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Author Topic: A Challenge for PSA'ers who are creative....  (Read 2952 times)
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14fan
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    « on: June 28, 2011, 10:13:37 PM »


    Okay, I've had this idea for the longest time and was planning on making one myself, but my SD Card crashed and I got off the site for a long time, so I'll just post it here and now for someone else.

    My challenge for you is to take any original character off the game of your choice and alter ONLY it's MotionEtc.pac in a way that makes the moves completely different from the original character.

    Using your knowledge off of the hitboxes it generates and what it can produce, change as much as you can.

    If a simple punch has attack boxes on the right hand, you could completely alter it so the character does a flip and the hitboxes would hurt if somebody got in the way of that hand.

    It's a basic concept and most ideas would be boring, but I know there's somebody out there who can accept this challenge and create something awesome.

    Also, seeing as I don't have a way to see it, could you send pictures or a video along with it, if you choose to accept?
    « Last Edit: June 28, 2011, 10:15:36 PM by 14fanofanime » Logged


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    « Reply #1 on: June 29, 2011, 12:02:41 AM »


    Lookit my luigi animations, but I had no knowledge about hitboxes when I made it.
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    PPXEXE
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    « Reply #2 on: June 29, 2011, 12:28:57 PM »


    I would like to takes this challenge, but my animating skills are very poor.
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    DarkPikachu
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    complexity == fun

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    « Reply #3 on: July 03, 2011, 09:32:41 PM »


    if you actually want a challenge with that, try making it affect only the character slot you're putting it over Cheesy

    I can already do that with model imports
    (only a theory, but it worked in previous tests)

    I tried it with FW's bone adder, and it crashed...

    I figured out why, and I'm not using FW's anymore...
    (need a better bone adder)

    so anyways...
    who says a single-slot logic edit can't be possible Cheesy

    things just need to be redefined is all Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #4 on: July 07, 2011, 10:50:46 PM »


    I'm so entering this. With what you may ask? Why my Data over diddy of corse Awesome Face Although it may take awhile cuse I'm new at vertexting and I need to do that Im srs here
    « Last Edit: July 07, 2011, 10:51:57 PM by pervyTHEshadow » Logged


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