sub actions results in a freeze, apparently it is calculated by the module files. We cannot modify the sub action count until we both have a program to edit modules and a program to add new sub actions (isn't too hard).
    Ok so you can make a new animation but not make a new subaction.
    So then it would be possible to load a seperate animation through said subaction under certain condititions. (follow up question) other then the conditions what would be the command for that
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