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Author Topic: Mewtwo2000's Tutorials: How to use the ASL tool  (Read 3333 times)
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DashSmash
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    « Reply #30 on: May 19, 2012, 04:17:24 PM »


    Does this work with the PAL region?
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    « Reply #31 on: October 27, 2012, 09:48:01 AM »


    a few questions (I'm still kinda new to this whole thing, so it'll be a bunch of questions, sorry...lol)
    1. Where exactly am I supposed to put the rsbe01.gct and the code.gct files at (I try using the fusionizer and it reads rsbe01.gct but not the code.gct)? And plus I don't even know where the rsbe01.gct is even bring read from
    2. Where can I download the latest version of the ASL tool? The one I downloaded doesn't even have an apply button on there...it just shows "Next" and "Add Stage" at the bottom (I was thinking apply might have been down there)
    3. I might have other questions for my n00bish self to ask (lol), but those are the only 2 I can think of
    And good job with the coding stuff mewtwo, pure genius!
    Hope to hear from you soon
    -RickWa1993
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    Mewtwo2000
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    « Reply #32 on: October 28, 2012, 01:45:20 PM »


    Hi there  Wink

    Well, the rsbe01.gct and code.gct are supposed to be in the same directory as the program. If they're there, and it doesn't detect them, that would be really weird. Try it again and see if it detects them.

    About the ASL Tool, you have the latest one for sure, cause the only available link is always the newer one. You just need to press the button with the 'B' in it, to open a new window. The 'apply' and the rest of the stuff in the picture will be there.

    Hope it's clear now, thanks for using the tools  Kirby Dance
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    « Reply #33 on: November 07, 2012, 02:42:14 PM »


    Will we be seeing any support for different .rel files over the same stage any time soon?
    It would make it possible to have all zelda stages over elden bridge, all with the same music.

    Imagine the possibilities! It would be so neatly organized, with correct music at correct stages!

    Oh man, if you don't work on this, I might, because it would be fantastic. Cheesy
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    Mewtwo2000
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    « Reply #34 on: November 08, 2012, 03:45:15 AM »


    That isn't really needed, it's easy to make all the zelda stages to work over the same slot. Mine usually work over Eldin and Temple at the same time, and most of them over there use Final Destination or Battlefield as a base. Port them all to Eldin or some other common stage would be easy, and having lots of Zelda stages selected from one single icon is certainly possible already.

    The code itself isn't mine, but Dantarion's. And I don't guess he's gonna change it in the future, so just get all the zelda stages you want to be run, list them to me and I'll tell you how to use them from a single slot.
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    « Reply #35 on: November 14, 2012, 07:39:34 PM »


    The help would be much appreciated! Hopefully I'll be able to set it up so all Mario stage mods are over Mario stages, Zelda over Zelda, Pokemon over Pokemon, Sonic over Sonic, etc. All would have correct music.

    So I guess let's start with:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12798
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14188
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24384
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18288 and
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13608

    All are Zelda, some were made by you lol.
    Thanks for the help, my friend!
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    Mewtwo2000
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    « Reply #36 on: November 15, 2012, 06:00:25 PM »


    If you want to keep the swimmable water in the water temple, I'll have to make the rest compatible with a jungle japes rel, so you'll need to use a japes rel file for your zelda slot. Are you okay with that?
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    « Reply #37 on: November 15, 2012, 10:13:50 PM »


    So to be clear, it will still all be over a Zelda stage?
    If so, absolutely. I'd prefer it if you could show me how it's done as well. Cheesy

    Post Merge: November 17, 2012, 09:15:04 AM
    Actually come to think of it, wouldn't having a Jungle Japes .rel file cause the standard stage to not work?
    « Last Edit: November 17, 2012, 09:15:04 AM by rittto » Logged


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    « Reply #38 on: November 27, 2012, 10:24:12 AM »


    Hey I've been googling this all over and can't figure it out. do you use brawlbox to do it, or some other program? So far it seems impossible to "port" stages to use a different .rel file.

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    Mewtwo2000
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    « Reply #39 on: November 27, 2012, 06:17:08 PM »


    Don't worry about that, I'm a master in porting stages to change the rel they use.

