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turbobear
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    « on: July 18, 2011, 08:49:43 PM »


    Im hoping to use this thread as an all purpose thread (help/ideas/showcasing)
    so im going to post progress as it comes and also ask questions

    beta as of 7/26/11
    http://www.mediafire.com/?v4wu2y3j3vzmbxw

    whats done


    NIGHTSHADE SIDE B multi hit for about 12% and aims like MK's side B


    DARK VOID DOWN THROW  


     :kdance:SHADOW RAVE Kirby Dance taunt no damage but i might add some effect idk
    shadowball

    lvl1 4%

    lvl2 8%

    lvl3 12%
    attack 100

    looks much better in motion

    what does not work
    will-o-wisp down B- moveable hitbox/graphic- cant get it to even trigger to move


    side smash dark Pawnch Grin now

    what it should do- purple falcon this pic is happens at the end of side tilt combo not sure why though

    all help will be credited and all ideas will be appeciated as i havent nailed down the moveset
    « Last Edit: July 26, 2011, 03:52:00 PM by turbobear » Logged

    Royal_Blade
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    « Reply #1 on: July 18, 2011, 09:09:42 PM »


    Wow. that looks pretty good.

    Also,
    v I'm not sure if you saw this. But I made a suggestion to your FS idea. v
    For Dream Eater, you should have it in two parts:

    First Part) Hypnosis: Works like a smaller version Tabuu's off waves mixed with Jigg's Sing.
    If someone is hit by the waves, proceed to part 2

    Second Part) Dream Eater: Lasts for 5 seconds. All character caught will receive damage per second. Dealing periodic damage:
    1 second(s) = 01% damage
    2 second(s) = 02% damage
    3 second(s) = 04% damage
    4 second(s) = 08% damage
    5 second(s) = 16% damage
    Total = 31% damage

    while healing percentage periodically:
    1 second(s) = 01% damage
    2 second(s) = 01% damage
    3 second(s) = 02% damage
    4 second(s) = 04% damage
    5 second(s) = 08% damage
    Total = 16% damage

    Dealing a possible 93% if all character are hit by dream eater.
    and
    Healing a possible 48% if all character are hit by dream eater.

    The move has low knockback and works more like peaches FS.
    What do you think?
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    « Reply #2 on: July 18, 2011, 11:39:59 PM »


    i see you started your thread maybe someone can help you out with the moves also dark punch maybe better with the falco animation maybe using the side B negative zone but only around haunter hand while he punchs the enemy  or just a darkness like effect around his hand
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    « Reply #3 on: July 19, 2011, 06:06:55 AM »


    maybe using the side B negative zone but only around haunter hand while he punchs the enemy  or just a darkness like effect around his hand
    ^ That'd actually be pretty cool.

    Btw, do you think you could use the Negative Zone effect for shadowball? I'd say mix that with another GFX and it could be a cool shadow ball.
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    turbobear
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    « Reply #4 on: July 19, 2011, 03:34:59 PM »


    working on shadow ball right now but i dont have any experience with charge moves so not sure whats going wrong cuz i cant get past the hold animation but the neg zone + lucario's ball is what ill probably use for gfx.

    any ideas for other attacks since all MK's specials seem to hate me besides the sideB?
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    « Reply #5 on: July 19, 2011, 04:39:28 PM »


    Do you have a Neutral B? If not, how about Lick?
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    « Reply #6 on: July 19, 2011, 05:36:06 PM »


    my ideas N-B should be shadow ball if you cant make it chargable just make like  mario/luigi fireball (pokemon gold and silver style (
    <a href="http://www.youtube.com/watch?v=Gaz65SuNfsk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Gaz65SuNfsk</a>
    at 12:48)) so it just does abit of damage and knockback

    down B maybe ask for help doing the WoW becuase two small flame smoving one time around haunter would be a preety unike move also make him stay still during the duration of the move  so even if he is on the air he stopped and the two flames would do a 360 degres turn around him and them disapear and he starts falling again maybe doing a bit of lag so it wouldn be a spamable move xD  or if you cant make  magic coat with the animation where metaknight does the cape swing  but edite the psa so it can reflect projectyles just use mewtwo side B for psa codding or something

    up B like i said sucker punch haunter disapears and teleports where he want him to teleport (like mewtwo Goku Shadow or zelda/shiek) and when he reappears he does an  powerful punch  with his fist maybe sideways or upwards

    side B is Done

    side smash shadow punch like i said it would be a punch like sonic but during the animations haunter hand would shine like the negative zone on the side B but  only the hand that punches

    down smash i though about using WoW here too he creates two flams on the ground one on which side (fire damage) like eternal yoshi megaman down smash but dark/blue instead of yellow or just like lucarios both hands and dark energy releases from his palms or even like mewtwo creat a small dark energy ballon the ground  on the side hes turned

    up smash  shadow claw  he slashes the air abode him i dont know if the slash damage can be colored to be black  but even if it cant it would still be a good move
    « Last Edit: July 20, 2011, 07:43:09 AM by Carnage » Logged


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    « Reply #7 on: July 19, 2011, 11:36:42 PM »


    Lol, I forgot about Shadow Ball XD

    Why not have Will-O-Wisp Haunter's Aerial A? We can then include Mirror Coat as Down B.
    And for Night Shade, try and make it like Angel Ring (Minus the reflecting.) Have and initial attack but it can be lengthend through rapid B pressing. And decrease the radius of the sphere in Night Shade. It looks too big.
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    « Reply #8 on: July 22, 2011, 08:35:56 AM »


    almost done with shadow ball and i am going to keep willowisp as down B in the air and have mirror coat on the ground. also im probably going to have to just use darkness graphics for shadow ball as externals wont go away until anim ends
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    « Reply #9 on: July 22, 2011, 10:01:45 AM »


    almost done with shadow ball and i am going to keep willowisp as down B in the air and have mirror coat on the ground. also im probably going to have to just use darkness graphics for shadow ball as externals wont go away until anim ends
    nice xD will shadow ball be chargable or like i said like mario/luigi fire ball?
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    turbobear
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    « Reply #10 on: July 22, 2011, 02:34:24 PM »


    chargeable =) what im working on mostly is the three diff anims lv3 will be a double shadow ball.  im in the middle of a move so im not getting a lot of time to work on him right now so progress will be kinda slow
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    « Reply #11 on: July 22, 2011, 03:30:59 PM »


    Why not make shadow ball like falcon punch.

    How he'll charge his hand with the shadow ball then toss it forward. And If you can, make it so you can angle the throw like Tilts.
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    « Reply #12 on: July 22, 2011, 04:39:18 PM »


    i used night shade alot in the air it fells fair but side B on the ground is too spammable you can push the oponent until he is off the field doing side B alone becuase side B doesnt send the oponent away it just makes him stay on the ground  maybe doing something like the last hit of side B would send the oponent to the air  instead of make him fall on the ground so it wouldnt be too spamable on the ground becuase in the air its fair since he can only use it once
    « Last Edit: July 25, 2011, 05:09:24 AM by Carnage » Logged


    turbobear
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    « Reply #13 on: July 26, 2011, 03:54:34 PM »


    so ya shadow ball is done and the op has been updated

    took so long because the psa file has corrupted 3 TIMES NOW!!!! not impressed

    working on mirror coat now and new beta up
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    « Reply #14 on: July 26, 2011, 04:02:05 PM »


    Wow, shadow ball looks nice.
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