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Author Topic: Crony's Dark Samus Update!  (Read 152198 times)
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Crony
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Only Phazon can beat Phazon!

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    « Reply #240 on: December 27, 2012, 03:14:21 PM »


    2° Update for the import model!
    No more distorted cannon during the Final Smash!!!!

    Here the link:


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All
    « Last Edit: December 27, 2012, 03:16:04 PM by Crony » Logged


    Crony
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    « Reply #241 on: January 25, 2013, 03:14:06 PM »


    Hello guys, I have update again Dark Samus. This time the Phazon Massive Cannon and the Phazon Lazer (Up-smash), can be absorbable and deflectable!
    Here the link:


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All

    Can someone please do a video demonstrative that show all DS moves? I need it for youtube.  Kirby Dance

    And one more thing:




                            Coming Soon...
    « Last Edit: January 25, 2013, 04:17:43 PM by Crony » Logged


    zutox
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    « Reply #242 on: January 28, 2013, 08:34:02 PM »


    Hello guys, I have update again Dark Samus. This time the Phazon Massive Cannon and the Phazon Lazer (Up-smash), can be absorbable and deflectable!
    Here the link:


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All

    Can someone please do a video demonstrative that show all DS moves? I need it for youtube.  Kirby Dance

    And one more thing:




                            Coming Soon...


    That model!
    By the way, just wondering.
    Couldn't you alter the Final Smash by using a FitSamusFinal.pac?
    That way you could maybe get the original summon back. That was really truly epic.
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    user1561
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    Get a load of this!

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    « Reply #243 on: January 28, 2013, 09:35:23 PM »


    Can't wait for Dark Samus! Happy Face
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    Crony
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    « Reply #244 on: January 29, 2013, 06:23:26 AM »


    That model!
    By the way, just wondering.
    Couldn't you alter the Final Smash by using a FitSamusFinal.pac?
    That way you could maybe get the original summon back. That was really truly epic.

    Sorry, file size limit reached, I can't!   Cry

    By the way, can someone help me for the video demo I  need it?
      Kirby Dance
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    « Reply #245 on: January 29, 2013, 09:01:15 PM »


    It sucks that you only updated the version that is less user friendly.
    I know I would never remove one character for the benefit of another, I mean, there are already so many good PSA's on the vault, I'd rather have as many slots as possible, so I will continue to enjoy your "hold" version Smiley
    Really looking forward to that absolutely awesome model!
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    BuffaloNinja20
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    « Reply #246 on: February 27, 2013, 09:34:13 PM »


    If you're wondering if anybody else using riivolution is having the same problems as Araknir and Rufure with getting Dark Samus's motions to work than yes. Me and a few other friends use BeyondYou's Riivolution XML and everytime we use the triple AAA combo DS T-poses along with all his other moves bug out and don't look like the animations match up.   I inserted the FitMotion files in their respective fighter folders along with the common.pac file and it didn't help. There's no freezing but no change in the motion problem. What exactly did Rufure do to his Common5.pac (NOT common.pac) to get his to work???
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    Crony
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    « Reply #247 on: March 02, 2013, 07:00:21 PM »


    If you're wondering if anybody else using riivolution is having the same problems as Araknir and Rufure with getting Dark Samus's motions to work than yes. Me and a few other friends use BeyondYou's Riivolution XML and everytime we use the triple AAA combo DS T-poses along with all his other moves bug out and don't look like the animations match up.   I inserted the FitMotion files in their respective fighter folders along with the common.pac file and it didn't help. There's no freezing but no change in the motion problem. What exactly did Rufure do to his Common5.pac (NOT common.pac) to get his to work???


    Sorry, I don't known anything about Riivolution (I use the USB Loader, that read the files from my SD card)
    The only advice I can give to you is this:


    FOR RIIVOLUTION USER

    [...]
    So yeah. The issues I was having was caused by the codes and the CSS/common5_en.pac I was using. After I deleted them, and put all of DS's files in the right place, it started working perfectly. It turns out you need to insert Zero Suit Samus' and Samus' FitMotionEct.pac's in both their fighter folders, and the common_en.pac.

    And just to make sure everyone can understand in the case that anyone else encounters this problem, here's a poorly made guide to illustrate the file's locations:


    Note: I'm using Beyond's Riivolution, so '_en' isn't required in the file-names, any other version of Riivolution will require it though.


    First, make sure you have a common_en.pac inserted in the 'System' folder. then open it up in BrawlBox.


    Next, click on the 'FitSZerosuitMotionEct' and replace it with the respective file, repeat this for the 'FitSamusMotionEct'.


    Finally, just make sure you have all the PSA files in their right folders.

    And with that, Dark Samus should function in Riivolution. And if it doesn't, well then that sound slike a personal problem.


    I hope this works.
      Embarrassed
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    « Reply #248 on: March 02, 2013, 07:35:42 PM »


    So Crony: How is that model coming along?
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    Crony
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    « Reply #249 on: March 07, 2013, 10:11:04 AM »


    So Crony: How is that model coming along?

    Well... I've got some problems...  Embarrassed
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    « Reply #250 on: March 26, 2013, 12:04:35 PM »


    I am not finding a common_en.pac in the dark samus pack, I do not understand, someone please help me?
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    Crony
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    « Reply #251 on: June 25, 2014, 09:03:23 AM »


    Hello guys! I'm not dead!  Laugh

    I write here for informing you about a little update for the Dark Samus PSA!

    Is just a "little" update, but I'm very happy to do this.  Grin
    First the update are about some animations, GFX and others things but not the moves or the balance of the PSA, also because all testing in this years have confirmed his total balance. Soo...
    The Moves are the same!

    After this I show you more about the news:

    First, and the more important thing, now the Dark Homing Missiles are animated!



    In the picture you don't see but the electrical waves now moving around the sphere!

    Then I have fixed the right taunt animations



    and the dodge animations



    Also I have reduced the phazon particles just to be more "light" (same for the Dark Boost Ball)

    Then I have add some GFX like a little smoke in the ground during the waiting animation



    And others...




    Last but not the least, now you can see the dark flames come from the turbojets behind Dark Samus!  Awesome Face




    Same for the jumps, walking, running and dash attack!



    Very creepy... it looks like another face behind...

    I'm focus on the Dark Samus import model from MP2 I made, so there are working well.
    Who don't have downloaded yet there's the links:


    Dark Samus MP2 Skin:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All

    The Update Dark Samus PSA:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All

    Enjoy!
    « Last Edit: June 25, 2014, 12:56:41 PM by Crony » Logged


    ChickenPuppy
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    « Reply #252 on: June 25, 2014, 09:38:44 AM »


    ooooooo i remember you!!!! i still use that psa! i cant wait to see all that cool stuff in game!!! following this thread!
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    « Reply #253 on: June 25, 2014, 10:03:35 AM »


    I love this PSA very much. Love fighting against her. Looks like a great update.
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    KingJigglypuff
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    « Reply #254 on: June 25, 2014, 10:09:54 AM »


    Since your old thread has been unlocked, I'll be merging this thread with your old one.
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    My PSA Thread

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