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« on: June 02, 2011, 08:50:46 AM » |
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Ok I just wanted to get a few questions out there that I dont quite understand Im currently using sawnds 0.72
is there a decent guide out there for sawnds 0.72? How do I get the sound.dat for the wav File Ive created so sawnds can actually read it? How do I insert longer sounds without speeding them up so its the same speed on audactiy? (it always sounds to hi pitch and squeeky when I do that) Ive heard this is possible just not sure how.
well theres 3 questions I need answerd greatly. if you can answer any please respond.
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« Reply #1 on: June 02, 2011, 09:12:49 AM » |
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« Reply #2 on: June 02, 2011, 09:39:49 AM » |
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could not get length of the sound file?
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« Reply #3 on: June 02, 2011, 10:39:28 AM » |
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It is noted that the path to the sound file can't contain any spaces.
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« Reply #4 on: June 02, 2011, 11:14:05 AM » |
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what exactly is the path to the sound file I would have to assume you mean the dirrectory. and in that case. Its in the same folder as sawnds and has no spaces in the name of the sound or the names of the folders or any contaning that folder. Im led to beleive im way off
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« Reply #5 on: June 02, 2011, 11:22:43 AM » |
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The filename of sound itself can't have any spaces too.
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« Reply #6 on: June 02, 2011, 11:25:43 AM » |
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Its still named just sound.wav
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« Reply #7 on: June 02, 2011, 11:40:20 AM » |
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sound.wav is the name you can't use when clicking Generate sound.wav. Also, when the error about not getting the length pops up, remove the stat.txt file.
Updated the tutorial.
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« Last Edit: June 02, 2011, 11:43:38 AM by Jaklub »
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« Reply #8 on: June 02, 2011, 12:07:42 PM » |
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Ok so I do have it working now. question though it says its has to be the same or shorter length. I hear its possible to put in longer without the hi pitch squeeky voice, but how?
I put A sound thats 1.7 seconds long while the sound im replacing is 1.33 seconds long
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« Reply #9 on: June 02, 2011, 12:10:12 PM » |
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Generate sound.wav allows you to put any sound, regardless of length.
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« Reply #10 on: June 02, 2011, 12:26:58 PM » |
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alright it sounded correct in the brsar I just wanted to make sure it would work correctly in the game. anyway thanks, that helped quite a bit
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