Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Putting a polygon on a model  (Read 1577 times)
0 Members and 1 Guest are viewing this topic.
Shinobu Nyan!
Lol Kitten
*********
Offline Offline

Posts: 877


How the Cool Kids Dance Once More!!

  • Awards Diamond in the Rough Hot Topic Warm Welcomer Heart Container

  • View Profile Awards
    « on: July 01, 2011, 08:38:06 PM »


    So if I have polygon and want to replace it with a different polygon or add a totally new polygon on how would I do this?
    Logged

    Click Sig For My Tutorial Thread

    I'm Just You're Friendly Forum Pseudo Narcissist
    This is Nyan. She He is indeed random and also definitely not a pervert.
    I Will Accept Everyone's Faults As Long As They're Not Annoying.

    Shinobu Nyan!
    Lol Kitten
    *********
    Offline Offline

    Posts: 877


    How the Cool Kids Dance Once More!!

  • Awards Diamond in the Rough Hot Topic Warm Welcomer Heart Container

  • View Profile Awards
    « Reply #1 on: July 02, 2011, 01:20:45 PM »


    ummmm help
    Logged

    Click Sig For My Tutorial Thread

    I'm Just You're Friendly Forum Pseudo Narcissist
    This is Nyan. She He is indeed random and also definitely not a pervert.
    I Will Accept Everyone's Faults As Long As They're Not Annoying.

    zigheart
    Supreme Kitten
    ********
    Offline Offline

    Posts: 516

  • Awards Famous Hacker >9000 Heart Container

  • View Profile Awards
    « Reply #2 on: July 02, 2011, 05:07:19 PM »


    ummmm help
    as of now i don't think this is possible to replace a single polygon on the model. u will need to vertice it into what u want. there is a program, don't remember wich one tho, that allows u to reposition current polygons that r already on the model tho
    Logged


    My mind is like lightning, one brilliant flash and it's gone...
    Remember brawlbox 0.64b DOES NOT WORK! download .63 or under or it will give you problems later.
    Download to .63 modset: http://www.mediafire.com/?ud5s402d8u6ad6k#

    Shinobu Nyan!
    Lol Kitten
    *********
    Offline Offline

    Posts: 877


    How the Cool Kids Dance Once More!!

  • Awards Diamond in the Rough Hot Topic Warm Welcomer Heart Container

  • View Profile Awards
    « Reply #3 on: July 02, 2011, 06:33:40 PM »


    Thanks, at the moment I'm testing different ways to do this via hexing it.
    Logged

    Click Sig For My Tutorial Thread

    I'm Just You're Friendly Forum Pseudo Narcissist
    This is Nyan. She He is indeed random and also definitely not a pervert.
    I Will Accept Everyone's Faults As Long As They're Not Annoying.

    VILE
    Badass.
    Holy Kitten
    *
    Offline Offline

    Posts: 1455

  • Awards Hot Topic Heart Container KCMM Old Timer Tutorial Writer

  • View Profile Awards
    « Reply #4 on: July 02, 2011, 08:57:29 PM »


    Well adding objects (polygons) is difficult, not for the reason that a large majority of the relocation table has to be modified, but because you have to modify materials and the object (polygon) itself to support the new models bones, weights, etc.

    If you think this will be as easy as just "hexing" in the object block you want, it isn't. There is a dae > MDL0 model converter coming out in the near future, so you might as well wait until then.
    Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    Shinobu Nyan!
    Lol Kitten
    *********
    Offline Offline

    Posts: 877


    How the Cool Kids Dance Once More!!

  • Awards Diamond in the Rough Hot Topic Warm Welcomer Heart Container

  • View Profile Awards
    « Reply #5 on: July 03, 2011, 10:36:00 AM »


    Thanks for saving me from hours of failed hexing
    Logged

    Click Sig For My Tutorial Thread

    I'm Just You're Friendly Forum Pseudo Narcissist
    This is Nyan. She He is indeed random and also definitely not a pervert.
    I Will Accept Everyone's Faults As Long As They're Not Annoying.

    ForOhFor Error
    Holy Kitten
    *
    Offline Offline

    Posts: 1472


    DOG is your destiny

  • Awards Super Saiyan Topic Pin Collector Starstormer Famous Hacker

  • View Profile Awards
    « Reply #6 on: July 03, 2011, 08:35:31 PM »


    as of now i don't think this is possible to replace a single polygon on the model. u will need to vertice it into what u want. there is a program, don't remember wich one tho, that allows u to reposition current polygons that r already on the model tho
    I made that program, and do not recommend it. It can be... glitchy :/
    Logged


    FC: 2191-7379-6272

    Pages: [1]
    Print
    Jump to: