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Author Topic: Lillith's PSA Thread  (Read 421325 times)
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    « Reply #1140 on: August 10, 2015, 05:52:34 AM »


    I hope you don't lose your motivation. It's looking great so far.
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    Lillith
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    « Reply #1141 on: August 11, 2015, 08:13:55 PM »


    Ahaha, it's good to know that there is still interest in this, thanks!

    Here's her second victory... I'd have been done sooner if Brawlbox stopped having a tantrum every other minute. Let's see... I PSAed the other victory in, as well as fixing the animation up a little, and made the wait animation to go along with it... Think that's all so far... Only main thing to do now is to finish her last victory animation and touch a few more things up, then I can start to make Marth's animations from his transition to Smash 4 for her, and also so i can make a Smash 4 Marth afterward if i wanted to, haha.

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    « Reply #1142 on: August 11, 2015, 09:01:54 PM »


    Too static ;~;

    You know what you have to do, right?

    ... Right?
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    « Reply #1143 on: August 11, 2015, 09:12:03 PM »


    Sadly, I have to agree, Kitsu. Far too static, and not very fluid at all.
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    Lillith
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    « Reply #1144 on: August 11, 2015, 09:27:13 PM »


    if Brawlbox stopped having a tantrum every other minute.
    That also hindered the actual animation... I might just scrap it and re-do it from scratch later, but for now i have a basic idea down, we'll see.
    « Last Edit: August 11, 2015, 09:28:37 PM by Kitsu-chan » Logged

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    « Reply #1145 on: August 15, 2015, 11:42:40 PM »


    Blech, finally have the last victory down-- for the most part. Still shaky, but that's going to be fixed later, I don't want to touch it again today.
    Uh, let's see... Progress... Aside from the victory just mentioned, I also fixed up the previous one a bit... so tired...

    The future is not written!


    i hate how finicky rotating things can be...
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    « Reply #1146 on: August 21, 2015, 11:20:05 AM »


    Have you started on Lucy's SpecialN yet?
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    « Reply #1147 on: August 21, 2015, 06:49:44 PM »


    Huh? That was one of the first things done...
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    « Reply #1148 on: August 22, 2015, 08:25:20 AM »


    Oh, guess I must have missed it. These still look pretty good, though. I might work on Roy's animations.
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    « Reply #1149 on: August 27, 2015, 07:18:00 AM »


    I know I said I would try to get her done by the end of the month... Which... Clearly isn't happening, so I may as well release a beta soon, maybe by tomorrow. This'll come with SFX and stuff. yay.
    That's all I can think of currently.

    Progress.... Currently just a few very minor fixes.

    Hrm... Maybe i'll release a 'Brawl' Lucina (Which, aside from needed fixes, is done NOW), and a 'Sm4sh' Lucina, which still needs a lot of Marth/Lucina's new animations.

    ...I may also do a Project M version of either/both, but don't count on it unless it's specifically asked for.

    Edit: Beta's up, I don't know when i'll work on her next, my motivation is beyond gone.
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    « Reply #1150 on: August 27, 2015, 02:37:57 PM »


    Holy [censored], this is impressive!

    Great job, Kitsu!
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    « Reply #1151 on: August 28, 2015, 09:10:54 AM »


    Considering your lack of motivation, its really impressive. If you want I can give critique on your animations.  It that'd have to wait for later.

    Again, very nice job.
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    « Reply #1152 on: August 28, 2015, 04:45:58 PM »


    Haha, thanks. That'd be nice though.
    also i wish this motivationless-ness would go away, ack...

    Also, to do list... Mostly just so i don't lose it (Since i'm good at losing everything), but also shows some random decloning ideas I had.


    Before the 'Brawl' version's full release:
    Fix up victories, taunts, lose animation? Entry?
    Also need to fix up some of the SFXs volumes, her counter quotes are too quiet for instance.

    Before the 'Smash 4' version's release:
    Animate D-Air
    Animate Dancing Blade 2nd up.
    Animate Dancing Blade 3rd up.
    Animate Dancing Blade 3rd down.
    Animate spot dodge.
    Animate Forward Smash.
    Animate floor get-up attack (Down and Up).
    Animate Shield/Rolls (The rolls seem exactly the same?)
    Animate Item Dash Attack
    Animate Item Jab animation
    Animate Item Forward Tilt animarion
    Animate Item Forward Smash animation
    During Homerun swing, sheath sword (Via PSA, animation is same)
    Animate new fancy-fied Up Smash animation (Only need to edit end of it?)
    Anything else that's changed/that's changed that I can bother about doing (I think i've got everything here, though?)

