Wait, then how do you rig a model, then, if the bones aren't with the model? Like, how does the rigging even work? Does the file with the bones specify exactly which vertices are rigged, or something?
Post Merge: February 06, 2017, 06:14:10 AM
Also, is there a good tutorial on how to do it with 3DS Max, so that I can have some idea of what to do, to write the Blender tutorial?
Pretty much sure you tried to import the sm4sh model missing ALL files from the folder, you need to have some files when youre importing the model because the boneset is within a separated file in sm4sh models
oh btw before I get warned for talking about something out of place here I wanna ask if we gonna put some kind of data partition for sm4sh lilke we did with brawl? at least for the character files.