Home Gallery Resources The Team Rules chat Login Register
Pages:  1 [2] 3 4 5 ... 15
Author Topic: Mewtwo2000's tools - cBliss Tool updated [21/04/2014]  (Read 101374 times)
0 Members and 1 Guest are viewing this topic.
Naruto200Man
Badace Kitten
*****
Offline Offline

Posts: 5100

Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

  • Awards Hot Topic Heart Container Dedicated Hacker KCMM Veteran

  • View Profile WWW Awards
    « Reply #15 on: September 09, 2011, 07:59:46 AM »


    Hey mewtwo, think you could make a tool that exports Mdlo's from a bress as DAE?
    After I edit something in 3DS Max 2010 AIS just creates a log file....
    Logged


    Ricky (Br3)
    KC:MM Family JesterㅤThe Last One Here
    Administrator
    ******
    Offline Offline

    Posts: 7777


  • Awards KCMM Storyteller Decade Staff RAGE!! Warm Welcomer

  • View Profile WWW Awards
    « Reply #16 on: September 09, 2011, 09:48:50 AM »


    Hey mewtwo, think you could make a tool that exports Mdlo's from a bress as DAE?
    After I edit something in 3DS Max 2010 AIS just creates a log file....

    Im srs here

    You should try to learn how to use the stuff you got properly before requesting such things.
    Logged

    ㅤlㅤ

    ㅤlㅤ


    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #17 on: September 27, 2011, 05:38:59 PM »


    MShadow Tool

    Edit where your shadows in stages go without the need of moving a model with animations.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22703
    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    Ricky (Br3)
    KC:MM Family JesterㅤThe Last One Here
    Administrator
    ******
    Offline Offline

    Posts: 7777


  • Awards KCMM Storyteller Decade Staff RAGE!! Warm Welcomer

  • View Profile WWW Awards
    « Reply #18 on: September 27, 2011, 11:39:13 PM »


    Wow. This is amazing!

    Neat program, Mewtwo!
    Logged

    ㅤlㅤ

    ㅤlㅤ


    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #19 on: October 13, 2011, 04:53:29 PM »


    MShadow Tool updated

    Go here to know more:

    http://forums.kc-mm.com/index.php?topic=6320.msg711010#msg711010
    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #20 on: October 16, 2011, 01:36:43 PM »


    New tool, you can change the flag5, flag6 and type values in any material in a model.

    Also, you can enable shades in obj imports with it.

    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #21 on: October 16, 2011, 01:39:22 PM »


    New tool, you can change the flag5, flag6 and type values in any material in a model. Also, you can enable shades in obj imports with it.

    Awesome. Much faster to do those things now! =D
    Logged

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #22 on: October 16, 2011, 01:44:46 PM »


    New tool, you can change the flag5, flag6 and type values in any material in a model.

    Also, you can enable shades in obj imports with it.



    AWESOME 2.0!

    *waits for it to be released*
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    ForOhFor Error
    Holy Kitten
    *
    Offline Offline

    Posts: 1472


    DOG is your destiny

  • Awards Super Saiyan Topic Pin Collector Starstormer Famous Hacker

  • View Profile Awards
    « Reply #23 on: October 16, 2011, 04:08:41 PM »


    Cheesy

    Thank you so much. Though it'll eliminate one of the disadvantages of shoddy imports, It'll help models made from scratch shine.
    Logged


    FC: 2191-7379-6272

    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #24 on: October 18, 2011, 06:25:40 AM »


    Yeah, but I wasn't going to keep for myself the fact that imports can be shaded ^^U

    Anyway, I'm starting to get used to imports, they can be interesting. They will probably end up killing the brawl hacking, but before that happens, it will reach a peak O.o

    Oh, new tool. Just yet another MDL0 Porter, able to fix every mdl0 inside a file.



    Easy to use. You can change the target file by double-clicking the name.
    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #25 on: October 18, 2011, 06:51:15 AM »


    Is this for imports from other games to hex/make them usable in-game, or an alternative to using Tabuu?
    Logged

    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #26 on: October 18, 2011, 07:35:53 AM »


    Just for imports and such. Same as fortwaffle's trio of programs, or the hex editing tutorial in SWF.
    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    Naruto200Man
    Badace Kitten
    *****
    Offline Offline

    Posts: 5100

    Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

  • Awards Hot Topic Heart Container Dedicated Hacker KCMM Veteran

  • View Profile WWW Awards
    « Reply #27 on: October 18, 2011, 08:24:12 AM »


    Is it possible that you could make it rename any character bones that are imported to brawl-esque style?

    IE: LShoulder, LShoulder J etc?
    Renaming characters bones takes forever man =-=
    Logged


    Angelglory
    Extreme Kitten
    *******
    Offline Offline

    Posts: 445


    I'm Ridley feelin' it!

  • Awards Hot Topic Famous Hacker Featured

  • View Profile WWW Awards
    « Reply #28 on: October 18, 2011, 02:38:29 PM »


    Is the MDL0 porter only compatible with BrawlBox 0.64d?

    I've got version 11 models that I converted, but since 0.64d can't save things right, I can't do anything with them. And if opened in 0.63d, they show up, but again nothing can be saved without errors and it says the version of the model is 256.
    Logged


    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #29 on: October 18, 2011, 02:47:11 PM »


    Is the MDL0 porter only compatible with BrawlBox 0.64d?

    I've got version 11 models that I converted, but since 0.64d can't save things right, I can't do anything with them. And if opened in 0.63d, they show up, but again nothing can be saved without errors and it says the version of the model is 256.

    Send me one of those v11 models and I'll check it.

    The program is supposed to just make what RTB's tutorial says. Deleting and inserting data to make the file compatible with brawl. Brawlbox 0.64 is supposed to read any version of MDL0, while 0.63 is supposed to read v9. If v255 is read, then the algorithm is not good for those models, or that version of models. So, if I look closely the model, I may find out the problem and make the program to move things differently for v11.

    Do Fortwaffles's tools work for your v11 models anyway?
    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    Pages:  1 [2] 3 4 5 ... 15
    Print
    Jump to: