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« Reply #510 on: July 18, 2012, 10:45:03 AM » |
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Nanobuds released a Blastoise that I believe works as one slot. Also, he PM'd me a few days ago saying that he renamed some bones on my Venusaur to make it the correct proportions and one slot. I gave him permission to release it, so keep an eye on his vault.
Really excellent news, thanks. Between you and me tho, I'm more fond of your Blastoise.
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« Reply #511 on: July 18, 2012, 11:35:38 AM » |
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That axe model is superb! The detail in the axe model is phenominal. Great job!
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #512 on: July 18, 2012, 12:15:44 PM » |
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If you must put him over Marth, can you use the model scale attribute to make him bigger? Hector should be as big as Snake, maybe a little taller. Amazing job on the Armads.
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« Reply #513 on: July 18, 2012, 03:05:58 PM » |
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Glad you guys like it, it took me some time to make Really excellent news, thanks. Between you and me tho, I'm more fond of your Blastoise. I can send you a personal single slot copy when I get back in town if you want one.If you must put him over Marth, can you use the model scale attribute to make him bigger? Hector should be as big as Snake, maybe a little taller. Amazing job on the Armads. Yes, he'll definitely have a size mod, and I'm using a specific sword glow that Albafika pointed out so that he'll port to other characters easily without messing up sword glows.EDIT: Actually, now that I think about it, since I am doing a custom model for him now instead of just a vertex, I'll rig him to Ike, using Marth's model as a base.
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« Last Edit: July 19, 2012, 02:03:26 AM by Tormod »
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« Reply #514 on: July 18, 2012, 09:58:19 PM » |
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I'd really love that, awesome! /super excited
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« Reply #515 on: July 22, 2012, 01:28:15 PM » |
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Intensely detailed; nice job on the model.
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« Reply #516 on: July 24, 2012, 11:48:55 AM » |
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dude i haven't been on here since like january I was working on a hector before i quit wanna see the progress?
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« Reply #517 on: July 24, 2012, 10:36:03 PM » |
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dude i haven't been on here since like january I was working on a hector before i quit wanna see the progress?
So you started a Hector eh? Feel free to share your progress. Although, I am looking forward to finishing him, it wouldn't hurt if you released an alternate model just like Nanobuds and Starwaffle did with Blastoise.
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« Reply #518 on: July 24, 2012, 11:28:21 PM » |
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heres a preview This was before vertexing was advanced, and model imports were impossible
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« Reply #519 on: July 24, 2012, 11:45:04 PM » |
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Probably better than most model imports out there right now.
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« Reply #520 on: July 25, 2012, 07:36:41 AM » |
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That is a very good looking model. Who ever did it should be proud of it.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #521 on: July 25, 2012, 02:14:55 PM » |
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A very nice model given the conditions it was made in. Veeeeery nice.
The only problematic thing I could see for anyone attempting Hector is the hair. Don't know how that would work out...
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #522 on: July 25, 2012, 02:39:37 PM » |
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what about hitmonlee are you using the vertex or is someone importing the model?
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]
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« Reply #523 on: July 27, 2012, 12:44:20 PM » |
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heres a preview This was before vertexing was advanced, and model imports were impossible Not a bad vertex at all. Nice job, looks like people will have their options when choosing Hector. Right now I'm working on getting one to match the official art as well as one to resemble the sprite armor since it's pretty different.what about hitmonlee are you using the vertex or is someone importing the model?
With Hitmonlee, I've been using Afyre's vertex to do the animations. However, Pokemon model imports tend to be low poly and low detail, so I'm working on a custom one that will look nicer. Though it's not my top priority since I do have the vertex to work with.
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« Last Edit: July 27, 2012, 12:47:17 PM by Tormod »
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« Reply #524 on: July 27, 2012, 05:12:34 PM » |
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Not a bad vertex at all. Nice job, looks like people will have their options when choosing Hector. Right now I'm working on getting one to match the official art as well as one to resemble the sprite armor since it's pretty different.
Cool I can't wait to see your Hector
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