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Author Topic: Crony's Dark Samus Update!  (Read 152154 times)
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StupidMetroid
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« Reply #165 on: February 02, 2012, 10:44:32 AM »


That looks, epic! This is probably going to be the best update!

KJP Edit: Made this post not fall under the disruptive category.
« Last Edit: February 04, 2012, 03:37:04 PM by KingJigglypuff » Logged

Gamma Ridley
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    « Reply #166 on: February 02, 2012, 10:46:35 AM »


    THAT LOOKS, EPIC!!!!!!!!!!!!!!!!!!!! THIS IS PROBABLY GOING TO BE THE BEST UPDATE!!!!!!!!!!


    Please turn Caps Lock off. Im srs here



    I only have one thing to say about this:

    Yes.
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    Crony
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    « Reply #167 on: February 17, 2012, 02:24:56 PM »




    Coming very soon! and more...
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    Carnage
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    « Reply #168 on: February 17, 2012, 04:58:15 PM »


    cant wait Tongue
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    « Reply #169 on: February 17, 2012, 07:19:38 PM »






    Are you planning to resize that? XD
    Will the new DS use projectiles and such? if not I think it would be possible to port it :3
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    Crony
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    « Reply #170 on: February 18, 2012, 03:55:00 AM »


    Are you planning to resize that? XD
    Will the new DS use projectiles and such? if not I think it would be possible to port it :3

    D.S. coninue use the Dark Ball Missiles, so i think the porting isn't possible, sorry... :'(

    cant wait Tongue

    I will update the next week, so wait just a little bit! Wink

    « Last Edit: February 18, 2012, 03:59:45 AM by Crony » Logged


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    « Reply #171 on: February 24, 2012, 02:09:55 PM »


    Hello guys!
    Today I've upload Dark Samus! After many, many weeks of work and ballance testing... Im srs here BUT, now all can enjoy this up date!


    Ta-ta-ta-ta-ta-ta,taaaaaa!! (Samus power-up song... Kirby Dance)

    This time there many new thing in the PSA:

    First of all: the new Phazon Wave!




    ...instead of the plasma cannon, great range but less nockback power, can be use after the AA moves but not in a combo (only if the second strike don't hit the target). I love this move! Happy Face


    Second: New Advanced Effects for the Phazon Sphere and Comet!





    I am really happy to be able to put these GFX on D.S.


    Third: request of all those who have asked me (data_drain...),
    now the Dark Boostball can be charged and performed in air!



    Very usefull!


    Fourth: the new UpSmash Phazon Lazer!




    At last: The Down Thown, the Dark Rush!




                                                               IMPORTANT!

    This time to use D.S. PSA you must use the zerosuit and Samus Fit file on in their property folder, and unfortunaly ZeroSuitSamus become completely useless! Undecided
    I'm sorry but its necessary. How need to use ZSS can use the file in the "Hold Version" folder but i probably dont update it anymore.



    Enjoy everyone and comments!
    Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance

    « Last Edit: February 24, 2012, 04:53:21 PM by Crony » Logged


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    « Reply #172 on: February 24, 2012, 03:52:51 PM »


    I love you.

    So very, very much.

    Question: does the Samus pac have any coding in it to prevent her from transforming into ZSS? Or is the Final Smash changed? I know that one can use codes to disable transformation, but I'm gonna try her using Dolphin and I was just curious.

    Perhaps you might want to look into porting her over someone else? That way, you can have as much filespace as you need and we can have epic Samus/Dark Samus battles.

    Either way, I am amazed by this. Awesome work. :]
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    « Reply #173 on: February 24, 2012, 04:05:45 PM »


    if the only thing ds is using is the missiles could you make ds over zss? since you could change the gun bullet model and hitbox to the missiles i think altough it will go straight
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    Crony
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    « Reply #174 on: February 24, 2012, 04:14:05 PM »


    I love you.

    So very, very much.

    Angel

    Question: does the Samus pac have any coding in it to prevent her from transforming into ZSS? Or is the Final Smash changed? I know that one can use codes to disable transformation, but I'm gonna try her using Dolphin and I was just curious.

    D.S. never change into ZSS. The final smash only shot the beam, no need to add any code.


    Perhaps you might want to look into porting her over someone else? That way, you can have as much filespace as you need and we can have epic Samus/Dark Samus battles.

    Either way, I am amazed by this. Awesome work. :]

    maybe i can try, but i dont know how to porting PSA over other characters

    Post Merge: February 24, 2012, 04:23:04 PM
    if the only thing ds is using is the missiles could you make ds over zss? since you could change the gun bullet model and hitbox to the missiles i think altough it will go straight

    Impossible over ZSS, becouse I've used all their file size for DS
    « Last Edit: February 24, 2012, 04:26:04 PM by Crony » Logged


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    « Reply #175 on: February 24, 2012, 04:23:52 PM »


    Angel

    D.S. never change into ZSS. The final smash only shot the beam, no need to add any code.


    maybe i can try, but i dont know how to porting PSA over other characters
    cant port the psa you can port the model over zss then repace all animations and redo all the psa under zssi know it is a long work since copy paste would kill the filesize :S
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    Crony
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    « Reply #176 on: February 24, 2012, 04:31:12 PM »


    cant port the psa you can port the model over zss then repace all animations and redo all the psa under zssi know it is a long work since copy paste would kill the filesize :S

      I see what you did there ... mmm... I will do some experiments about this, thanks for the idea! Kirby Dance
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    Gamma Ridley
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    « Reply #177 on: February 24, 2012, 04:33:00 PM »


    maybe i can try, but i dont know how to porting PSA over other characters

    I could try and help, I have some experience with porting models and glitch-fixing.

    Not a whole lot, but a decent amount.
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    Crony
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    « Reply #178 on: February 24, 2012, 04:49:10 PM »


    I could try and help, I have some experience with porting models and glitch-fixing.

    Not a whole lot, but a decent amount.

    Ok, I'll keep in mind Kirby Dance
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    « Reply #179 on: March 14, 2012, 01:31:46 AM »


    Time for some VERY LATE feedback, since I wrote this while KC was down... And since you didn't have a topic on LST, I had to wait... Okay, here we go.

    AAA: I still kinda wish it wasn't a projectile... Or if it only shot the laser if the hits connect... Just a AA combo, rather then a AAA combo... This would have less animations too, saving file size. Also, the laser does INSANE shield damage, try shielding it with a second controller. You'll see what I mean. This also applies to side smash... But to a lesser extent, I'll get to that next.

    Side smash: It seems to have too little end lag again... Either you should reduce the shield damage it does, or give it back the end lag it had in the last version.

    Up smash: I... Honestly don't like this move too much... I prefer the old up smash. Since this one seems more like a B button move... It goes too high, and can kill very early with the sweet spot at the gun...

    New GFX: I like them pretty well. Although... I feel it was not needed to sacrifice Zero Suit Samus... There are still models you could have replaced. Like the arm canon ones in the Samus motion file. And the Grappling Beam GFX. It just feels extreme to give up two characters for just one... And if this was partially because of the new GFX, I'd rather just not have them. The laser could go.

    The air neutral B: Okay, I like this a lot. However there is a glitch with it... If you jump at a certain height. You can fire the dark missle without the start up animation... So you can pretty much fire two missles with it. Or cancel it into any move at all... It also should not have super armor on the charge up animation.




    Well, that's all for now. But see if there's ANY way to have Zero Suit Samus too. This is a VERY nasty con to this PSA. Since you need to get rid of two characters, just to use one...
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