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Author Topic: Crony's Dark Samus Update!  (Read 152146 times)
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StupidMetroid
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« Reply #60 on: September 19, 2011, 06:15:13 PM »


Let's hope these awesome ideas are applied to the next update!!  Awesome Face
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Crony
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    « Reply #61 on: September 20, 2011, 05:25:11 AM »


    HAAA! I'm back! Grin

    First thanks for comments, then i must say something:

    zigheart: good idea Aurora 313 for FS, but i have no idea how to do Im srs here. It's a little bit more for me, sorry :'(

    To all: The Astral-jump it's ok for me, stop saying "why dont grab on the top?" It's an move characteristic. DS go in hyper mode and perform a "Super Space-jump" but because to much power cant grab immediately! DS have to many moves for stage recovery:
    lights jumps, Air-down-special, Z-Air and Air-up-Special! Now i've add heavy armor on first part (as along she is shining-blue) Just practice!

    NOW, THE NEW!!!:
      Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance

    Air-down! more diagonal and with a crush animation (*)


    This is the face of Ganondorf watching Dark Samus:

    HAHAHA! Grin I cant resist...

    Down-Smash: Sismic wave, like elite pirates on MP. Better then before!


    Air-neutral and Air-hi!:


    I have re-ballanced all moves, now she is a bit more deadly.

    zigheart:"her attacks were really fast paced and destructive without a lot of focus on a target most of the time."
    I agree, this was the idea i think when i create her!

    (*) there only one problem: Air-down-crush animation can be cancellable, and i have no idea how to fixit! if someone have an advice maybe i can fixit! Thanks!

    Enjoy and comments!
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    StupidMetroid
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    « Reply #62 on: September 20, 2011, 06:55:03 PM »


    For some reason I don't have any sound for Dark Samus. Is anyone else getting this glitch?
    Nice update also!!!
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    _Data_Drain_
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    « Reply #63 on: September 20, 2011, 11:47:25 PM »


    For some reason I don't have any sound for Dark Samus. Is anyone else getting this glitch?
    Nice update also!!!
    It's a PAL PSA, since the sound IDs are different, the game tries to read them, but fails to, so it just plays no sound...

    ...

    Although... I DID find an interesting glitch... Fight Meta Knight... You'll hear what I mean. Tongue
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    « Reply #64 on: September 20, 2011, 11:51:34 PM »


    Can someone make a video already?! D=
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    « Reply #65 on: September 21, 2011, 12:18:41 AM »


    HAAA! I'm back! Grin

    First thanks for comments, then i must say something:

    zigheart: good idea Aurora 313 for FS, but i have no idea how to do Im srs here. It's a little bit more for me, sorry :'(

    To all: The Astral-jump it's ok for me, stop saying "why dont grab on the top?" It's an move characteristic. DS go in hyper mode and perform a "Super Space-jump" but because to much power cant grab immediately! DS have to many moves for stage recovery:
    lights jumps, Air-down-special, Z-Air and Air-up-Special! Now i've add heavy armor on first part (as along she is shining-blue) Just practice!

    NOW, THE NEW!!!:
      Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance

    Air-down! more diagonal and with a crush animation (*)


    This is the face of Ganondorf watching Dark Samus:

    HAHAHA! Grin I cant resist...

    Down-Smash: Sismic wave, like elite pirates on MP. Better then before!


    Air-neutral and Air-hi!:


    I have re-ballanced all moves, now she is a bit more deadly.

    zigheart:"her attacks were really fast paced and destructive without a lot of focus on a target most of the time."
    I agree, this was the idea i think when i create her!

    (*) there only one problem: Air-down-crush animation can be cancellable, and i have no idea how to fixit! if someone have an advice maybe i can fixit! Thanks!

    Enjoy and comments!



    what do u mean her attacks r cancelable? do u mea they clash out with other attacks? or that she can move out of the attack?
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    _Data_Drain_
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    « Reply #66 on: September 21, 2011, 02:24:49 AM »


    Can someone make a video already?! D=

    A video eh?
    <a href="http://www.youtube.com/watch?v=3eu5BxOIdoo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=3eu5BxOIdoo</a>

    There you go, I made this a few minutes ago. Tongue
    « Last Edit: September 21, 2011, 02:28:12 AM by _Data_Drain_ » Logged


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    « Reply #67 on: September 21, 2011, 08:57:53 AM »


    A video eh?
    [...]
    There you go, I made this a few minutes ago. Tongue


    Thanks for making a video Data_Drain Angel. How do you record a video on wii? Replay or what?

    what do u mean her attacks r cancelable? do u mea they clash out with other attacks? or that she can move out of the attack?

    I mean if you do a move or attack durnig the crush animation, the animation stop! I want to prevent this and make animation unstoppable. Some advice? Undecided
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    « Reply #68 on: September 21, 2011, 10:04:05 AM »


    Thanks for making a video Data_Drain Angel. How do you record a video on wii? Replay or what?
    Well, I use Dazzle, and record a replay I saved.

    This is the easiest way to do it, since if Dazzle messes up, and drops hundreds of frames, you can try again.
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    « Reply #69 on: September 21, 2011, 11:05:23 AM »


    I like all the graphical touch-ups you made. I really like the new "Missile," it looks so awesome. XD

    I still think her wait animation is to stiff. I dunno... it just doesn't scream "Dark Samus" to me. That, and a few other animations. /:
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    « Reply #70 on: September 21, 2011, 11:34:46 AM »


    A video eh?
    http://www.youtube.com/watch?v=3eu5BxOIdoo
    There you go, I made this a few minutes ago. Tongue

    Happy Face thanks data..
    It's good to see a lot of the stuff I did go to good use =D..
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    Crony
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    « Reply #71 on: September 21, 2011, 12:31:20 PM »


    I like all the graphical touch-ups you made. I really like the new "Missile," it looks so awesome. XD

    I still think her wait animation is to stiff. I dunno... it just doesn't scream "Dark Samus" to me. That, and a few other animations. /:

     LaughHey Gamma! Have u finally try it, or still freeze on riivolution?

    Happy Face thanks data..
    It's good to see a lot of the stuff I did go to good use =D..

    Yea! I could never have done this without all your stuff! Happy Face
    Any advice for the crush animation?

    however, i have upgrated some others stuff: Grabs (more quickly) and a few grafic effects, but i updates all next time when this problem will be resolved. Kirby Dance
    « Last Edit: September 21, 2011, 01:13:14 PM by Crony » Logged


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    « Reply #72 on: September 21, 2011, 01:50:46 PM »


    The grab is quicker? Oh God! Thank you!

    When I was fighting Dark Link, I was getting annoyed how he kept dodging my grab, since it didn't come out quick enough, and left me wide open, just make sure you lessen the grab range, to pretty much right in front of her.

    Also... Did you try adding landing lag to the down air? Use this PSA.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599

    And go to the attributes, there should be a down air landing lag tab, make it something higher.
    (Just make sure you back up what you have... You never know if it will corrupt.
    ._.)
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    « Reply #73 on: September 21, 2011, 03:03:08 PM »


    LaughHey Gamma! Have u finally try it, or still freeze on riivolution?

    I haven't tried it yet due to laziness, but I'm pretty sure the reason why it was freezing was because I had Brawl- ZSS and an altered ZSS MotioEtc, which was probably putting the combined file size over the limit.

    I'll try it.... eventually. XD
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    « Reply #74 on: September 21, 2011, 03:27:05 PM »


    crush animation? Is it the air down spike or special air b?
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