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Question: MDL0 template: how would you prefer the data fields??
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TokoyamiTheDark
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    « Reply #45 on: October 05, 2011, 12:32:20 PM »


    aw thanx guys Smiley from now on, I'm only looking in the foreward direction. not no longer will I look back at my competition >:3 there's only 1 direction to go now. *face of wisdom* if I don't have it supported upon release, there's always the option to build a plugin Wink (you can garuntee I'll be sure to make plugin building as simple as possible) >:3
    That's the spirit! Even if your computer is down, I do hope you'll have it back soon! I'm really exited about using my own models in Brawl, like Gamecube rips turned into DAEs as well as Dissidia FF models, also as DAEs (I have my color packs of Terra, both human and Esper, ready to become MDL0s) The thing is that I can't see anything in the current BrawlBox, so I hope that once turned into MDL0s they would be perfectly visible Wink
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    DarkPikachu
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    « Reply #46 on: October 05, 2011, 12:49:27 PM »


    That's the spirit! Even if your computer is down, I do hope you'll have it back soon! I'm really exited about using my own models in Brawl, like Gamecube rips turned into DAEs as well as Dissidia FF models, also as DAEs (I have my color packs of Terra, both human and Esper, ready to become MDL0s) The thing is that I can't see anything in the current BrawlBox, so I hope that once turned into MDL0s they would be perfectly visible Wink
    uugh... ripping is only what I do when I rip games to my HDD...

    I try to stay away from DAE as it's not a very trustworthy format among 3D editors...
    (different editors have a different way of reading the DAE's data)

    heh...
    best option (for me) was to dev my own format...

    for you guys...
    try to stick with BLEND or 3DS
    (granted the blender team has little documentation on their format)

    I'd have to say BLEND is even more trustworthy than 3DS due to 3DS's complex aglorithms for it's format.

    3DS files basically store equations for defining objects.
    BLEND files actually store model data in a "DNA" structure.
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #47 on: October 05, 2011, 01:20:04 PM »


    WOOT!!!
    my first GUI test with OGL >:3


    click on the spoiler for the code:
    import sys
    sys.path.append('data')
    # helloteapot.py

    from OpenGL.GL import *
    from OpenGL.GLU import *
    from OpenGL.GLUT import *

    def draw():
        glutWireTeapot(0.5)
        glFlush()

    glutInit(sys.argv)
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB)
    glutCreateWindow("My First OGL Program")
    glutDisplayFunc(draw)
    glutMainLoop()


    EDIT:
    this is better:


    and here's the code:
    import sys
    sys.path.append('data')
    # helloteapot.py

    from OpenGL.GL import *
    from OpenGL.GLU import *
    from OpenGL.GLUT import *

    def draw():
        glClear(GL_COLOR_BUFFER_BIT)
        glutWireTeapot(0.5)
        glFlush()

    glutInit(sys.argv)
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB)

    glutCreateWindow("My First OGL Program")
    glutInitWindowSize(250,250)
    glutInitWindowPosition(100,100)

    glutDisplayFunc(draw)
    glutMainLoop()
    « Last Edit: April 07, 2023, 03:54:30 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #48 on: October 05, 2011, 01:36:36 PM »


    Faster render time than TKinter?
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    DarkPikachu
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    « Reply #49 on: October 05, 2011, 01:46:08 PM »


    Faster render time than TKinter?
    it loaded almost instantly >:3
    but that's only the internal function...

    I'm just playing around, getting to know OpenGL

    IMO, you prbly should too...
    (integrate PyOpenGL into your program so people won't have to DL it)
    ^just like I did ^_^

    alot of tricks for getting to know OGL are in this PDF:
    http://www.uop.edu.jo/download/PdfCourses/python/PyOpenGL.pdf
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TokoyamiTheDark
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    « Reply #50 on: October 05, 2011, 01:59:41 PM »


    Wow! What a nice program! Is the OGL the model converter you're currently making?
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    DarkPikachu
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    « Reply #51 on: October 05, 2011, 02:11:37 PM »


    Wow! What a nice program! Is the OGL the model converter you're currently making?
    lol
    if I understand you correctly XDD

    the OGL you're seeing in use is the OGL integrated into my converter...
    what you're seeing are just simple side programs used for nothing more than testing :3

    now you see why I needed a complete code drop.
    OpenGL is by far much better than Tkinter Smiley

    I don't know it's renderring speed yet...
    but I do know PyOGL 3x is far slower than PyOGL 2x
    although I can't seem to find a 2x version to integrate >_>
    but this can be delt with until I learn Python 3x

    I'm expecting at least a 20FPS output for 1 model >_>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #52 on: October 06, 2011, 12:32:50 PM »


    hey 404 Cheesy
    I hope you're ready because I have something for you (:<

    http://www.megaupload.com/?d=MQQTZNLO
    the program is a small previewer that rotates a sphere
    (that's exactly what's to show off... "Rotation")

    btw, OGL is included in the DL Wink
    (you don't have to DL it) Cheesy

    you can play around with the functions and see what you can get. Smiley

    the framerate I'm getting is just as fast as the key repeat rate of the Kbd
    (much faster than I was expecting for python) Evil

    TIP: you can take the OGL from the DL and integrate it in your program. Wink
    I put mine in UMC/data/ so I have to put this code before referencing it:

    import sys
    sys.path.append('data')
    #then reference:
    from OpenGL import *
    from OpenGL.GLUT import *

    have fun Wink
    « Last Edit: October 06, 2011, 12:34:48 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TokoyamiTheDark
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    « Reply #53 on: October 06, 2011, 12:59:14 PM »


    Thanks! It works on my laptop, but not on my PC, and I've noticed the files were .py files. Is there something my laptop have than my PC doesn't?
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    DarkPikachu
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    « Reply #54 on: October 06, 2011, 01:02:42 PM »


    Thanks! It works on my laptop, but not on my PC, and I've noticed the files were .py files. Is there something my laptop have than my PC doesn't?
    Python
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #55 on: October 06, 2011, 02:31:17 PM »


    well i sure hope ur program gets better and better mate!
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    DarkPikachu
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    « Reply #56 on: October 06, 2011, 02:49:49 PM »


    well i sure hope ur program gets better and better mate!
    lol thanx Smiley
    I've just described my program to the blender developers...
    (since blender uses OGL entirely) >_>

    hopefully I can get some help on it...
    (since I'm a class A++ OGL noob) XDD
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #57 on: October 06, 2011, 03:05:06 PM »


    lol thanx Smiley
    I've just described my program to the blender developers...
    (since blender uses OGL entirely) >_>

    hopefully I can get some help on it...
    (since I'm a class A++ OGL noob) XDD
    lmao ya... better hope that they help u.. but more than likely, most developers dont help ppl
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    DarkPikachu
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    « Reply #58 on: October 06, 2011, 03:06:10 PM »


    here's a few ideas for my converter in under 5 minutes:

    step1:


    step2:


    that's how it will basically work...
    « Last Edit: April 07, 2023, 03:59:54 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #59 on: October 06, 2011, 03:51:32 PM »


    not bad, not bad
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