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Question: MDL0 template: how would you prefer the data fields??
named according to Nintendo's SDK
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Sky Grounder
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    « Reply #15 on: July 30, 2011, 12:18:36 PM »


    hey...
    what do you guys think about me starting back up on my REFT viewer??

    granted it didn't do everything, and my GUI skills SUCK...
    but yea... quote this post to give your opinion Smiley
    I say you should do it Smiley
    The REFT extractor could only extract, but if you could give it a replace function and support for the rest of Tex0 formats (C18?) then that would be great Wink
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    DarkPikachu
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    « Reply #16 on: July 30, 2011, 02:56:03 PM »


    I say you should do it Smiley The REFT extractor could only extract, but if you could give it a replace function and support for the rest of Tex0 formats (C18?) then that would be great Wink
    I could work on it I guess >_>

    but yea... I'd have to completely rebuild everything dealing with the GUI...

    the current GUI waits for your input on what image to display...
    once that's given, the index of the image is used to get to the image data,
    which is read from the file >_>

    if I'm gonna add an export option, I'm gonna need to reference the entire file from a var >_>

    only then, I can completely rebuild the file

    fact of the matter is it's the easiest format to understand... XD
    I could build one right on this post, and I'm on a PS3 XDD
    I would have to have my notes on it though... heh >_>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #17 on: August 01, 2011, 01:50:43 PM »


    now I know why I stopped working on my REFT viewer...
    the current method for the GUI wouldn't allow me to really do anything BUT draw the image...

    I need a better method, and some MAJOR help with this T_T

    but until I can get this thing working,
    I'm working on another program to basically do what everyone wants,
    with little limitation

    REFT_builder
    instructions supplied Wink

    I can't type too much or I'd give a better description  >_>
    stupid PS3 >:O
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #18 on: August 02, 2011, 06:30:53 AM »


    why am I a one man session O.o
    at the least I'd expect a few good lucks thank you...

    anyways... for an up-turner:
    my REFT builder is comming along rather nicely
    there's only a few fixable errors keeping me from releasing it...

    the most major being a padding error at the end of the string table causing it to not meet the end of the row ... >_>
    after that, it's just -16 from all the offsets in the map and it works perfectly Smiley
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Sky Grounder
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    « Reply #19 on: August 02, 2011, 11:45:25 AM »


    anyways... for an up-turner:
    my REFT builder is comming along rather nicely
    there's only a few fixable errors keeping me from releasing it...

    the most major being a padding error at the end of the string table causing it to not meet the end of the row ... >_>
    after that, it's just -16 from all the offsets in the map and it works perfectly Smiley

    Me gusta
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    DarkPikachu
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    « Reply #20 on: August 02, 2011, 11:53:13 AM »


    well, I've got some good news on my current REFT viewer Grin
    I've just finished the IA4, RGB5A3, and RGBA8 formats,
    leaving me woth only 3 more unfinished formats:
    CI4
    CI8
    CMPR

    the current bug with the builder is still there DX
    (thinking about starting over)

    heh... I build the thing when I was nearly asleep,
    so yes there's unexplained errors... >_>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Sky Grounder
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    « Reply #21 on: August 02, 2011, 03:15:04 PM »


    What did the first REFT extractor do when it found C14/C18 formats? Would it crash or just ignore those image formats?

    why am I a one man session O.o
    at the least I'd expect a few good lucks thank you...
    Good luck Wink
    « Last Edit: August 02, 2011, 03:17:49 PM by Skyground95 » Logged

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    DarkPikachu
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    « Reply #22 on: August 02, 2011, 06:05:22 PM »


    What did the first REFT extractor do when it found C14/C18 formats? Would it crash or just ignore those image formats? Good luck Wink
    well thank you XDD
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #23 on: August 04, 2011, 04:37:03 PM »


    here's a few progress img's:
    RGB5A3: (REFT built by hand)


    RGBA8: (built with my REFT_ builder)


    yes... my builder is completed Grin
    I'm writing instructions right now, as well as future plans. Smiley
    « Last Edit: April 07, 2023, 07:56:15 AM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Sky Grounder
    Lol Kitten
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    « Reply #24 on: August 04, 2011, 05:32:14 PM »


