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Author Topic: Mewtwo2000's Tutorials: How to use the ASL tool  (Read 31554 times)
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Mewtwo2000
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    « Reply #45 on: November 29, 2012, 10:03:51 AM »


    Here you go:

    http://www.mediafire.com/?a0v4y2xkatcbxsj

    I've modified all of them except for the eldin ones and the Phantom Ganon one. All of the modified stages are working on Jungle Japes, I've tested them one by one. And they may be also working over Eldin, those aren't tested. They're supposed to not freeze, but some of them may be glitchy in some way.

    If you repeat your tests like in your previous posts, it will be perfect for anybody who wants to copy you in the use of Zelda stages in Temple and Eldin slots.
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    « Reply #46 on: December 04, 2012, 01:22:15 PM »


    Okay, I've tested it a bunch. Interesting Results:
    Eldin Tests:
    Standard, Day, Rain, and Night - All perfect
    Gannon's Tower - Missing Gannon
    Great Bay - Freeze
    Lost Woods - No stage, just background
    Phantom Gannon - Phantom gannon appears after like 30 seconds (not really a problem)
    Sacred Realm - Only visible objects are your characters and a triforce in the background
    Skyloft - Solid ground and the actual stage are off-centered
    Temple of Time - Perfect
    Water Temple - Really glitchy

    Temple with J.Japes rel file
    pretty much everything froze

    Jungle Japes:
    Everything perfect except
    Lost Woods: A single shy guy in the center of the stage nonmoving
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    Mewtwo2000
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    « Reply #47 on: December 04, 2012, 01:56:27 PM »


    Oh, I forgot that shy guy xD

    Well, it's easy to fix, I will do it and that's all.

    You've had to use the rel file in a wrong way. If the japes rel is correct, any stage that works over Jungle Japes should work over Temple. More than this, the modified Temple stages are almost the same size as originally, so those should work for sure.

    Have you generated your rel with this?

    http://www.lakora.us/rel/
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    « Reply #48 on: December 04, 2012, 10:26:31 PM »


    Oh I took the standard st_dxgarden.rel from the disc.

    Thanks! I'll try it out. Also if any of the eldin stage problems are an easy fix, lemme know, since that stage does have more music. But, again, not a priority.

    Post Merge: December 05, 2012, 12:25:40 AM
    Yay they all worked over Temple!!!!!!
    « Last Edit: December 05, 2012, 12:25:40 AM by rittto » Logged


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    « Reply #49 on: December 10, 2012, 07:24:51 PM »


    Any fix for the shy guy?

    Also, want to continue doing these? I'm full of ideas, if you're willing
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    « Reply #50 on: December 20, 2012, 11:17:56 AM »


    Hey I put up a video showing off the Zelda stages.


    ASL Tool Zelda Stages
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    Mewtwo2000
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    « Reply #51 on: December 20, 2012, 12:27:17 PM »


    God, I've not fixed that shyguy yet >.< xD

    Let's see if I get time to fix it and port some of them to Eldin for music.
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    « Reply #52 on: December 20, 2012, 02:11:46 PM »


    Many thanks! If you want, I'll put up a download in the vault when we have it all working Cheesy

    Post Merge: December 22, 2012, 12:00:26 AM
    It also seems that the giant egg platforms on the side of the Lost Woods stage seem to pop up for a split second. I couldn't catch them on the pause screen but they are there, just to let ya know.
    « Last Edit: December 22, 2012, 12:00:26 AM by rittto » Logged


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    « Reply #53 on: January 01, 2013, 04:43:56 PM »


    Happy new year! Any progress?
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    « Reply #54 on: February 05, 2013, 07:10:28 PM »


    I don't mean to sound anxious but this is kind of the coolest mod ever so if you plan on continuing to help me out please let me know, thanks
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    Mewtwo2000
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    « Reply #55 on: February 06, 2013, 06:51:15 AM »


    Oh man, I forgot >.<

    I'll try to fix it tomorrow if I get time to.
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    « Reply #56 on: February 07, 2013, 09:20:10 AM »


    Alright thanks Tongue
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    « Reply #57 on: May 03, 2013, 12:08:33 PM »


    I have a problem with the buttons combo D:

    For exemple, I configured Smashville with 4 randoms and 4 buttons combo, I checked the buttons (for exemple L), "named" the combo with A and applied all. The same witch the 2nd combo (this time R) named B and so even others, all of those combos are different.
    It works perfectly!^^

    Now I'm configuring FD with the same combos and "names" but when I try those combos they don't work D: (smashville still work perfectly).

    What I'm doing wrong?
    I have to rename the combos differently?
    I need to change the combos?

    Thanks^^
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    « Reply #58 on: March 06, 2014, 12:11:30 AM »


    Hey does anyone here know what could be going wrong if i'm getting a freeze using the asl codes?

    Ive added an rel to change delfino plaza into final destination, and I'm using 5 completely different stage layouts that all can be used with the final destination rel. I followed the steps in then tutorial, but am getting a game freeze when choosing that stage. Any ideas?
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    « Reply #59 on: June 06, 2014, 11:58:43 PM »


    hi, i know, sorry if this is quite a necro post, but i'd like to know if this works properly with Project M, i got it working with vBrawl, but when i try it with PM, the default (vanilla version) of the stage with an ASL code will load regardless of the button combination i hold.
    the stages not included in the ASL code load correctly. Is there an explanation for this? thanks
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