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Author Topic: Mewtwo2000's tools - cBliss Tool updated [21/04/2014]  (Read 101376 times)
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Mewtwo2000
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    « Reply #180 on: February 03, 2014, 04:41:27 PM »


    I'm pretty sure somebody did release the files to go with a cBlissed ProjectM 3.0, I guess it was in smashboards. Anyway, I'm putting things together to provide my own ones in case somebody needs them. I'd post them one of these days.
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    « Reply #181 on: February 05, 2014, 04:01:26 PM »


    Now I renamed every pac & pcs file so I can keep the order of the cBliss.
    I just wrote down the list of the pac files that follows the original order.
    Like Mario:
    00, 01, 02, 03, 04, 05, 06, 07, 08, 09 renamed into
    00, 06, 03, 02, 05, 04, 07 (is the skipped 01), 08, 09, 10 and kept the 01 so there won't be an error.
    Since 07 is the 01, 07 turned into 08, 08 into 09, 09 into 10.

    This way, I can still keep the cBliss order and everything works perfectly, it just takes some time to rename the files, especially the ones like Mario, who need an extra file.
    « Last Edit: February 05, 2014, 04:04:58 PM by Syeo » Logged


    Mewtwo2000
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    « Reply #182 on: February 13, 2014, 05:27:36 AM »


    Hey there. I've made another tool, this one is called CSS Tool.



    It just allows to easily edit the Custom CSS V3 code. There's a list with your current characters in case you're using the code. If you're not using it, it lets you add the code to your codeset. There's a way to edit the Custom Random V1 code too, one has to double-click on the 'random' on the bottom left. The list shown will be the list for the random instead. Also, if one double-clicks on 'Custom Random' after that, the random list will be just the Custom CSS list without the 'none' and 'random' items. I've not made them to be always synched because there may be people who doesn't want some of the characters to appear on random.

    I'll make a video of this tool soon.
    « Last Edit: February 13, 2014, 05:28:52 AM by Mewtwo2000 » Logged

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    « Reply #183 on: February 13, 2014, 11:16:02 AM »


    Oh man, this is gonna be tons useful. Nice work indeed!

    Post Merge: February 14, 2014, 12:34:56 PM
    slight suggestion for the CSS code editor, is it possible to have a textbox where we can specify the ID to add Manually? since brawlEx needs to add new ID's that aren't there normally.
    « Last Edit: February 14, 2014, 12:34:56 PM by sammi-huskyEX » Logged

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    « Reply #184 on: February 15, 2014, 08:58:29 AM »


    I was about to do that, but instead, I made that small number on top of the list. If you change it to 255, the list will show every possible ID in the list instead of the normal short list. Try it, it's as much useful as a manual ID imput Tongue
    « Last Edit: February 15, 2014, 10:39:24 AM by Mewtwo2000 » Logged

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    « Reply #185 on: February 15, 2014, 09:51:37 AM »


    This is amazing Mewtwo, it will save time for those who don't want to bother learning how the code works in order to edit it. Cheesy
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    « Reply #186 on: February 23, 2014, 08:28:32 PM »


    I'm having some trouble with the STPM Tool.
    I followed the directions but it keeps giving me an error when I open it.
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    « Reply #187 on: February 23, 2014, 08:36:30 PM »


    What kind of error do you get?
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    « Reply #188 on: February 24, 2014, 03:25:28 PM »


    What kind of error do you get?

    It tells me "MiscData[10] not found".

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    « Reply #189 on: February 24, 2014, 04:50:00 PM »


    Well, that means that the STPM file you're supposed to extract from the stage and rename to 'miscdata[10] isn't in the folder where STPM Tool is.
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    « Reply #190 on: February 25, 2014, 10:55:09 AM »


    Well, that means that the STPM file you're supposed to extract from the stage and rename to 'miscdata[10] isn't in the folder where STPM Tool is.

    Didn't know you had to rename it.
    Thanks for the help.


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    « Reply #191 on: February 25, 2014, 01:35:38 PM »


    It's because when I made the tool, the STPM wasn't called STPM in Brawlbox, but miscdata[10], so I made the program to look for that file. Some day I'll update the tool and will make it look for both possibilities.
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    « Reply #192 on: March 03, 2014, 06:17:04 PM »


    Do you know when your going to make a video on your CSS tool? I'm trying to add a character without replacing one but it's not working.
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    « Reply #193 on: March 18, 2014, 10:12:16 PM »


    cBliss Tool. Since the recent discovery and implementation of a few chars to have 11 costumes, it got me thinking: Could these same characters (plus Wario) theoretically be expanded to 20 costumes? or is that out of the question?

    [ Somewhat based off of the same thought, if that is possible, couldn't Sonic have essentially unlimited costumes? ]
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    « Reply #194 on: March 19, 2014, 09:26:02 AM »


    Do you know when your going to make a video on your CSS tool? I'm trying to add a character without replacing one but it's not working.

    Mmm... I'll try to make it today.

    cBliss Tool. Since the recent discovery and implementation of a few chars to have 11 costumes, it got me thinking: Could these same characters (plus Wario) theoretically be expanded to 20 costumes? or is that out of the question?

    [ Somewhat based off of the same thought, if that is possible, couldn't Sonic have essentially unlimited costumes? ]

    No, there's a limitation there. There's a flag value that, unless I'm mistaken, allows up to 16 different costumes only, cause each bit enables/disables one of them. Those can be from fitxxx00 to fitxxx11 (12 in total) plus special versions of the character, like the 'emerald' and 'fake' versions. I've not tried what loads what, but codes higher than '0F' will probably load a previous costume because of the flags thing. I'll try out what happens when using other values, but I don't think it's gonna work at all.
    « Last Edit: March 20, 2014, 02:46:07 PM by Mewtwo2000 » Logged

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