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« Reply #255 on: June 22, 2016, 11:55:35 PM » |
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hi, i downloaded the new Managers but none actually show up when opened. their processes actually run but they get stuck and can't be killed, i restarted and tried again but the same happened, has this happened to anyone else?
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« Reply #256 on: June 23, 2016, 10:20:32 AM » |
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If you can run it from the command line, that might help figure it out. Also, are you on Windows XP or Windows 7? Not sure if that makes a difference - it worked on XP for me.
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« Reply #257 on: June 23, 2016, 06:58:20 PM » |
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If you can run it from the command line, that might help figure it out. Also, are you on Windows XP or Windows 7? Not sure if that makes a difference - it worked on XP for me.
i'm on Win7 Ultimate. also, forgot to mention that when i click to run it once, it opens 3 processes with the same name and always get stuck at 64/68kb. i'll try that command line method Post Merge: June 23, 2016, 07:08:07 PM
ok, it didn't work, all the managers still do the same thing, the strange thing is that version 3.7.1 runs fine
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« Last Edit: June 23, 2016, 07:08:07 PM by UmbraVivens »
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« Reply #258 on: June 24, 2016, 10:28:56 AM » |
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Hopefully we find someone else with the same problem - I don't have any idea what it could be.
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« Reply #259 on: July 03, 2016, 02:38:26 AM » |
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hey, i fixed my problem after reinstalling / repairing .NET Framework 4.6.1
good stuff!
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« Reply #260 on: July 07, 2016, 08:03:50 PM » |
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My brother is trying to use LoopingAudioCoverter in order to create a looping .BRSTM from a .wav file. However, he doesn't know what to do and I don't either. Do you have any tutorial or instructions? Or should another program be used to do this?
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« Reply #261 on: July 07, 2016, 08:45:04 PM » |
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Hey! I have a couple things to say, first love these managers! They make implementing Brawl mods so easy, thank you for that! Second, would it be possible to make a Trophy Manager?
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Wanna battle me in Pokémon or Sm4sh 3DS? Add me then! FC:0989-2835-1270 PM me your FC after adding me!
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« Reply #262 on: July 15, 2016, 09:46:51 AM » |
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My brother is trying to use LoopingAudioCoverter in order to create a looping .BRSTM from a .wav file. However, he doesn't know what to do and I don't either. Do you have any tutorial or instructions? Or should another program be used to do this?
BrawlBox lets you enter loop start and end points in a dialog, so you might want to use that. Looping Audio Converter makes you put them in a file called loop.txt. Hey! I have a couple things to say, first love these managers! They make implementing Brawl mods so easy, thank you for that! Second, would it be possible to make a Trophy Manager?
Is there a guide on how replacing trophies works?
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« Reply #263 on: August 12, 2016, 10:54:10 AM » |
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I posted a new version of Looping Audio Converter. Let me know if there are any problems. https://github.com/libertyernie/LoopingAudioConverter/releases/tag/v1.3.1It doesn't seem to work on my 64-bit Debian install - but I think this is a problem in code BrawlBox also uses (not finding the right library for memmove.)
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« Reply #264 on: October 12, 2016, 07:28:21 PM » |
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I've had no issues so far, but I haven't had the opportunity to test everything out yet. I appreciate the continued support on Looping Audio Converter. It has been invaluable to me ever since you first developed it.
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« Reply #265 on: October 17, 2016, 11:40:12 AM » |
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I posted a release candidate version (1.3.2 rc1) of Looping Audio Converter, which adds looping .ogg support. I'll make it the official version in a week or so if there are no problems.
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« Reply #266 on: November 04, 2016, 01:54:43 PM » |
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I've just posted a release candidate for version 1.3.3: https://github.com/libertyernie/LoopingAudioConverter/releases/tag/v1.3.3-rc1This version has support for uncompressed 16-bit PCM audio in BRSTMs. 16-bit PCM is what most WAV files use; this means that you can now make BRSTMs that have the same audio quality as WAV files (and the same large filesizes - they're about 3-4 times the size of a regular ADPCM-compressed BRSTM.)
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« Reply #267 on: May 06, 2017, 09:05:35 PM » |
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Sorry for not responding for a while. I want to let you know that I really appreciate your continued support on the project! Unfortunately, I'm not sure how to compile the source code, so I'm not sure how to try out the versions of Looping Audio Converter newer than 1.3.1.
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« Reply #269 on: June 21, 2017, 06:55:30 AM » |
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Version 3.9 of Stage Manager (and related apps) posted.
Changes in 3.9: * BrawlLib has been updated, which might fix some bugs. * (Stage Manager) Improved I4 vs. IA4 detection when importing MenSelchrMark or MenSelmapMark images. * (Stage Manager) When adding PAT0s, you can now choose not to add the corresponding TEX0s. * The "default" Custom SSS code is now correct. * (Stage Manager) Fixed a bug in name entry for the random stage select screen. * The software will now look for a LegacyTE or LegacyXP folder (just like it looks for a projectm folder.) * (Stage Manager) Stage Manager can now read the Tracklist Modifier and Stage-Track Dependent Song Loader codes and use them to show the correct songs for each stage. * (Stage Manager) Drag-and-drop targets have been added to replace individual sections of a Legacy TE stage preview.
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