Moveset specials
Standard Special Move:
shuriken throw (chargeable)
(post charge)lightning sword flash creation-barage of shurikens
great for interupting your opponents attacks and racking up damage
from a distance.
Side Special Move:
fire style fire ball jutsu (ground)
sasuke uses hand seals then shoots out a powerful flamethrower that
is very useful at punishing your opponents by breaking the guard of people that constantly shield
and does a great job of racking up damage.It also punishes edge guarders.
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Side Special Move: air
fire style fire ball jutsu
sasuke shoots one fire shot diagonally
this move is great for preventing people from coming back from falling off the edge. I just need to make the fire ball a little bigger
Down Special Move:
Sharingan counter chidori (ground)
an opponent attacks sasuke but he sees the attack coming which makes him quickly react
by flipping out of the way and countering with a chiidori. think spideman's spider sense but with a counter attack and without the prelonged time in time manipulation.
chidori(air)
sasuke uses a chidori straight down to attack right beneath him. it is also a great way to get back to the ground faster and meteor smash an opponent right beneath you just don't miss XD.
Up Special Move:
Chidori Raku/Chidori Bolt
sasuke charges a chidori and quickly strikes a foe diagonally reminisent of wolfs "wolf flash technique"
where on impact the opponent is immedietly meteor smashed. Makes for a pretty good anti air move with lots of practice.As a recovery move though..you will either hate it or love it.
Down Taunt
curse mark of heaven transformation
new up special and will be able to glide. it can be activated at 100% damage. might add increased damage but i feel the added recovery and gliding is enough of a
Final Smash
Chidori: Raimei (One Thousand Birds: Thunder)