    Awesome! Now I can make my own effect textures Grin
    (Will mostly be simple recolors Tongue )
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    DarkPikachu
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    « Reply #25 on: August 17, 2011, 06:36:27 PM »


    hey...
    I'm going to extend the OBJ format with my converter...

    anyone willing to help me think of an extension format for bones and weights for the OBJ vertex groups??
    (yes, the OBJ format supports vertex groups)

    I'm adding bones and weights to the format with my converter,
    and I need someone else who knows the format to help me out Smiley
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #26 on: August 18, 2011, 04:58:32 PM »


    I am releasing my MDL0 node viewer Smiley
    all of the common structures are taken care of...

    but yea... if you do manage to find a new structure, please:
    if the file is brawl or pokepark related, let me know who it's from.
    Otherwize, send me the node file and I will add support Wink

    this isn't even good enough to be called a version as there's only a few things supported,
    but here it is: http://gist.github.com/1154873
    copy the text and paste it into 'node viewer.py' or whatever name you want Wink
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
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    complexity == fun

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    « Reply #27 on: September 08, 2011, 12:44:31 PM »


    hey...
    does anyone have any suggestions for my converter??
    like for the GUI and such...

    currently planned is you:
    -run the program
    -open your input and output files
    -select your input/output conversion methods (radio buttons)
        skipped if single conversion
    -set the output settings in the conversion GUI
        the viewer will update as you click an option
        (showing you the best result you can have with the current settings)
    -watch the program as it converts

    the viewer currently takes ~16 seconds to update, but everything works as it should Wink
    (this is just loading a TMP to preview and then using Kbd shortcuts to change the settings)
    ^the viewer is not actually implemented yet

    I am going to work on refining the GUI building...
    instead of calling a single function, and loading a hard-coded GUI
    ^(which is extremely hard to code)
    I'm going to define functions that make building the GUI alot easier Wink
    (you'll only have to input the functions and link them together.
    instead of putting in every small little detail... D:

    just define the width and height of the GUI space you'll use,
    and the viewer will show to the right of the pre-defined space, based on the height.
    each button function will have it's own name... you'll just define if it exists and where it goes. Smiley
    the functions (being hard coded) will update the viewer if they're defined in your GUI.

    if all goes as planned, you shouldn't have to do any logic coding.
    all I need to know is plans and ideas from others before I start programming.

    yes, this means I'm starting over
    (my last release of UMC is as good as it gets with that limited handling method) Tongue

    _____


    btw, if you're wondering why this is taking so long, *glances at roo*
    it's because of my list of current projects and the current knowledge known about everything:

    note: these are all on the same priority so the order doesn't matter.

    1.) re-invent the computer using a 4 base number system (my game system)
    2.) (follow-up) work on a game able to be processed by that computer ("EXP:824" is the name)
    3.) work on a few inventions involving troll science Cool
    4.) for the brawl community:
        -work on my converter
        -work on plans for my logic editor (lightly touching them currently) Tongue
    5.) for the melee community:
        -work on my converter (that's it) Tongue
    6.) personnal and other needs:
        -work on refining my own file formats
        -gain knowledge on programming a better 3D viewer (using classes and defining a better structure)
        -gain more knowledge on how computers are structured and how games work on them
        (for better defining performance on my own system)
        -work on my converter Tongue
        -work on SSBRotF (a series I've been longing to work on (need my converter))

    EDIT:
    forgot to mention that there will also be an ini file for setting certain specs of the converter.
    I'll need alot of ideas to put into this, so let me know what you think of Wink
    « Last Edit: September 08, 2011, 02:28:33 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TokoyamiTheDark
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    « Reply #28 on: September 08, 2011, 05:13:48 PM »


    How does your program works? When I download everything, all I see are hex numbers, and I don't know a damn thing about that...
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    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    DarkPikachu
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    « Reply #29 on: September 09, 2011, 11:51:41 AM »


    How does your program works? When I download everything, all I see are hex numbers, and I don't know a damn thing about that...
    lol
    which program??

    are you talking about my hex2text?? :/
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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