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Author Topic: Crony's Dark Samus Update!  (Read 152162 times)
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    « Reply #150 on: January 21, 2012, 03:58:36 PM »


    I'm a little concerned with this idea... A full screen beam?

    That seems a bit too good for a normal move...

    And as I said, move wise, she's almost done, just needs an air version of her neutral B. And again, the AAA should only have two hits, one being a basic jab kind thing, maybe a palm thrust. And then ONLY if that part hit, she fires her canon like she does now.


    But anyway, back to what you're doing now... I still feel this would be unbalanced. Although I GUESS if it had enough start up, and end lag I GUESS it would be alright... But still, seems overly flashy for a normal move.
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    « Reply #151 on: January 22, 2012, 12:24:42 AM »


    I wish this was done with the Dark Samus import on Ganondorf, you'd have more space to work with ): But oh well, It's looking great. And besides, it was started way before the model importing saga. I'm really loving this project, but I don't want to get rid of Samus x.x
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    « Reply #152 on: January 22, 2012, 01:02:35 AM »


    I wish this was done with the Dark Samus import on Ganondorf, you'd have more space to work with ):
    Not a whole lot more... Ganondorf's animation limit stinks.

    Plus I think it would be done for the most part now, if Crony does what I said, and some fixes with the balance. And the GFX, cleaning up the unneeded ones in attacks would help.
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    « Reply #153 on: January 22, 2012, 01:12:55 AM »


    Not a whole lot more... Ganondorf's animation limit stinks.

    Plus I think it would be done for the most part now, if Crony does what I said, and some fixes with the balance. And the GFX, cleaning up the unneeded ones in attacks would help.

    But wouldn't there still have been more of a better PSA limit?
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    « Reply #154 on: January 22, 2012, 02:08:46 AM »


    But wouldn't there still have been more of a better PSA limit?
    Well, perhaps... But there would also not be real projectiles like she has now.
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    « Reply #155 on: January 22, 2012, 06:19:43 AM »


    Ok, I understand, but I want to know how to do, after we discuss: "No it's horrible or yes its perfect as a move!"
    Now I'm interested in just know how to do. I could use the same logic to improve other things.

    Therefore, if someone would tell me how or help me on doing... Smiley
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    « Reply #156 on: January 22, 2012, 08:21:33 AM »


    Oh... If you're wanting help with coding, you should try asking KingJigglypuff for hints.

    All I can do is give feedback.
      Embarrassed
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    « Reply #157 on: January 23, 2012, 05:06:15 AM »


    Oh... If you're wanting help with coding, you should try asking KingJigglypuff for hints.

    All I can do is give feedback.
     Embarrassed

    Done, I asked to KingJigglypuff. I hope he answer to me... Undecided

     Im srs here nothing... none help...
    « Last Edit: January 29, 2012, 05:50:38 PM by Crony » Logged


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    « Reply #158 on: January 29, 2012, 05:46:15 PM »




    Coming soon...
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    « Reply #159 on: January 29, 2012, 05:47:35 PM »


    That's awesome.

    o_o
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    « Reply #160 on: January 30, 2012, 12:30:37 AM »


    so you got the bombs gfx to appear? if so how? i want to know for future references xD
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    « Reply #161 on: February 01, 2012, 08:36:29 PM »


    CAN'T WAIT!!! WHATEVER THAT NEW MOVE IS, LOOKS AMAZING!!!!!!
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    « Reply #162 on: February 02, 2012, 02:44:04 AM »




    Coming soon...
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    « Reply #163 on: February 02, 2012, 02:53:40 AM »


    ness graphic looks good on ds xD cant wait to see what will come out of it Tongue
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    « Reply #164 on: February 02, 2012, 03:38:33 AM »




    Coming soon...

    Is that the ground up B? If so... Very nice replacement, that also shouldn't lag.
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