Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Problem with ashtage  (Read 3066 times)
0 Members and 1 Guest are viewing this topic.
jonathanjo
Advanced Kitten
***
Offline Offline

Posts: 31


View Profile Awards
« on: June 25, 2009, 03:59:52 AM »


Hi,
When I create the texture  with ashtage2_create.bat, at a time create the texture but not until after.
Exemple : for the battle field (STGBATTLEFIELD.PAC) I extract , I edit , I execute ashtage2_create.bat
I replied yes but he stop on 27stageAshiba02b then it will go up 59yellowLine .
Can you help me please ?
Excuse me for my bad english ^^'

 
 
Logged

VILE
Badass.
Holy Kitten
*
Offline Offline

Posts: 1455

  • Awards Hot Topic Heart Container KCMM Old Timer Tutorial Writer

  • View Profile Awards
    « Reply #1 on: June 25, 2009, 04:20:44 AM »


    Use STASH.
    Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    jonathanjo
    Advanced Kitten
    ***
    Offline Offline

    Posts: 31


    View Profile Awards
    « Reply #2 on: June 25, 2009, 07:41:20 AM »


    Ok , but when I use stash, I have this message at the end :
    ERROR: The final size was too big. How to solve th
           Reduce the palette on +1 and +2 textures
           - OR -
           Simplify the patterns on normal textures.
    How do ? I used photoshop cs4 for edit the tga .


    Logged

    VILE
    Badass.
    Holy Kitten
    *
    Offline Offline

    Posts: 1455

  • Awards Hot Topic Heart Container KCMM Old Timer Tutorial Writer

  • View Profile Awards
    « Reply #3 on: June 25, 2009, 08:34:29 AM »


    I dont see why people ask how to solve the problem. It tells you right there, reduce the pallets and simplify the patterns. Try reducing all the pallets by 10% and if that doesnt work, then just put a few textures into gray scale mode.
    Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    Register
    Mega Kitten
    *****
    Offline Offline

    Posts: 115


    R-R-REGIGIYGAS

  • Awards Fiery Topic Favorite'd Famous Hacker Shadow the Pinhog

  • View Profile WWW Awards
    « Reply #4 on: June 25, 2009, 12:59:54 PM »


    ^ ...In other words, simply drop the amount of colors you used. Used 200 colors when you Indexed the file? Try 150, or even 100. (I know the lowest I've ever gone was around 60-70 colors.) The quality may look crappy, but it looks a tad better in-game. (Hopefully. >_> )
    Logged


    Pages: [1]
    Print
    Jump to: