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Author Topic: libertyernie: Looping Audio Converter 2.0.0 rc1  (Read 155187 times)
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KingJigglypuff
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    « Reply #210 on: May 03, 2015, 11:16:44 AM »


    The BrawlCostumeManager crashes for me before it even starts.
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    libertyernie
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    « Reply #211 on: May 16, 2015, 04:27:44 PM »


    I posted a new app to convert BRSTMs to WAV, with better quality since it uses vgmstream now. It could actually be useful for a lot of things.

    The BrawlCostumeManager crashes for me before it even starts.
    What OS are you using, and is it 32-bit or 64-bit? Also, does Brawlbox work for you?
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    « Reply #212 on: May 16, 2015, 05:46:08 PM »


    64 Bit (could this be the issue? Since it says 32 Bit.). And I can run BB just fine. I can also run the othe Brawl manager programs just fine.
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    libertyernie
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    « Reply #213 on: May 19, 2015, 03:09:44 PM »


    I updated the Export Loop VB program so the "output directory" option works now when you change it.
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    JohnTravolski
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    « Reply #214 on: May 26, 2015, 06:46:12 PM »


    I see; thanks for that; I also sent you an e-mail with more suggestions to further improve the program, if you're interested.  They're mainly just adding more options, but my brother would certainly benefit from them.
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    « Reply #215 on: July 04, 2015, 03:16:22 PM »


    Hi.  I'm using the newest Brawl Song Manager (3.5.1) and experiencing an issue importing songs. 
    The error occurs with PM 3.5 and 3.6b.
    When using the Import Songs feature to import a bunch of BRSTMs at volume 127 I get the error "No Terminators" and the volumes of the imported BRSTMs are not set.  Any ideas?  Thanks
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    « Reply #216 on: July 05, 2015, 10:22:52 PM »


    The BrawlCostumeManager crashes for me before it even starts.
    I am having this same issue. 64 bit Windows 8.1. All other managers work fine and I can confirm I have the latest version of .NET frameworking installed.
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    PseudoTypical
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    « Reply #217 on: July 08, 2015, 07:30:53 PM »


    Could you update the CostumeManager to be able to edit 3.6 stocks that show up in VS mode? Not sure how easy that would be but it would make editing things tons easier.
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    libertyernie
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    « Reply #218 on: July 09, 2015, 04:44:29 PM »


    Do you know where those stock icons are stored? I see some in info.pac but I don't know if that's the right place.
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    PseudoTypical
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    « Reply #219 on: July 09, 2015, 06:38:18 PM »


    Do you know where those stock icons are stored? I see some in info.pac but I don't know if that's the right place.
    Yeah, it's in info.pac, in MiscData[30].
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    JohnTravolski
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    « Reply #220 on: July 18, 2015, 08:33:55 PM »


    Thanks for all of your hard work with this, LibertyErnie.  I don't know if you saw my e-mail or not, but I did send it quite a while ago.  If you have time, let me know if you plan to incorporate my suggestions into Export Loop VB.

    If you want me to sum those up here, they would be the following:
      -  .flac output support
      -  file export name options
    « Last Edit: July 27, 2015, 10:46:26 AM by JohnTravolski » Logged

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    « Reply #221 on: July 23, 2015, 08:09:11 AM »


    For one last request, just to update everything to 3.6b, could the SSS editor include an option to make alt stage portraits?
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    JohnTravolski
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    « Reply #222 on: July 26, 2015, 11:21:24 AM »


    Something else that I just noticed was that some of the BRSTM files have multiple streams, such as this one, and although I can listen to both streams in BrawlBox, ExportLoopVB only exports the first stream.  http://www.brawlcustommusic.com/36104  It may be necessary to ask which one for specific files.

    Also, are there any quality differences between BRSTM, BCSTM, and BFSTM?  All I know is what systems they're used for, but I don't know if some are of higher quality than others (I think BFSTM isn't compressed while BRSTM is, but I'm not sure).
    « Last Edit: July 27, 2015, 10:53:38 AM by JohnTravolski » Logged

    libertyernie
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    « Reply #223 on: August 12, 2015, 04:47:54 PM »


    Something else that I just noticed was that some of the BRSTM files have multiple streams, such as this one, and although I can listen to both streams in BrawlBox, ExportLoopVB only exports the first stream.  http://www.brawlcustommusic.com/36104  It may be necessary to ask which one for specific files.

    Also, are there any quality differences between BRSTM, BCSTM, and BFSTM?  All I know is what systems they're used for, but I don't know if some are of higher quality than others (I think BFSTM isn't compressed while BRSTM is, but I'm not sure).


    I don't know what BCSTM and BFSTM are used for, actually.

    I've got a track from Klonoa that has two streams in BrawlBox. I always just assumed that it was a stereo stream and two mono streams (if you open the .wav file Export Loop VB makes in Audacity you'll see them), but it actually makes sense that it would be two stereo streams. It's certainly possible to have exportloop export those separately.

    Could you remind me what file name options you wanted?
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    « Reply #224 on: August 12, 2015, 05:45:37 PM »


    BCSTM is a 3ds music format, while BFSTM is a WiiU music format... they're pretty similar to BRSTM but BFSTM has multiple music streams in it... I suggest looking at UWizard for BFSTM data since it can export its streams into wavs
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