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Author Topic: Lillith's PSA Thread  (Read 421229 times)
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Velen
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    « Reply #1170 on: September 08, 2015, 08:53:56 AM »



    MOAR RANDOM CHANGES.
    Changed up 4th side/down a bit, but kind of negligible compared to even 2nd up so no point showing them off, eh.
    Also did a thing on the 3rd up, the only animations that was changed up completely and I love its new animation, haha.
    ANYWAY.

    The return motion in the last 7-8 frames needs to definitely be touched up... Well, the whole thing does, but the last few frames irk me the most.


    Well... I can point a few things out from this.

    - Lucina's feet are sliding back into the idle position during the return sequence rather than taking a step or two. This would probably help if you can make her do it quickly.

    - The end of the sword swing could be exaggerated a little bit more, to show the weight of the Falchion, like have her wrist shift so the angle she's holding it changes slightly in the direction of the swing. at the end of it's arc. You could also have her arm straighten out at the end of the swing as well.

    - When Lucina finishes her swing, her left arm comes up, you could have her hold it in place for about 3-4 frames before having her swing it in the direction she turns to return to idle stand. It'll desynch her arm from the rest of her body's movement and make the animation much more lively.

    You're doing really well though. Keep it up! • w •
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    « Reply #1171 on: September 08, 2015, 09:02:44 PM »


    The feet sliding thing is what she does in Smash 4. Her, Marth, and Roy all do it for some of their animations. Granted I understand it's dumb... but meh.

    The sword swing shouldn't be exaggerated... Lucina even states it herself how well and effortlessly she can swing that sword. I think a straight swing will be fine.

    The last point I do agree with though.
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    « Reply #1172 on: September 08, 2015, 10:25:16 PM »


    Right now, it LOOKS like you didn't edit the transition between the swing and the wait. Add some keyframes in between so it doesn't just look like a random rotation. Lucina has a bit of right leg movement while she's rotating back to her wait. Good thing you noticed it yourself v:
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    « Reply #1173 on: October 05, 2015, 06:01:56 AM »


    Bump because relevant. I have a new thing I did! Enjoy. Fully animated in BrawlBox... Spent 7 hours on this because perfectionist. Have a gif.

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    « Reply #1174 on: October 05, 2015, 09:50:59 AM »


    The ending seems a bit janky, but it still looks good overall. :U
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    « Reply #1175 on: October 05, 2015, 07:58:16 PM »


    I knew someone would mention it. Blame the annoying ass HipN bone. I tested it in game, and it works fine.
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    « Reply #1176 on: October 06, 2015, 03:34:32 AM »


    I'M STILL DOING THINGS TOO. I SWEAR ;_;

    Lucina/Marth's new useless meteor smash. I like the animation, and I like that it's a little faster, but I don't like how useless it actually is at its job.

    Still a bit funky, but i'll fix that later... ...maybe.
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    « Reply #1177 on: October 06, 2015, 03:44:47 AM »


    Got two more to show. I just revised Roy's Smash U wait and did his Wait2.

    Wait1
    Wait2

    I'm totally showing up Kitsu. Hehehe~
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    « Reply #1178 on: October 06, 2015, 05:48:40 AM »


    Dem sum classy animations
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    « Reply #1179 on: October 06, 2015, 07:05:20 AM »


    Wait1 is very solid. Wait2's feet are a bit shaky, but overall it's great.
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    « Reply #1180 on: October 06, 2015, 08:30:14 AM »


    I'M STILL DOING THINGS TOO. I SWEAR ;_;

    Lucina/Marth's new useless meteor smash. I like the animation, and I like that it's a little faster, but I don't like how useless it actually is at its job.

    Still a bit funky, but i'll fix that later... ...maybe.


    I know you probably noticed these, but I wanted to point them out for others, most of it looks good though:

    - The way her sword arm moves is kinda weird after the slashing motion. Her arm snaps into a 90 degree angle bend, removing that would probably smooth that out.

    - Her left hand rotates for no discernible reason after the slash. It seems out of place. You probably need a keyframe there.

    I don't see any other things to point
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    « Reply #1181 on: October 06, 2015, 11:43:57 AM »


    Wait1 is very solid. Wait2's feet are a bit shaky, but overall it's great.

    Actually, it's not just the feet, but the legs. Notice how they move closer the moment he raises his arm, and also when he lowers it (more noticeable at the knees). Might want to take a look at the keyframes.

    Wait1 is excellent.
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    « Reply #1182 on: October 06, 2015, 09:02:24 PM »


    Two things so near eachother, from me?! It's outrageous!


    Dodgy dodging!
    To do's... Still need fix that spot dodge a bit, make the sword arm of her down air transition more naturally instead of just snapping into place as it does, also make the left hand transition better. And... Fix up one of the victories a little more.
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    « Reply #1183 on: October 07, 2015, 10:13:48 AM »


    You've got the motions right, but the overall execution is rather janky.
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    « Reply #1184 on: October 07, 2015, 09:02:28 PM »


    Janky this... janky that... You know what else is janky? Your vocabulary. v:

    Seriously though... there are other words Mr. King of Meme.
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