    Decloning ideas:
    Her thing is to do a lot of shield damage, but her actual damage isn't the best.
    Give Great Lord shield.
    Crouches behind shield, kinda like Link.
    Give new up special similarly to Pit's PM Shield Bash, around same height as Dolphin Slash (Or Crescent Slash custom?). After the jump she quickly slashes downwards.
    Down Smash is shield bash for great shield damage, short stun, then if button is pressed again is followed by a stab/slash.
    Forward Tilt is shield throw?
    Dash Attack is a shield charge, followed by a slash?
    Back Air is backwards shield bash. She pushes herself backwards, meaning this would be a good damage dealer and may be used for recovery somewhat.
    Side Special, has 5 hits, instead of 4. each 4th hit has less endlag, happen faster, but do less damage/knockback. Last hit  for all 'paths' is a quick jump attack which deals 7/8% damage and does great shield damage.
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    « Reply #1153 on: August 29, 2015, 09:29:58 AM »


    If I may:

    The shield attacks seem like an awesome idea, but a few things I'd like to note.

    - A Shield Bash seems a bit strange for a Down Smash, I'd think that'd be more of an F-Tilt or Forward Smash.

    - The Up Special seems like a cool take on the Mii Brawler's Soaring Axe Kick. I like it.

    - The only problem with the idea of the Back Air pushing her backwards is that more often than not, she won't have her back facing the stage when she's off the ledge, which makes the idea of it being used for recovery like that counter productive. Unless it moves her forward instead, like ROB's Back Air does.

    - Forward Tilt being a shield throw isn't advisable I think, she's not Captain America after all. Could it be a swipe with her shield arm instead? Kinda like how Sword and Shield users in Monster Hunter have an attack function where they perform a swiping melee hit with their shields?

    Maybe even have it be a two stage attack where she performs a swipe with her shield arm, then performs a very short range shield tackle or a slash or thrust with Falchion?

    I like a lot of your Decloning ideas though, Kitsu. Very creative.

    if I may add one or two?

    - Nair is a single hit where she spins around in place once using Falchion?
    - D-Tilt is a slash instead of a thrust, or a thrust similar to the third hit of Link's Jab in Smash 4?
    - U-Tilt is an uppercut slash that makes her take a step forward?
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    « Reply #1154 on: August 29, 2015, 09:46:12 AM »


    - A Shield Bash seems a bit strange for a Down Smash, I'd think that'd be more of an F-Tilt or Forward Smash.
    Haha, maybe, but i'm good at thinking strange. We'll see when i get to that.
    - The Up Special seems like a cool take on the Mii Brawler's Soaring Axe Kick. I like it.
    ...Is it similar to that? Huh...
    -  The only problem with the idea of the Back Air pushing her backwards is that more often than not, she won't have her back facing the stage when she's off the ledge, which makes the idea of it being used for recovery like that counter productive. Unless it moves her forward instead, like ROB's Back Air does.
    (New) Dancing Blade (Need a better name for this, still in process of thinking of one, currently just tipping toward Marvelous Combination, which is just it's Japanese name) backward, then back air, not the easiest to pull off, but it's there if you remember about it.
    -Forward Tilt being a shield throw isn't advisable I think, she's not Captain America after all. Could it be a swipe with her shield arm instead? Kinda like how Sword and Shield users in Monster Hunter have an attack function where they perform a swiping melee hit with their shields?

    Maybe even have it be a two stage attack where she performs a swipe with her shield arm, then performs a very short range shield tackle or a slash or thrust with Falchion?
    Haha, I dunno why, I just wanted to fit in a shield too in there somewhere-- but was also kind of a reference to Zero, with his boomerang shield thing (Can't recall its name, ech) Hm, maybe, though.
    - Nair is a single hit where she spins around in place once using Falchion?
    - D-Tilt is a slash instead of a thrust, or a thrust similar to the third hit of Link's Jab in Smash 4?
    - U-Tilt is an uppercut slash that makes her take a step forward?
    Hrm, I quite like these ideas, maybe!
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