Home Gallery Resources The Team Rules chat Login Register
Pages:  1 2 3 4 [5] 6 7 8 ... 19
Author Topic: libertyernie: Looping Audio Converter 2.0.0 rc1  (Read 155126 times)
0 Members and 1 Guest are viewing this topic.
Quiksilver626
Newbie Kitten
*
Offline Offline

Posts: 6


View Profile Awards
« Reply #60 on: July 03, 2013, 09:29:34 AM »


Wow. This costume manager is off the hook.
There's only one thing left that would make it perfect:
access to the stock icons in common5 (or selmap) and the stgresult.

But honestly, this is incredibly useful. Thank you!
Logged

Segtendo
Local Marie Fanboy
Special Access
*****
Offline Offline

Posts: 13362


Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #61 on: July 03, 2013, 10:23:55 AM »


    There's only one thing left that would make it perfect:
    access to the stock icons in common5 (or selmap
    This.
    Logged

    : SW-2632-7270-6724


    libertyernie
    Lol Kitten
    *********
    Offline Offline

    Posts: 918


    Go for the gold

  • Awards Star Hacker >9000 King for a Day RAGE!!

  • View Profile Awards
    « Reply #62 on: July 10, 2013, 08:50:05 AM »


    Brawl Stage Manager 2.0 released! I've been working on it for a while now, and it can do a lot of things, like change which MenSelmapMark entries point where, and replace a whole stage with .rel file AND portraits just by dragging a folder onto it.
    Logged


    E-scope12
    Extreme Kitten
    *******
    Offline Offline

    Posts: 471


    Turnabout Storm

  • Awards Famous Hacker RAGE!! Hyperactive Contributor

  • View Profile WWW Awards
    « Reply #63 on: July 10, 2013, 01:31:25 PM »


    Brawl Stage Manager 2.0 released! I've been working on it for a while now, and it can do a lot of things, like change which MenSelmapMark entries point where, and replace a whole stage with .rel file AND portraits just by dragging a folder onto it.

    I was thinking the next time you update the Brawl Stage Manager, the model viewer should show mipmaps & color nodes on the model. Keep up the good work.
    « Last Edit: July 10, 2013, 09:06:41 PM by E-scope12 » Logged

    E-scope

    [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]
    [/url]

    Mr. AI | Sluigi123
    Expert Kitten
    ****
    Offline Offline

    Posts: 77


    顔へのフーズボール!

  • Awards Favorite'd Featured

  • View Profile Awards
    « Reply #64 on: July 12, 2013, 09:17:18 AM »


    This stuff is really good, liberty! While I was trying to make a hard version of facing the dark characters in the Great Maze, I was trying to find the dark character's stats in the pac files. Did you find something that would make any of your programs work?
    Logged


    libertyernie
    Lol Kitten
    *********
    Offline Offline

    Posts: 918


    Go for the gold

  • Awards Star Hacker >9000 King for a Day RAGE!!

  • View Profile Awards
    « Reply #65 on: July 12, 2013, 06:39:01 PM »


    I don't know much about models or movesets, so I'm afraid I can't help with that :/
    Logged


    Iredgen
    Newbie Kitten
    *
    Offline Offline

    Posts: 2



    View Profile Awards
    « Reply #66 on: July 15, 2013, 03:14:28 PM »


    ...it can do a lot of things, like change which MenSelmapMark entries point where...

    Thank you so much for this Cheesy

    However I've been having a bit of a problem. Using the stage manager program to change these (MenSelmapMark) only updates the SSS (not the "my music" menu) and using the "UpdateMenuMain" program you posted screws up the textures and alignment of the other buttons in the "my music" menu (I'm using Project: M, so the button textures and position in common5.pac are different than the ones in mu_menumain.pac).
    Do you have any idea how I could fix the MenSelmapMark icons (and MenSelchrMark too) in "my music" without messing with the other stuff?
    Logged

    libertyernie
    Lol Kitten
    *********
    Offline Offline

    Posts: 918


    Go for the gold

  • Awards Star Hacker >9000 King for a Day RAGE!!

