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Author Topic: SFX in your Brawl - Tutorial for absolute beginners  (Read 39662 times)
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VFWrestler
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« Reply #30 on: November 04, 2011, 04:14:26 PM »


So this is probably the wrong thread to post this, but it is what I'm trying to do.  I want to get the SFX for Shadow over Sonic to work.  I have done everything correctly, and redone it four times, but it won't work.  All the textures and moves work on GeckoOS, but nothing works when I switch to Riivolution.  I am using the GeckoOS to Riivolution; my strap screen and custom menu are working fine, but the CSS and SSS arent working, and no stage will load, so I can't even tell if the Shadow mod is working.  I am using a GCT without the file patch code, and it is in the pf folder rather than the codes folder in the root as it was with geckoOS.
« Last Edit: November 04, 2011, 04:16:25 PM by VFWrestler » Logged

Jaklub
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    « Reply #31 on: November 05, 2011, 06:58:04 PM »


    I never moved from Gecko to Riivolution, so I most likely won't be able to help. However, try these:
    - Add _en to names of CSS and SSS files (should work).
    - Backup and remove your save file. Few times I experienced freezes after swapping a stage with rel, for some reason that helped.
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    VFWrestler
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    « Reply #32 on: November 06, 2011, 08:31:22 AM »


    Well the GeckoOS to Riivolution thing I'm using lets me NOT have to put _en at the end of everything (when I do, the game freezes).  And I just tried backing up my save, but it won't let me copy it for some reason.
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    Mewcario
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    « Reply #33 on: November 06, 2011, 07:41:08 PM »


    Sawndz used Confusion! It's super-effective!

    I'm having a hard time following all these different instructions I'm finding. I have (well, I made some) .wav files, and I want to relpace some of Samus' SFX. Where in the .brsar do I find them?

    Also, the .brsar is telling me that it's "Unable to open file for write access" when I want to export.

    EDIT: Oh yeah, and I'm using BBox.
    « Last Edit: November 07, 2011, 05:16:27 AM by Mewcario » Logged

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    Jaklub
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    « Reply #34 on: November 07, 2011, 11:16:29 AM »


    Quote from: Jaklub used Helping Hand!
    How to insert a sound using BrawlBox
    This option is only for those who are forced to use BrawlBox (64-bit computer users). If you can, use SmashBox way, it's much simplier.
    1. Copy your smashbros_sound.brsar file to the directory with program. note: smashbros_sound.7z is a file that contains smashbros_sound.brsar. Open it with whatever you want.
    2. Open the brsar file in BrawlBox.
    3. Click the smashbros_sound label with purple icon next to it.
    4. Take a look at the brawlbox.txt file that came with Sawndz, so you know what to export and how to fill the first two fields.
    5. Search for the chosen number in the right-bottom part of BrawlBox window.
    6. Right-click it and choose export.
    7. Open the exported file with BrawlBox.
    8. Find the Wave you're looking for. Fill the Wave ID field.
    9. Press Insert and select the sound you want in.
    10. Test. If it screws up, try exporting your sound in Audacity or other sound editing program and then try again.
    And you don't have to export anything from brsar if you want to insert sounds, btw.
    « Last Edit: November 07, 2011, 11:17:23 AM by Jaklub » Logged

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    Mewcario
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    « Reply #35 on: November 07, 2011, 02:04:36 PM »


    Quote from: Jaklub
    4. Take a look at the brawlbox.txt file that came with Sawndz, so you know what to export and how to fill the first two fields.
    5. Search for the chosen number in the right-bottom part of BrawlBox window.
    6. Right-click it and choose export.
    7. Open the exported file with BrawlBox.
    8. Find the Wave you're looking for. Fill the Wave ID field.
    9. Press Insert and select the sound you want in.
    10. Test. If it screws up, try exporting your sound in Audacity or other sound editing program and then try again.

    And you don't have to export anything from brsar if you want to insert sounds, btw.

    Underlined: What chosen number is step 5 talking about? I don't see the same hex numbers from that .txt file in the right-bottom corner of BBox. And yes, the smashbros_sound label is highlighted.

    Bold: If I don't have to export anything, why are your instructions telling me to...?
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    Jaklub
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    « Reply #36 on: November 07, 2011, 02:19:28 PM »


    Sorry, I thought you meant exporting a .wav file, your post left me a bit confused. ;p Should have been more clear both there and while writing that help.

    You pick one of contained collection values in brawlbox.txt from Samus' part, convert it to decimal and then look for it.
    « Last Edit: November 07, 2011, 02:29:23 PM by Jaklub » Logged

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    Mewcario
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    « Reply #37 on: November 07, 2011, 03:23:32 PM »


    Apparently, SmashBox works for me. Well...kinda.

    SmashBox won't let me export the Waves. If I click on something like "Wave0", I always get the "Unhandled exception has occurred in your application" message. It says either, "Value does not fall within the expected range" or,"Attempted to divide by zero." O SHI--*boom*

    I'll press continue, as I usually do when I get this error message, but it won't let me export, rename, etc.


    None of the waves are playing / previewing when I click on them. Is there any other way for me to figure out which wave is which sound effect?

    « Last Edit: November 07, 2011, 04:00:57 PM by Mewcario » Logged

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    « Reply #38 on: November 08, 2011, 02:26:45 PM »


    You probably have to use BrawlBox. Do every step from what I posted above and if you have any problems, write away.
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    Mewcario
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    « Reply #39 on: November 08, 2011, 03:12:39 PM »


    So, back to BrawlBox.

    I have a better understanding of what I'm doing, but exporting things from the brsar is still troublesome. When trying to export Samus' collection value ([0FF] RWSD), I got an unhandled exception message saying, "Object reference not set to an instance of an object."

    By the way, thanks for helping so much
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    Jaklub
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    « Reply #40 on: November 09, 2011, 08:15:29 AM »


    BrawlBox 0.65 seems to have problems with exporting the rwsds. Try 0.63d, it works fine.
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    Mewcario
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    « Reply #41 on: November 10, 2011, 04:10:23 PM »


    So! I was finally able to export and listen to SFX from the brsar. BBox v0.63d ftw!

    I noticed that characters have some missing sound effects. Is there a second file that has the rest of their SFX? Also, the sound file I'm using has to be shorter than or equal to the sound I'm replacing, correct?
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    Jaklub
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    « Reply #42 on: November 10, 2011, 04:24:05 PM »


    If you can't find the sound you're looking for, export other Samus' rwsds. Also, if you meet "Dividing by 0" error when clicking some of the waves, don't worry about it, it's normal.

    And no, the sound doesn't have to be shorter than the original anymore. You just have to be careful about the overall size of the group.
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    Mewcario
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    « Reply #43 on: November 10, 2011, 04:53:12 PM »


    Great balls of Brawl, it works! Victory! Thanks you SO MUCH for helping me. Now, I just gotta figure out how loud to make these SFX... I feel like I've asked you before, but do you have a general volume/decibel level you like to use for SFX, Jaklub?
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    Jaklub
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    « Reply #44 on: November 11, 2011, 11:30:13 AM »


    No problem. I pick the volume of samples by ear, I have no general volume level.
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