|
|
« Reply #45 on: October 05, 2011, 12:32:20 PM » |
|
|
|
|
Logged
|
I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
|
|
|
|
|
|
« Reply #46 on: October 05, 2011, 12:49:27 PM » |
|
That's the spirit! Even if your computer is down, I do hope you'll have it back soon! I'm really exited about using my own models in Brawl, like Gamecube rips turned into DAEs as well as Dissidia FF models, also as DAEs (I have my color packs of Terra, both human and Esper, ready to become MDL0s) The thing is that I can't see anything in the current BrawlBox, so I hope that once turned into MDL0s they would be perfectly visible uugh... ripping is only what I do when I rip games to my HDD...
I try to stay away from DAE as it's not a very trustworthy format among 3D editors... (different editors have a different way of reading the DAE's data)
heh... best option (for me) was to dev my own format...
for you guys... try to stick with BLEND or 3DS (granted the blender team has little documentation on their format)
I'd have to say BLEND is even more trustworthy than 3DS due to 3DS's complex aglorithms for it's format.
3DS files basically store equations for defining objects. BLEND files actually store model data in a "DNA" structure.
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #48 on: October 05, 2011, 01:36:36 PM » |
|
Faster render time than TKinter?
|
|
|
Logged
|
FC: 2191-7379-6272
|
|
|
|
|
|
« Reply #49 on: October 05, 2011, 01:46:08 PM » |
|
Faster render time than TKinter? it loaded almost instantly >:3 but that's only the internal function...
I'm just playing around, getting to know OpenGL
IMO, you prbly should too... (integrate PyOpenGL into your program so people won't have to DL it) ^just like I did ^_^
alot of tricks for getting to know OGL are in this PDF: http://www.uop.edu.jo/download/PdfCourses/python/PyOpenGL.pdf
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #50 on: October 05, 2011, 01:59:41 PM » |
|
Wow! What a nice program! Is the OGL the model converter you're currently making?
|
|
|
Logged
|
I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
|
|
|
|
|
|
« Reply #51 on: October 05, 2011, 02:11:37 PM » |
|
Wow! What a nice program! Is the OGL the model converter you're currently making? lol if I understand you correctly XDD
the OGL you're seeing in use is the OGL integrated into my converter... what you're seeing are just simple side programs used for nothing more than testing :3
now you see why I needed a complete code drop. OpenGL is by far much better than Tkinter
I don't know it's renderring speed yet... but I do know PyOGL 3x is far slower than PyOGL 2x although I can't seem to find a 2x version to integrate >_> but this can be delt with until I learn Python 3x
I'm expecting at least a 20FPS output for 1 model >_>
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #53 on: October 06, 2011, 12:59:14 PM » |
|
Thanks! It works on my laptop, but not on my PC, and I've noticed the files were .py files. Is there something my laptop have than my PC doesn't?
|
|
|
Logged
|
I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
|
|
|
|
|
|
« Reply #54 on: October 06, 2011, 01:02:42 PM » |
|
Thanks! It works on my laptop, but not on my PC, and I've noticed the files were .py files. Is there something my laptop have than my PC doesn't? Python
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #55 on: October 06, 2011, 02:31:17 PM » |
|
well i sure hope ur program gets better and better mate!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #56 on: October 06, 2011, 02:49:49 PM » |
|
well i sure hope ur program gets better and better mate! lol thanx I've just described my program to the blender developers... (since blender uses OGL entirely) >_>
hopefully I can get some help on it... (since I'm a class A++ OGL noob) XDD
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #57 on: October 06, 2011, 03:05:06 PM » |
|
lol thanx I've just described my program to the blender developers... (since blender uses OGL entirely) >_>
hopefully I can get some help on it... (since I'm a class A++ OGL noob) XDD
lmao ya... better hope that they help u.. but more than likely, most developers dont help ppl
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #59 on: October 06, 2011, 03:51:32 PM » |
|
not bad, not bad
|
|
|
Logged
|
|
|
|
|
|