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Author Topic: Board Problems, Suggestions and Updates  (Read 288304 times)
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Gamidame_K
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    « Reply #3135 on: February 09, 2017, 09:05:56 AM »


    Wait, then how do you rig a model, then, if the bones aren't with the model? Like, how does the rigging even work? Does the file with the bones specify exactly which vertices are rigged, or something?

    Post Merge: February 06, 2017, 06:14:10 AM
    Also, is there a good tutorial on how to do it with 3DS Max, so that I can have some idea of what to do, to write the Blender tutorial?
    Pretty much sure you tried to import the sm4sh model missing ALL files from the folder, you need to have some files when youre importing the model because the boneset is within a separated file in sm4sh models

    oh btw before I get warned for talking about something out of place here I wanna ask if we gonna put some kind of data partition for sm4sh lilke we did with brawl? at least for the character files.
    « Last Edit: February 09, 2017, 09:07:34 AM by Gamidame_K » Logged


    windhunter7
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    I finally resolved the Blender importing issue!

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    « Reply #3136 on: February 09, 2017, 09:15:44 AM »


    Still confused, but I guess I'll just wait until I get to it, and look up some tutorials.
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    Segtendo
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    Ya squid Marie

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    « Reply #3137 on: February 09, 2017, 06:35:53 PM »


    oh btw before I get warned for talking about something out of place here I wanna ask if we gonna put some kind of data partition for sm4sh lilke we did with brawl? at least for the character files.
    There's no point since we have no file patch code, PLUS all the files are in two giant archives. Only way to extract them is with SmashExplorer.
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