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Author Topic: VILE's Thread ~MOVED TO LST FORUMS~  (Read 16611 times)
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    « Reply #15 on: July 06, 2011, 09:02:30 PM »


    also make a request board in this like we got for moveset/vertexs/texture/whatever
    plz don't, that'll just end up being a bunch of people making demands and nobody doing them.
    « Last Edit: July 06, 2011, 09:04:26 PM by LordNOaH » Logged


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    « Reply #16 on: July 06, 2011, 10:00:45 PM »


    I don't know why.... but for some reason.... when I see that, I think Airman...
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    « Reply #17 on: July 06, 2011, 11:12:58 PM »


    still dont know Cheesy
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    « Reply #18 on: July 07, 2011, 12:00:01 AM »


    Two guesses:

    1:  That thing from Mega-Man with the yellow head. (Can't think of the name)

    2:  King of the Cosmos?
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    « Reply #19 on: July 07, 2011, 03:08:08 AM »


    It's obviously the Katamari v2.  This time, it's a deformed cuboid instead of a deformed sphere
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    « Reply #20 on: July 07, 2011, 08:56:24 PM »


    2 guesses from me too:

    1. That definitely looks a lot like a Bonkers vertex which you posed to somewhat resemble Brawl's trophy of him.



    2. Missingno's cousin, Found# (I honestly have no clue... lol)
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    « Reply #21 on: July 07, 2011, 10:58:33 PM »


    I'm getting Olimar or Meta
    else IDK

    IK it's a player model for sure >_>
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
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    « Reply #22 on: July 10, 2011, 08:06:17 AM »


    I'm getting Olimar or Meta
    else IDK

    IK it's a player model for sure >_>

    WHAT??? where'd you get THAT from???
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    « Reply #23 on: July 10, 2011, 08:17:16 AM »


    WHAT??? where'd you get THAT from???
    it's player data...
    see if you can undo the transformations
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #24 on: July 10, 2011, 08:56:03 AM »


    it's player data...
    see if you can undo the transformations

    oh...how do i do tht?

    BTW, tcll, go on your chat, i needa ask a few questions regarding retarded non-openable MDL0's and brawlbox lol
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    « Reply #25 on: July 10, 2011, 09:00:28 AM »


    oh...how do i do tht? BTW, tcll, go on your chat, i needa ask a few questions regarding retarded non-openable MDL0's and brawlbox lol

    manipulate the image in your head...

    anyways...
    how'd you know I was on a friend's comp and not my wii??

    I guess I could >_>
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    VILE
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    « Reply #26 on: July 13, 2011, 02:44:27 AM »


    Well anyone who answered Bonkers statue, you where correct.

    As for the very first image, tcll was right, it was Mario's first object without transforms.

    What this all means is, that I am building a model viewer (which I hope to expand into an import/export with many other capabilities).
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    Zephiel:
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    Texture updates.

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    « Reply #27 on: July 13, 2011, 12:01:48 PM »


    Mario Facepalm
    I see it now

    mario never even occurred to me DX

    and wait...
    a viewer O.O

    hey...
    think you could add melee DAT files in there too Cheesy

    although I'm told mpx files have the same format as melee >_>

    EDIT:
    many other capabilities??
    *interested* like wut?? :3
    « Last Edit: July 13, 2011, 12:06:52 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    VILE
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    « Reply #28 on: July 14, 2011, 02:55:13 AM »


    Mario Facepalm
    I see it now

    mario never even occurred to me DX

    and wait...
    a viewer O.O

    hey...
    think you could add melee DAT files in there too Cheesy

    although I'm told mpx files have the same format as melee >_>

    EDIT:
    many other capabilities??
    *interested* like wut?? :3

    Well if you gave me all of the documentation for the DAT format, possibly.

    As for the other capabilities, you will see Wink
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    Zephiel:
    You know what I really like on my stack smash?
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    « Reply #29 on: July 14, 2011, 06:57:54 AM »


    I'mma have to write up some specs...

    but here's alot of what I've got so far:
    http://www.emutalk.net/threads/53164-Universal-Model-Converter-Development-(Melee-models)-progress-and-discussion?p=441432&viewfull=1#post441432
    ^read the 2nd part of the post
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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