    Please test which of those stages are already working over jungle japes flawlessly, and I'll port the ones that aren't.

    Unless you need the original stage to keep working, in that case, unless it's over Temple, we can't do it. Cause, you know, the other Zelda stages have some special things, like the explosions on the bridge, or the ship. Temple has nothing special, and could port it over Jungle Japes too if needed.
    « Last Edit: November 27, 2012, 06:19:08 PM by Mewtwo2000 » Logged

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    « Reply #40 on: November 28, 2012, 09:17:56 AM »


    Alright, I'll go ahead and do that.

    I'm thinking we have some over Eldin, some over the Pirate ship, and some over Temple. Really doesn't matter which ones are over which, since they're all Zelda stages. Thing is, I do have multiple Temples already (with just differing backgrounds and textures). I'm willing to part with them, but if they work as well then fantastic!

    Also, swimmable water isn't a HUGE priority. I could do without it, if need be.

    Post Merge: November 28, 2012, 11:55:18 AM
    Okay, I ended up with more stages, but not all have download links so here's a rar with all of em.
    http://www.mediafire.com/download.php?cvm0bgbfc2iubu5

    So far I've tested most of them over Jungle Japes and Eldin Bridge.

    With Eldin Bridge rel:
    Standard Temple - Freeze
    Sacred Realm - Freeze
    Lost Woods - Freeze
    Gannon's Tower - Stage works, but Gannondorf is missing and the floor doesn't fall
    Phantom Gannon - Phantom gannon is sometimes missing
    Skyloft - Freeze

    With Jungle Japes rel:
    Eldin Bridge + extras - Bizzare (All animations/models happening at once)
    Standard Temple - Freeze
    Dimension Temple - Freeze
    Snowy Temple - Freeze
    Sacred Realm - Freeze
    Lost Woods - Freeze
    Gannon's Tower - Almost perfect (Invisible water)
    Phantom Gannon - Perfect
    Skyloft - Freeze
    Temple of Time - Freeze

    Post Merge: November 28, 2012, 12:03:42 PM
    And also, the rels the stages are meant to use:
    Eldin Day/Night/Rain: Eldin
    Temple Dimension/Snowy: Temple
    Sacred Realm: Battlefield
    Gannon's Tower: Final Destination
    Phantom Gannon: Luigi's Mansion
    Water Temple: Jungle Japes
    Temple of Time: Eldin, Temple, Final, Battlefield, or Skyworld
    Great Bay: Jungle Japes
    Lost Woods: Yoshi's Island
    Skyloft: (this one I'm not sure, it went over hanenbow in P:M but used a rel file)

    Thanks for helping me out! If you have any more suggestions for even more stages to add in, lemme know.

    If we end up organizing a ton of stages this way, we could put it up as a new download.
    « Last Edit: November 28, 2012, 12:07:49 PM by rittto » Logged


    Mewtwo2000
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    « Reply #41 on: November 28, 2012, 01:37:31 PM »


    Ok, then I'll use jungle japes as a base for some of them, including Great Bay and Water Temple, which need it. I'll easily port the normal temples to keep working with that rel. And I'll port the rest of them either to Japes, to work from the Temple icon, or Eldin, which is easy to port too. I may end up porting all of them to be used from Temple, leaving the Eldin slot just for Eldin retextures.

    BTW, I didn't know Temple of Time wasn't prepared for Japes, I'll have to update it O.o
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    « Reply #42 on: November 28, 2012, 02:51:40 PM »


    You're my hero!!!

    Temple of Time works over Eldin bridge so it doesn't matter anyway. Plus, Eldin bridge has more music options, a few I wouldn't mind modding over. Temple only has two I believe. Not sure though.
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    Mewtwo2000
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    « Reply #43 on: November 28, 2012, 03:22:24 PM »


    Yeah, only two. I guess some annoying sound comes out during the match when custom stages are played over Eldin. That would be the case with Temple of Time. If you don't mind that sound, then I'll keep it as is, so you put it over Eldin. And will try to make the rest compatible with both Japes and Eldin, so you can make your choice.
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    « Reply #44 on: November 28, 2012, 04:31:33 PM »


    Thanks man!
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