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« on: August 20, 2011, 05:19:54 PM » |
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Hello. I come from Mario Kart Wii forums with two requests for all hackers in this site; since SSBB and MKW have so many similarities, me and the other MKW hackers want you to write some of the whole knowledge you have already, about MDL0, SRT0, CHR0, including bone editing and many more stuff that can help us to make more advanced hacks for Mario Kart Wii. If interested, you can write it here: http://wiki.tockdom.de/index.php?title=Main_PageMy second request is to try to make BrawlBox compatible with CTools ( see http://wiki.tockdom.de/index.php?title=CTools_Pack for more info ). The point of this is to allow MKW BRRES files open in BrawlBox to SAVE when making some editions that at the moment are only possible with it (such as Bone editing and maybe BRSAR editing). For MKW is currently not possible to edit CHR0 animations, which I think involve bones, and many other things that will help us in the future. Please contact Chadderz: http://www.mariokartwii.com/members/chadderz/Or MrBean35000vr: http://www.youtube.com/user/MrBean35000vrSo we can get set an agreement, who knows, maybe SSBB and MKW can be mutually hacked. And all the knowledge that SSBB already has can be really helpful for Mario Kart Wii.
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Mario Kart Wii custom track creator
Skype: helloimyourmind13
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« Reply #1 on: August 20, 2011, 05:41:40 PM » |
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Hello. I come from Mario Kart Wii forums with two requests for all hackers in this site; since SSBB and MKW have so many similarities, me and the other MKW hackers want you to write some of the whole knowledge you have already, about MDL0, SRT0, CHR0, including bone editing and many more stuff that can help us to make more advanced hacks for Mario Kart Wii. If interested, you can write it here: http://wiki.tockdom.de/index.php?title=Main_PageMy second request is to try to make BrawlBox compatible with CTools ( see http://wiki.tockdom.de/index.php?title=CTools_Pack for more info ). The point of this is to allow MKW BRRES files open in BrawlBox to SAVE when making some editions that at the moment are only possible with it (such as Bone editing and maybe BRSAR editing). For MKW is currently not possible to edit CHR0 animations, which I think involve bones, and many other things that will help us in the future. Please contact Chadderz: http://www.mariokartwii.com/members/chadderz/Or MrBean35000vr: http://www.youtube.com/user/MrBean35000vrSo we can get set an agreement, who knows, maybe SSBB and MKW can be mutually hacked. And all the knowledge that SSBB already has can be really helpful for Mario Kart Wii. ok, here is wat ill say so far (but i'll say the same thing to Chadderz and MrBean3500vr) SRT0 File(s) - Animates the textures for that certain material within the MDL0. CHR0 file(s) - Its a animation used in stages AND characters, and it animates the bones in the CHR0 files, and can either have them be looped or not.
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« Reply #2 on: August 20, 2011, 06:04:33 PM » |
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I must tell, that we already know that. It's known that CHR0s are MDL0's animations, and SRT0s are MDL0's texture animations. The problem here is that currently we can't make *custom* animations, only use the Nintendo ones as base.
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Mario Kart Wii custom track creator
Skype: helloimyourmind13
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« Reply #3 on: August 20, 2011, 06:14:37 PM » |
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MKWii's CHR0s may be structurally different from Brawl's. We can get them to work in brawl, probably, but it would take some tinkering to restore its function in MKWii.
Also, vertex editing would most likely impact MKWii hacking immensely. Again, we can import the MDL0s, but it would need a different program to get them back.
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FC: 2191-7379-6272
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« Reply #5 on: August 20, 2011, 06:26:48 PM » |
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And do not forget the support for those type of MDL0's in BJ96's BBox mod.
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« Reply #6 on: August 20, 2011, 06:35:12 PM » |
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And do not forget the support for those type of MDL0's in BJ96's BBox mod.
Once the model rebuilder works, we'll be able to convert between v11, v10 and v9 MDL0s (and v8 if I get around to finding all the differences). As for the CHR0s, they're probably v5 which are now editable with my Brawlbox. Btw I took up being the lead programmer of Brawlbox, it's no longer a mod anymore >:3
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« Reply #7 on: August 20, 2011, 09:01:03 PM » |
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Btw I took up being the lead programmer of Brawlbox, it's no longer a mod anymore >:3
Oh [censored], when did that happen? Yeah, as BJ said, one all those are supported, both vertex and animations would be possible.
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« Reply #8 on: August 20, 2011, 09:14:19 PM » |
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I'd love to race on some of Brawl's stages...
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« Reply #9 on: August 20, 2011, 09:20:15 PM » |
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I'd love to race on some of Brawl's stages...
yeah, like the F-Zero stage and... wat else exactly? xD
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« Reply #10 on: August 20, 2011, 09:26:11 PM » |
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yeah, like the F-Zero stage and... wat else exactly? xD Subspace
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« Reply #11 on: August 20, 2011, 09:30:15 PM » |
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OK, will happen.. but first we need compatibility between our tools and your tools, if that can't be then there's nothing I can do
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Mario Kart Wii custom track creator
Skype: helloimyourmind13
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« Reply #12 on: August 20, 2011, 09:37:46 PM » |
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OK, will happen.. but first we need compatibility between our tools and your tools, if that can't be then there's nothing I can do
So what in CTools do you want me to add? Luckily both sources are already in C# so all I have to do is change the code to work with Brawlbox. Hit meh with whatchu want, yo.
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« Reply #13 on: August 20, 2011, 09:57:29 PM » |
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So what in CTools do you want me to add? Luckily both sources are already in C# so all I have to do is change the code to work with Brawlbox. Hit meh with whatchu want, yo. and now we shall say... BRAWL HAS COLLIDED WITH MKW!!!!
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« Reply #14 on: August 20, 2011, 10:05:14 PM » |
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I was actually wondering just why the heck it didn't happen yet.
I mean, it's been a HUGE while since we started using stuff from MKWii on Brawl, but I never ever saw stuff from Brawl being used on MKWii...
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