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Question: Which character would you prefer to have?
Yuna (FFX/FFX-2)
Zhen Ji (Dynasty Warrior 6)

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Author Topic: Brawl Revamped Version Character Lineup  (Read 29452 times)
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WTVelocity
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« Reply #15 on: July 27, 2011, 01:27:19 AM »


I think porting Goku over MK would be a better idea if possible: I got Yosemite Sam over pit now, and he is pretty epic and balanced. Cheesy

I don't really see a problem removing MK even though I like him, because variety here is better and what I'm aiming for.
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DoctorFlux(Mariodk)
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    « Reply #16 on: July 27, 2011, 01:37:52 AM »


    but as i said in my thread
    Goku will get ported as soon i get the ported Vertexs (of all transforms) so if i get over Pit he will be over pit or if i get over MK he will be over MK
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    Jaklub
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    « Reply #17 on: July 27, 2011, 01:59:22 AM »


    Why not just use the model? Glitches are fixable and there shouldn't be much problems as Falcon already has all the needed bones - he's a playable character after all.
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    DoctorFlux(Mariodk)
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    « Reply #18 on: July 27, 2011, 02:02:09 AM »


    Why not just use the model? Glitches are fixable and there shouldn't be much problems as Falcon already has all the needed bones - he's a playable character after all.
    i will use the model but that vertex over Pit of SSJ goku i think it is is 100% bad looking
    better to just port vertex over Cp. falcon
    if you thinking on port a import i will not do it if not needed since i dont like to use import from other games so i dont have to make any animations in Fitmotion.pac
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    « Reply #19 on: July 27, 2011, 02:19:48 AM »


    What I meant is getting Captain Falcon's model to work over Pit.
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    DoctorFlux(Mariodk)
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    « Reply #20 on: July 27, 2011, 02:36:56 AM »


    What I meant is getting Captain Falcon's model to work over Pit.
    that i dont know how to do (yet)
    but i thinkíng about that then Goku v1 is complete but i think Goku v1 will not be final version anyway
    Goku as sdo0m said needs more DBZ spirit like as Project: M Lucario but still not too much overpowered so i think in V1 is it final version of the moveset but v2 is the final version of fixing/revamps/make him more DBZ styled but still be good in brawl
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    « Reply #21 on: July 27, 2011, 04:47:20 AM »


    Why does this project sound like SSBBL? Have you been spying on me and trying to create competition?  not impressed
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    WTVelocity
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    « Reply #22 on: July 27, 2011, 09:59:04 AM »


    Why does this project sound like SSBBL? Have you been spying on me and trying to create competition?  not impressed
    How would I do that, considering I don't know what that is, and haven't seen a single post from you before. Thus, I never knew you existed! (No offense) XD
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    « Reply #23 on: July 27, 2011, 03:17:20 PM »


    Ok good, carry on.
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    WTVelocity
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    « Reply #24 on: July 27, 2011, 03:25:55 PM »


    I have to ask though, you sure this was your idea first? Tongue
    I mean, I started on this in February, when I was still learning how the stuff works, as a project to give me experience and knowledge.

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    « Reply #25 on: July 27, 2011, 03:27:20 PM »


    June 2010. Does that answer your question? Some of my friends said I should make it public, and I didn't want to but I finally decided to in June 2011, so yeah I was in secret work.
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    WTVelocity
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    « Reply #26 on: July 27, 2011, 03:44:17 PM »


    Could you please msg me a link to the beta, so I could test it out?

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    « Reply #27 on: July 27, 2011, 03:46:32 PM »


    No the project is public - I have yet to release it mostly because of unexplained glitches like No Ladder Climbing and Wolf being glitchy, Trying to fix the Wolf one, but unsure about the ladder. Also several other issues.
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    WTVelocity
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    « Reply #28 on: July 27, 2011, 05:27:36 PM »


    Ah, then we are doing 2 different things. I'm not actually changing the brawl mechanics, just the characters and their balances of movesets/power.
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    « Reply #29 on: July 28, 2011, 04:12:02 AM »


    I see.
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