I'm having a it of an issue with the block tool, though I'm not sure I'm using it correctly. Basically, I edited a model with it, then imported it into a stage. In BrawlBox, it looks like this:
http://imgur.com/ybuqrJgIn game however, the model is incredibly distorted, and looks like this:
http://imgur.com/V61hy6oAm I using the tool wrong? Does it only edit specific .mdl0 files?
From the picture I can't see it well. However, there's no way to use the tool in a wrong way, and it's supposed to work on every single-bind model with vertices on float format. After applying a change, the bone gets neutral properties (scale to 1, rotations and translations to 0), but if there's an animation for the bones, one have to remove them from the CHR0. Maybe that's what's going on here.