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Issues vertexing G&W
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Weyard
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Issues vertexing G&W
«
on:
July 02, 2011, 11:44:29 PM »
I vertexed his FitGamewatch00.pac into the shape I was needing, but in-game, this only affected his "grey outline". He still had the black portion of his model showing, covering up most of what I had done.
I checked and found FitGamewatchdark.pac. I assume that you would have to vertex this to edit the black portion of his model in-game. Is this correct? Or does he have separate polygons for the black portion of the model inside the Fitgamewatch00.pac?
My main question is, how would one go about editing the FitGamwatchdark.pac? Because AIS won't make a dae from it's BRRES. It stops responding. Is it not possible to edit the black portion of his model?
The character that I'm trying to make would work fine if it was just white, so if there is anyway to just remove the black portion of his model, either by making the texture transparent or using materials, I could bypass the initial question entirely.
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VILE
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Re: Issues vertexing G&W
«
Reply #1 on:
July 03, 2011, 01:11:09 AM »
Yeh his grey outline and black inside are 2 different objects. IIRC there is a 3rd layer in between there (don't quote me on this).
As for making the inside white, edit his CLR0 files to make him white in and out, since his model doesnt track light, it should look like it's one piece.
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