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Author Topic: Lillith's PSA Thread  (Read 423094 times)
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Lillith
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    « Reply #930 on: July 31, 2014, 03:59:29 PM »


    I can definitely say that this week has been very... Eventful. *Headdesk*

    I would really appreciate it if you did Asch as well! Although I've no idea of when I'd actually get back to PSAing him, welp.
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    « Reply #931 on: July 31, 2014, 04:18:07 PM »


    I can definitely say that this week has been very... Eventful. *Headdesk*

    I would really appreciate it if you did Asch as well! Although I've no idea of when I'd actually get back to PSAing him, welp.
    Maybe... If we can have both his model and animation, it's fine. Then you'd have something you wanted to work with for a long time Grin
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    « Reply #932 on: July 31, 2014, 05:55:30 PM »


    If you need an Asch model, I rigged his original PS2 model over marth. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205158
    I don't have any of his animations from the original game though.
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    Lillith
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    « Reply #933 on: July 31, 2014, 06:08:20 PM »


    Oh my! Can't believe I skipped right over that! Cool!
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    « Reply #934 on: July 31, 2014, 06:30:47 PM »


    Weeeeeell, which character should I focus on, then ? Asch I guess ? lol
    There is two ways with the TotW:RM2 models and animations

    1- Using the ripped model with the boneset + the animation (problem is, there is a movement glitch that you'd have to fix in almost every ripped animation and he would need several custom animation such as swimming, ladder or even for the items)

    2 - Recreating the animation from the ripped model/animation, but using the model import of ShadowRockShoota, so you'd have to redo only the attack/wait animation, (it'll probably be a gain of time since there is several animation that you won't have to do)

    Either way, I'll try to rip the models and animation as fast as possible
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    Lillith
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    « Reply #935 on: July 31, 2014, 06:36:01 PM »


    Hm... I'll probably go with recreating the animations, it's something I find fun~ Tongue
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    « Reply #936 on: August 01, 2014, 09:46:36 AM »


    Alright, here are all the animations of Asch
    https://www.dropbox.com/s/7p12h0zrpugxxq0/Asch.brres

    ... And I realized there is more rotation problem than I thought (When exporting into Brawl Box)... few gif for comparison between 3ds Max and Brawl Box:
    Asch forgot how to Slag Assault


    He also forgot how to Havoc Strike


    Wut


    Wut²


    "Asch the Drunk"
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    Lillith
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    « Reply #937 on: August 01, 2014, 06:27:39 PM »


    Go home Asch, you're drunk D:

    I bet that Abyss ending hit him pretty hard XD
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    « Reply #938 on: August 01, 2014, 08:54:12 PM »


    "REEEEPLIIII-hic-CaaaaAaaAaa...! -hic-"

    But, yeah, the ending must have hit him pretty hard, indeed xD
    He can't even fall off correctly, now D:
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    « Reply #939 on: August 22, 2014, 04:54:33 AM »


    'Break'? I don't know the meaning of the word!
    halp me ;_;



    Animated:



    maybe i'll finally learn about what a break is when hyrule warriors is out ;_;
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    « Reply #940 on: August 22, 2014, 06:00:43 AM »


    When she's landing, her body sways a little to the sides, which kind of hurts the overall animation. I love how femininely she gets back to her wait position, though.
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    « Reply #941 on: August 22, 2014, 06:43:06 AM »


    OHMY an update so soon?! There must be something very wrong with me ;_;

    Anywho~



    urg, so tired...
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    « Reply #942 on: August 22, 2014, 06:48:49 AM »


    Not bad. Also on a semi related note, sort of. I fixed up that new B-Air that you made for Lucina. I made it so that she's not all jittery anymore.
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    « Reply #943 on: August 22, 2014, 06:51:04 AM »


    Oh? Did you?
    Vunderbar!
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    « Reply #944 on: August 22, 2014, 06:52:24 AM »


    Yup. All I did was fix the HipN rotations and Bam! Fixed. No jitters animation is perfectly smooth. Do you want it?
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