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Author Topic: Newcomer - Mr L - FINISHED!  (Read 9721 times)
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SnesS
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« Reply #15 on: September 29, 2009, 07:15:35 PM »


I like the forward spike. but bair has a sweetspot and i find it overkill. it should either be harder to sweetspot or be gone. i still cant hit anyone with neutralB. the start up is too long and the opponent will always hit me before its executed. its also very close range. is this supposed to be a projectile? cuz im cofused. either it should have no start up (like his fireball) or should be more rewarding (good damage w/ good knockback)

and i always felt that dair should have a small spike.

besides that... everything else is great.
wait... that was a lie... can u get luigi some friction? cuz im tired of sliding all over the place
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    « Reply #16 on: September 29, 2009, 07:19:55 PM »


    I like the forward spike. but bair has a sweetspot and i find it overkill. it should either be harder to sweetspot or be gone. i still cant hit anyone with neutralB. the start up is too long and the opponent will always hit me before its executed. its also very close range. is this supposed to be a projectile? cuz im cofused. either it should have no start up (like his fireball) or should be more rewarding (good damage w/ good knockback)

    and i always felt that dair should have a small spike.

    besides that... everything else is great.
    wait... that was a lie... can u get luigi some friction? cuz im tired of sliding all over the place


    Fixed the sweetspots on the AirB and AirF
    Increased the size of the B attack
    Increased friction a bit.
    D air is strong enough as it is so i'm not gonna add a spike.
    To avoid getting attacked by enemines in the B attack i'm adding a small push.
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    alexdaman76
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    « Reply #17 on: September 29, 2009, 07:25:16 PM »


    Could you make his final smash have some more knockback? Like captain Falcon's. Or you should make him like go through your opponent so he can hit multiple people like Lucas's up B. Other then that, it's great!
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    SnesS
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    « Reply #18 on: September 29, 2009, 07:27:29 PM »


    I like the forward spike. but bair has a sweetspot and i find it overkill. it should either be harder to sweetspot or be gone. i still cant hit anyone with neutralB. the start up is too long and the opponent will always hit me before its executed. its also very close range. is this supposed to be a projectile? cuz im cofused. either it should have no start up (like his fireball) or should be more rewarding (good damage w/ good knockback)

    and i always felt that dair should have a small spike.

    besides that... everything else is great.
    wait... that was a lie... can u get luigi some friction? cuz im tired of sliding all over the place


    Fixed the sweetspots on the AirB and AirF
    Increased the size of the B attack
    Increased friction a bit.
    D air is strong enough as it is so i'm not gonna add a spike.
    To avoid getting attacked by enemines in the B attack i'm adding a small push.
    alright.. sounding good.
    boing! zoom zoom!

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    Untouch
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    « Reply #19 on: September 29, 2009, 07:41:02 PM »


    Could you make his final smash have some more knockback? Like captain Falcon's. Or you should make him like go through your opponent so he can hit multiple people like Lucas's up B. Other then that, it's great!

    I'm going to add a increasing knockback.
    THanks.
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    Untouch
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    « Reply #20 on: September 29, 2009, 09:04:30 PM »


    FINISHED!

    Will make a new video and get pictures tommorow.
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    Untouch
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    « Reply #21 on: September 30, 2009, 01:37:07 PM »


    Video up!
    <a href="http://www.youtube.com/watch?v=tdFFUJzMc5g" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=tdFFUJzMc5g</a>
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    STUFF2o
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    « Reply #22 on: September 30, 2009, 03:10:13 PM »


    I think two changes need to be made to the FS:
    1. He should be faster (it's a bit anti-climatic).
    2. It shouldn't be Marth-esque instant death.

    Maybe you could add a stun effect like Beast Ganon has before he charges.
    Other than that, this is pure win.
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    STUFF2o
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    « Reply #23 on: September 30, 2009, 06:40:58 PM »


    Okay, I've played as this and now for some suggestions:
    1. His Up-B should hit people more easily.
    2. WTF does Side-B do in the air anyways?
    3. More knock back and damage for Down-B
    4. Side-B should have animation sped up and have more range.
    5. Modded taunts, maybe?
    6. Make Neutral B end when you let go of B.

    I want this Mr. L as perfect as can be, 'cus Mr. L is the shiz.
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    EpE
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    « Reply #24 on: September 30, 2009, 08:30:09 PM »


    nice thanks
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