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Author Topic: Crony's Dark Samus Update!  (Read 152152 times)
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Crony
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    « Reply #180 on: March 16, 2012, 02:42:56 PM »


    Thanks for the comment data_drain, but...
    I've tested Dark Samus PSA for a month (VS my friends) and I can certain say it's perfectly ballanced!
     Laugh

    Remember that the AAA and the up smash beam cannot kill, only do damage.
    D.S. it's a great character with large attack area and shield damage pawer but have furry few "final killing" hits,
    in add she has many lag time befure and after moves! And you know how many impurrtant they are
    so... She is perfectly ballanced!
     Kirby Dance

    NB:
    After the Neutral B   D.S. shoot a "rapid dark missile", it's not a glitch.
    And the supurr armurr on the charge up animation are only the last half-second, not all the animation.
    « Last Edit: April 01, 2012, 02:30:12 PM by Crony » Logged


    Crony
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    « Reply #181 on: July 08, 2012, 07:29:40 AM »


    Hello guys, long time no see!

    Today I update Dark Samus (a small update), with some news:

    First, the new effects for the Side Smash




    Now u can see the Phazon ray shooting from the cannon! And this is always different every time u perform this move



    Just like the random Phazon spread beam Dark Samus shoot in MP2.

    Than I have ballanced and upgrade some other moves, like the Up Smash (try it!)

    For last, I'm stay working with a friend to a secret project... a little hint?



    I hope everyone enjoy, and please comments!
     Kirby Dance
    « Last Edit: July 09, 2012, 09:04:07 AM by Crony » Logged


    Carnage
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    « Reply #182 on: July 08, 2012, 02:43:23 PM »


    hope you can import the skeleton dark samus too xD
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    Phazonin
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    « Reply #183 on: July 08, 2012, 05:08:19 PM »


    Wow go Crony!!!

    Lol. I like the new animation. There was nothing wrong with the old one, but this a nice update. After using Dark Samus for a while, the only problems I have with here are:

    1.) I don't like her running animation... I feel like it should look more like Mewtwo's.
    2.) I wish Side B was more different than Samus' rather than just a graphical update. Same for back air and forward air.
    3.) She needs more killing moves.
    4.) Neutral special doesn't feel 100% right. I like the concept but it feels "off". I think a charge option would make it better.

    Other than that, I'm excited for your updates!!! Woooo!!! Happy Face

    EDIT: Ok, I just tried to boot up the updated PSA but my Wii keeps freezing. Do you need to install the FitSamus00.pac and pcs files? I don't think I did for the last version... I've been using Nuke's import of Dark Samus from Metroid Prime 3: Corruption with no problem.

    EDIT 2: It keeps freezing even when I put the FitSamus00.pac and pcs files in.
    « Last Edit: July 08, 2012, 05:55:18 PM by Phazonin » Logged

    Crony
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    « Reply #184 on: July 08, 2012, 08:15:08 PM »


    okok it's my fault! I don't have test the NTSC version and actually its broken, sorry...
    I will repair tomorrow, for now use the Pal version.  Undecided

    EDIT:

    Ok, done! Now NTSC work as well!
    Enjoy!!
      Angel
    « Last Edit: July 09, 2012, 08:12:00 AM by Crony » Logged


    Phazonin
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    « Reply #185 on: July 09, 2012, 08:15:50 AM »


    okok it's my fault! I don't have test the NTSC version and actually its broken, sorry...
    I will repair tomorrow, for now use the Pal version.  Undecided

    EDIT:

    Ok, done! Now NTSC work as well!
    Enjoy!!
     Angel

    Can't wait to download tonight! Seriously, I'm really excited for that Metroid Prime 2: Echoes Dark Samus... Corruption's was cool but Echoes was perfect.
    « Last Edit: July 09, 2012, 08:17:22 AM by Phazonin » Logged

    Crony
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    « Reply #186 on: July 09, 2012, 08:30:26 AM »


    Can't wait to download tonight! Seriously, I'm really excited for that Metroid Prime 2: Echoes Dark Samus... Corruption's was cool but Echoes was perfect.

    I agree!  Awesome Face
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    « Reply #187 on: July 09, 2012, 08:31:48 AM »


    I wish this was ported over another character, so i can have Samus Vs. Dark Samus.

    either way it's great to see this =3
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    Raikrom
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    « Reply #188 on: July 10, 2012, 03:36:56 PM »


    Oh Lord, I just had an idea I thought would look epic.
    This is me thinking far ahead, but if by any chance you DO import MP2's Normal Dark Samus as well as MP2's Skeletal Dark Samus, I think it'd look awesome if you merged both models, so that normal form would appear regularly, but Skeleton form shows for Final Smash Eyes.
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    Crony
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    « Reply #189 on: July 11, 2012, 04:01:45 PM »


    Oh Lord, I just had an idea I thought would look epic.
    This is me thinking far ahead, but if by any chance you DO import MP2's Normal Dark Samus as well as MP2's Skeletal Dark Samus, I think it'd look awesome if you merged both models, so that normal form would appear regularly, but Skeleton form shows for Final Smash Eyes.

    Perfect, secret revealed...  Im srs here
    This was exactly what I had in mind.
    But it will not be easy, but we will try!  Grin
    « Last Edit: July 11, 2012, 04:03:21 PM by Crony » Logged


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    « Reply #190 on: July 12, 2012, 07:38:51 AM »


    Perfect, secret revealed...  Im srs here
    This was exactly what I had in mind.
    But it will not be easy, but we will try!  Grin

    dont know if samus pcs will handle two models plus textures you should first try rigging them separate and then try  the join imo
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    Raikrom
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    « Reply #191 on: July 12, 2012, 11:38:26 AM »


    Perfect, secret revealed...  Im srs here
    This was exactly what I had in mind.
    But it will not be easy, but we will try!  Grin

    Well... Great minds think alike?
    I don't know, sometimes I just do a good job at being annoyingly psychic.
    But still, props to you for having the idea in the 1st place. And btw, this is without a doubt one of my favorite PSAs. I only wish it could function on Riivolution...

    dont know if samus pcs will handle two models plus textures you should first try rigging them separate and then try  the join imo
    Anyways, regarding that, I didn't really think about that. For some reason, and I'm sure you know this, Samus has a low-ass filesize, so I guess you'll have to be real crafty with merging the two models.
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    « Reply #192 on: July 13, 2012, 12:24:57 AM »


    Well... Great minds think alike?
    I don't know, sometimes I just do a good job at being annoyingly psychic.
    But still, props to you for having the idea in the 1st place. And btw, this is without a doubt one of my favorite PSAs. I only wish it could function on Riivolution...
    Anyways, regarding that, I didn't really think about that. For some reason, and I'm sure you know this, Samus has a low-ass filesize, so I guess you'll have to be real crafty with merging the two models.

    Why doesn't it work on Riivo? Did you put her FitMotionEtc.pac file in the Common.pac?
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    Raikrom
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    « Reply #193 on: July 13, 2012, 12:53:38 AM »


    Why doesn't it work on Riivo? Did you put her FitMotionEtc.pac file in the Common.pac?

    And suddenly, I'm reminded of how much of an idiot I can be at times.

    Well, I guess that's because I've been using Project: M with Gecko for some time...
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    « Reply #194 on: July 13, 2012, 01:53:31 AM »


    And suddenly, I'm reminded of how much of an idiot I can be at times.

    Well, I guess that's because I've been using Project: M with Gecko for some time...
    Lol it's okay, just pop the motion into the common.pac and it should work like a charm.
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