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Author Topic: Lillith's PSA Thread  (Read 423092 times)
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    « Reply #1185 on: October 07, 2015, 09:29:58 PM »


    Wait1: Looks nice, I like it. Really similar to mine, except mine has a bit of a swing before going into the Roy wait, but whatever v:

    Wait2: The fist pump needs more of a pump. You got the fist down, though. Leg stability is always a [censored] making animations WIP till the end of time. Can't tell if there's any other problems.

    Dair: In Smash4, the Dair doesn't stop at the end of the attack. Marth and Lucina keep spinning. I would keep the timing the same, but maybe have Lucina slowly keep rotating instead of stopping completely.

    EscapeN: It seems like you used a lot of BustN but not enough WaistN (I'm not sure, just a hunch. Probably a bad hunch). Again, as with every BBox animation, leg stability is a [censored]. Maybe use more ShoulderN rotation for both arms? That might help. Would also suggest keeping her left leg mostly stable and having the right leg move and step around.
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    « Reply #1186 on: October 16, 2015, 03:22:37 AM »


    Let's see... Changed up the down air a little, still need to do a bit more fixing, but eh. Will probably show off next time if I remember to do so. Spot dodge currently is unchanged, but i'll get to that at... some point.


    Changed this thing a little. Might change up the new ending a little still.
    « Last Edit: October 16, 2015, 03:24:57 AM by Kitsu-chan » Logged

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    « Reply #1187 on: October 16, 2015, 03:46:51 PM »


    Funny that you post that... I made my own as well. The ending needs to be lengthened but I got the final strikes pose down... well minus the leg... forgot about that.

    Gotta still show you up. :v


    Edit: Updated the animation to more closely match the Smash U version.
    « Last Edit: October 16, 2015, 06:01:06 PM by Nao-chan » Logged

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    « Reply #1188 on: October 16, 2015, 04:34:59 PM »


    Gotta still show you up. :v
    daaaaamn you *sobs*
    « Last Edit: October 16, 2015, 04:36:59 PM by Kitsu-chan » Logged

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    « Reply #1189 on: October 16, 2015, 10:34:37 PM »


    I would suggest breaking away from the source material and not having Marthcina's leg break for the last stab v:

    Plus having marcina take a few extra frames to push off from the ground. It's not easy to jump back up to neutral when you're squatting like that :v
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    « Reply #1190 on: October 16, 2015, 11:16:30 PM »


    But I did do that... the extra frames thing. I added an extra 12 frames for it too. ;-;
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    « Reply #1191 on: October 17, 2015, 01:11:02 AM »


    I would suggest breaking away from the source material and not having Marthcina's leg break for the last stab v:
    Seeing as I, at least, am currently trying to make Smash 4 Lucina, and am not trying to replicate real world possibilities, I'm going to politely decline the suggestion.
    « Last Edit: October 17, 2015, 01:12:15 AM by Kitsu-chan » Logged

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    « Reply #1192 on: October 17, 2015, 01:27:08 AM »


    ^ It's a video game... and a cartoony one at that. Not everything needs to be super realistic with the movements.
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    « Reply #1193 on: October 17, 2015, 09:05:47 AM »


    ^ It's a video game... and a cartoony one at that. Not everything needs to be super realistic with the movements.

    Quoted for truth. Exaggeration makes for good animation.
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    « Reply #1194 on: October 17, 2015, 10:52:06 AM »


    Seeing as I, at least, am currently trying to make Smash 4 Lucina, and am not trying to replicate real world possibilities, I'm going to politely decline the suggestion.

    No, you HAVE to take my suggestions or else v:

    ^ It's a video game... and a cartoony one at that. Not everything needs to be super realistic with the movements.

    Which I agree with. But I (personally) don't think the leg shifting back adds anything to the animation. Regardless of what I think, it's nicely done overall.
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    « Reply #1195 on: October 17, 2015, 12:02:15 PM »


    I (personally) don't think the leg shifting back adds anything to the animation. Regardless of what I think, it's nicely done overall.

    ^ I mostly agree with this.

    I think the leg snap looks funny and unrealistic... I'm 100% sure Lucina's ankle just broke there... Naoto's animation seems slightly better because the foot doesn't become parallel to the shin, so it looks a bit more realistic.

    Still, I think putting your knee to the ground may help you extending your reach for the last sword hit, but it doesn't help you AT ALL in getting back to a standing position.

    In a real life sword fight situation, it would be a chance decision: lean on your knee to extend your reach, while making it harder to get back to standing up, to maybe land a decisive blow, but maybe if that fails, it would leave you open while trying to get up from the floor.

    Maybe to understand what I mean, you'd need to try doing this movement in real life (with an umbrella as the sword xD)

    You may keep your animation as it is, just keep this in mind.
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    « Reply #1196 on: October 17, 2015, 04:19:21 PM »


    Or an actual sword. :v

    Could go do that right now. Joking aside, I know it's unrealistic. But if I were to add more key frames and do a whole getting up animation at the end... it would just take up space and be unnecessarily long. So I'll stick with this one.
    « Last Edit: October 17, 2015, 04:26:58 PM by Nao-chan » Logged

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    « Reply #1197 on: October 17, 2015, 08:04:21 PM »


    It would be easier just to keep the legs in the same position for the final stab instead of making them move xD

    But honestly, as it is, it's not SO bad. You can keep it as is.
    I'm just letting you guys know it's unrealistic.
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    « Reply #1198 on: October 17, 2015, 08:23:26 PM »


    I "can" keep it? Oh thank you mas'a... I appreciate your generosity mas'a. :v

    I know it is... But I think it looks good. Smash 4 has a lot of wacky/flashy animations this time around.
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    « Reply #1199 on: October 18, 2015, 11:33:29 PM »


    Progress is still... Progressing, rather slowly. ...So tired, ech.
    Fixed the D-Air and spot dodge a bit-- although the D-Air's fix was pretty negligable. ...maybe i'll start with the newer get up attacks next. eh.

    Still need to make it look a little more stable...
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