  • View Profile Awards
    « Reply #67 on: July 15, 2013, 06:59:46 PM »


    Try this: take the animation MenSelmapPos_TopN__1 from mu_menumain, and put it into your common5. Then run UpdateMenuMain. That should let you keep your My Music layout. (MenSelmapPos_TopN__0 controls layout for the normal SSS.)
    Logged


    Iredgen
    Newbie Kitten
    *
    Offline Offline

    Posts: 2



    View Profile Awards
    « Reply #68 on: July 15, 2013, 08:02:25 PM »


    Try this: take the animation MenSelmapPos_TopN__1 from mu_menumain, and put it into your common5. Then run UpdateMenuMain. That should let you keep your My Music layout. (MenSelmapPos_TopN__0 controls layout for the normal SSS.)

    Well, that didn't fix my problem XD
    But you gave me ideas on how to fix and I did figure something out Smiley
    Here's what I did: I just took the old mu_menumain.pac and replaced the MenSelmapPreview.pat0 file in AnmTexPat(NW4R) with the one that was in common5.pac so I didn't have to update the whole file (and screw up other stuff at the same time).
    Thanks for the reply anyway Smiley
    Logged

    libertyernie
    Lol Kitten
    *********
    Offline Offline

    Posts: 918


    Go for the gold

  • Awards Star Hacker >9000 King for a Day RAGE!!

  • View Profile Awards
    « Reply #69 on: August 02, 2013, 08:04:53 PM »


    I updated all three manager programs. Costume Manager got the most additions (stock icons!) but I also fixed some bugs in the others. They're all in the same .zip file with BrawlLib 0.15d.
    Logged


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #70 on: August 03, 2013, 02:28:32 PM »


    Liberty. You should mention that costume manager needs the OpenTK in the folder. I was having troubles launching the program without it.
    Logged

    : SW-2632-7270-6724


    guedesbrawl
    Intermediate Kitten
    **
    Offline Offline

    Posts: 15


    View Profile Awards
    « Reply #71 on: August 09, 2013, 01:26:06 PM »


    So, let me confirm this...

    that misd data editor allows me to change the pre-set all-star mode matches to whatever stage and enemy combinations i want...?

    also, can i use the costume manager to, like, have Link on a green Tunic when he is on the Blue team?
    « Last Edit: August 09, 2013, 01:28:23 PM by guedesbrawl » Logged

    libertyernie
    Lol Kitten
    *********
    Offline Offline

    Posts: 918


    Go for the gold

  • Awards Star Hacker >9000 King for a Day RAGE!!

  • View Profile Awards
    « Reply #72 on: August 12, 2013, 09:19:04 AM »


    So, let me confirm this...

    that misd data editor allows me to change the pre-set all-star mode matches to whatever stage and enemy combinations i want...?
    Absolutely.

    Quote
    also, can i use the costume manager to, like, have Link on a green Tunic when he is on the Blue team?
    I suppose you could just replace the blue Link with the green one. But you could do that anyway.
    Logged


    guedesbrawl
    Intermediate Kitten
    **
    Offline Offline

    Posts: 15


    View Profile Awards
    « Reply #73 on: August 12, 2013, 02:28:33 PM »


    Thanks!
    Logged

    ToadKart
    Hyper Kitten
    ******
    Offline Offline

    Posts: 222


  • Awards Ceiling Cat

  • View Profile Awards
    « Reply #74 on: August 16, 2013, 11:53:09 PM »


    I keep experiencing errors using the Stage Manager, and it closes the program. I guess I can save more often so I don't lose anything I've done, but it's pretty annoying. Not sure what's causing it.

    Edit: Turning off the render model option fixed this. Also, I was able to fix a freezing problem I was having with a couple of stages. Great program.  Smiley
    « Last Edit: August 19, 2013, 12:12:35 AM by ToadKart » Logged

    Pages:  1 2 3 4 [5] 6 7 8 ... 19
    Print
    Jump to: